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Ascendancies
Blood Mage
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Blood Mage
Your search for power took you on a journey inwards.
Life
3% increased maximum Life
Sanguimancy
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Each Remnant grants 1 Life
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Vitality Siphon
2000% of Spell Damage Leeched as Life
Blood Barbs
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Sunder the Flesh
Base Critical Hit Chance for Spells is 1500%
Whispers of the Flesh
Targets Cursed by you have at least 15% of Life Reserved
Targets Cursed by you have 100% reduced Life Regeneration Rate
Curse Effect
6% increased Curse Magnitudes
Spell Critical Chance
12% increased Critical Hit Chance for Spells
Crimson Power
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Life Flasks
15% increased Life Flask Charges gained
Spell Critical Chance
12% increased Critical Hit Chance for Spells
Life
3% increased maximum Life
Gore Spike
1% increased Critical Damage Bonus per 50 current Life
Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Life Leech
12% increased amount of Life Leeched
Blood Mage
Ascendancy starting point
Bleed on Critical Chance
15% chance to inflict Bleeding on Critical Hit
Sanguine Tides