Showing 270 items.
Adept RuneNormal · Augment · Requires Level 15All Equipment: +9 to Dexterity
Aldur's LegacyNormal · Augment · Area Drop Level 65All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Ancient Rune of AnimosityNormal · Augment · Requires Level 30Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Ancient Rune of ControlNormal · Augment · Requires Level 30Quarterstaves: 50% increased Immobilisation buildup
Ancient Rune of DecayNormal · Augment · Requires Level 30Wands: 25% increased Withered Magnitude
Ancient Rune of DetonationNormal · Augment · Requires Level 30Crossbows: Grenades have 10% chance to activate a second time
Ancient Rune of DiscoveryNormal · Augment · Requires Level 30Staves: 30% chance to create an additional Remnant
Ancient Rune of DuelingNormal · Augment · Requires Level 30Bucklers: 30% increased Parried Debuff Magnitude
Ancient Rune of ProwessNormal · Augment · Requires Level 30Spears: 30% chance when you gain a Charge to gain an additional Charge
Ancient Rune of RetaliationNormal · Augment · Requires Level 30Shields: 8% increased Attack Speed if you have Blocked Recently
Ancient Rune of ShatteringNormal · Augment · Requires Level 30One Hand Maces: 40% increased effect of Fully Broken Armour
Ancient Rune of SplintersNormal · Augment · Requires Level 30Bows: +50% Surpassing chance to fire an additional Arrow
Ancient Rune of the HordeNormal · Augment · Requires Level 30Sceptres: Minions have 8% increased Attack and Cast Speed
Ancient Rune of the TitanNormal · Augment · Requires Level 30Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Ancient Rune of WitchcraftNormal · Augment · Requires Level 30Foci: 40% increased Area of Effect of Curses
Astrid's CreativityNormal · Augment · Area Drop Level 65All Equipment: Can have 1 additional Crafted Modifier
Atmohua's Soul Core of RetreatNormal · Augment · Requires Level 50Body Armours: 40% increased Energy Shield from Equipped FocusFoci: 30% increased Energy Shield from Equipped Body Armour
Atziri's Soul Core of AlacrityNormal · Augment · Requires Level 50Gloves: Corrupting will always result in changeGloves: 1% increased Skill Speed for each Corrupted Item Equipped
Atziri's Soul Core of DevotionNormal · Augment · Requires Level 50Helmets: Corrupting will always result in changeHelmets: 1% increased Spirit for each Corrupted Item Equipped
Atziri's Soul Core of InoculationNormal · Augment · Requires Level 50Boots: Corrupting will always result in changeBoots: +2% to Chaos Resistance for each Corrupted Item Equipped
Atziri's Soul Core of VitalityNormal · Augment · Requires Level 50Body Armours: Corrupting will always result in changeBody Armours: 1% increased Maximum Life for each Corrupted Item Equipped
Betrayal of AldurNormal · Augment · Area Drop Level 65Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Body RuneNormal · Augment · Requires Level 15Martial Weapon: Leeches 400% of Physical Damage as LifeWand or Staff: +40 to maximum Energy ShieldArmour: +45 to maximum Life
Breath of AldurNormal · Augment · Area Drop Level 65Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Cadigan's EpiphanyNormal · Augment · Area Drop Level 65Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Carved CunningNormal · Augment · Requires Level 60Helmets: Enemies which are on Full Life cannot Evade your HitsBody Armours: Prevent +5% of Damage from Deflected Hits if you'veBody Armours: Deflected no Hits RecentlyBoots: Gain Onslaught for 4 seconds when your Marks Activate
Carved MajestyNormal · Augment · Requires Level 60Body Armours: +3 to Spirit per Idol socketed in your EquipmentGloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBoots: 1% increased Movement Speed while Sprinting per Persistent Minion
Carved MischiefNormal · Augment · Requires Level 60Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitGloves: +5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBody Armours: 200% increased Stun Threshold if you've been Stunned Recently
Carved TenacityNormal · Augment · Requires Level 60Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind themGloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBoots: Your speed is Unaffected by Slows while Sprinting
Charging RuneNormal · Augment · Requires Level 15Armour: 12% increased Runic Ward Regeneration Rate
Cholotl's Soul Core of WarNormal · Augment · Requires Level 50Bows: Projectiles have 20% chance to Chain an additional time from terrain
Citaqualotl's Soul Core of FoulnessNormal · Augment · Requires Level 50Martial Weapon: Adds 19 to 29 Chaos damage
Citaqualotl's ThesisNormal · Augment · Requires Level 60Body Armours: You Recoup 50% of Damage taken by your Offerings as LifeGloves: One of your Persistent Minions revives when an Offering expiresBoots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Countess Seske's Rune of ArcheryNormal · Augment · Requires Level 50Bows: Bow Attacks fire an additional Arrow
Courtesan Mannan's Rune of CrueltyNormal · Augment · Requires Level 50Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Craiceann's Rune of RecoveryNormal · Augment · Requires Level 50Body Armours: 30% increased Energy Shield Recharge Rate
Craiceann's Rune of WardingNormal · Augment · Requires Level 50Body Armours: 50% reduced effect of Curses on you
Desert RuneNormal · Augment · Requires Level 15Martial Weapon: Adds 7 to 11 Fire DamageWand or Staff: Gain 8% of Damage as Extra Fire DamageArmour: +14% to Fire Resistance
Emergent InstinctNormal · Augment · Requires Level 60Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsGloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBody Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Emergent PossibilityNormal · Augment · Requires Level 60Body Armours: 15% of Chaos Damage from Hits taken as Damage of a random ElementGloves: Gain 1% of Damage as Extra Damage of a random Element perGloves: Rune Socketed in Equipped ItemsBoots: 50% increased Runic Ward Regeneration Rate while Sprinting
Emergent ProtectionNormal · Augment · Requires Level 60Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsGloves: Banners also grant 2% of Life Regenerated per second to affected targetsBoots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Emergent VigourNormal · Augment · Requires Level 60Helmets: +1 to maximum Life per 8 Armour on Equipped HelmetBody Armours: Gain Maximum Energy Shield equal to 50% of totalBody Armours: Strength Requirements of Equipped Armour ItemsBoots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Estazunti's Soul Core of ConvalescenceNormal · Augment · Requires Level 50Boots: 15% increased speed of Recoup EffectsHelmets: 10% of Damage taken Recouped as Life
Farrul's Rune of GraceNormal · Augment · Requires Level 50Boots: 8% increased Deflection Rating while moving
Farrul's Rune of the ChaseNormal · Augment · Requires Level 50Boots: 5% increased Movement Speed
Farrul's Rune of the HuntNormal · Augment · Requires Level 50Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Fenumus' Rune of AgonyNormal · Augment · Requires Level 50Martial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos Damage
Fenumus' Rune of DrainingNormal · Augment · Requires Level 50Gloves: 20% increased Withered Magnitude
Fenumus' Rune of SpinningNormal · Augment · Requires Level 50Gloves: 8% increased Cast Speed
Glacial RuneNormal · Augment · Requires Level 15Martial Weapon: Adds 6 to 10 Cold DamageWand or Staff: Gain 8% of Damage as Extra Cold DamageArmour: +14% to Cold Resistance
Greater Adept RuneNormal · Augment · Requires Level 30All Equipment: +12 to Dexterity
Greater Body RuneNormal · Augment · Requires Level 30Martial Weapon: Leeches 500% of Physical Damage as LifeWand or Staff: +50 to maximum Energy ShieldArmour: +60 to maximum Life
Greater Charging RuneNormal · Augment · Requires Level 30Armour: 16% increased Runic Ward Regeneration Rate
Greater Desert RuneNormal · Augment · Requires Level 30Martial Weapon: Adds 13 to 16 Fire DamageWand or Staff: Gain 10% of Damage as Extra Fire DamageArmour: +18% to Fire Resistance
Greater Glacial RuneNormal · Augment · Requires Level 30Martial Weapon: Adds 9 to 15 Cold DamageWand or Staff: Gain 10% of Damage as Extra Cold DamageArmour: +18% to Cold Resistance
Greater Inspiration RuneNormal · Augment · Requires Level 30Martial Weapon: Gain 30 Mana per enemy killedWand or Staff: 30% increased Mana Regeneration RateArmour: 18% increased Mana Regeneration Rate
Greater Iron RuneNormal · Augment · Requires Level 30Martial Weapon: 18% increased Physical DamageWand or Staff: 30% increased Spell DamageArmour: 18% increased Armour, Evasion and Energy Shield
Greater Mind RuneNormal · Augment · Requires Level 30Martial Weapon: Leeches 400% of Physical Damage as ManaWand or Staff: +75 to maximum ManaArmour: +40 to maximum Mana
Greater Rebirth RuneNormal · Augment · Requires Level 30Martial Weapon: Gain 35 Life per enemy killedWand or Staff: 10% increased Energy Shield Recharge RateArmour: Regenerate 0.45% of maximum Life per second
Greater Resolve RuneNormal · Augment · Requires Level 30All Equipment: +12 to Intelligence
Greater Robust RuneNormal · Augment · Requires Level 30All Equipment: +12 to Strength
Greater Rune of AlacrityNormal · Augment · Area Drop Level 65Martial Weapon: 8% increased Skill SpeedArmour: Debuffs on you expire 8% faster
Greater Rune of LeadershipNormal · Augment · Area Drop Level 65Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning DamageArmour: Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of NobilityNormal · Augment · Area Drop Level 65Martial Weapon: Attacks with this Weapon have 10% chance to inflict ExposureArmour: 10% reduced effect of Shock on you
Greater Rune of TithingNormal · Augment · Area Drop Level 65Martial Weapon: Meta Skills gain 10% increased EnergyArmour: 1 to 100 Lightning Thorns damage
Greater Stone RuneNormal · Augment · Requires Level 30Martial Weapon: Causes 40% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldArmour: +100 to Stun Threshold
Greater Storm RuneNormal · Augment · Requires Level 30Martial Weapon: Adds 1 to 30 Lightning DamageWand or Staff: Gain 10% of Damage as Extra Lightning DamageArmour: +18% to Lightning Resistance
Greater Tempered RuneNormal · Augment · Requires Level 30Martial Weapon: Adds 9 to 12 Physical DamageArmour: 31 to 52 Physical Thorns damage
Greater Vision RuneNormal · Augment · Requires Level 30Martial Weapon: +120 to Accuracy RatingWand or Staff: 24% increased Critical Hit Chance for SpellsArmour: 16% increased Life and Mana Recovery from Flasks
Greater Ward RuneNormal · Augment · Requires Level 30Armour: +25 to maximum Runic Ward
Guatelitzi's Soul Core of EnduranceNormal · Augment · Requires Level 50Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance ChargeWand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Guatelitzi's ThesisNormal · Augment · Requires Level 60Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 secondsBody Armours: 10% of Physical Damage prevented Recouped as LifeBoots: Lose 5% of maximum Life per second while SprintingBoots: 25% increased Movement Speed while Sprinting
Hayoxi's Soul Core of HeatproofingNormal · Augment · Requires Level 50Helmets: +40% of Armour also applies to Cold Damage
Hedgewitch Assandra's Rune of WisdomNormal · Augment · Requires Level 50Wand or Staff: +1 to Level of all Spell Skills
Inspiration RuneNormal · Augment · Requires Level 15Martial Weapon: Gain 20 Mana per enemy killedWand or Staff: 25% increased Mana Regeneration RateArmour: 15% increased Mana Regeneration Rate
Ire of AldurNormal · Augment · Area Drop Level 65Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Iron RuneNormal · Augment · Requires Level 15Martial Weapon: 16% increased Physical DamageWand or Staff: 25% increased Spell DamageArmour: 16% increased Armour, Evasion and Energy Shield
Jiquani's Soul Core of AbundanceNormal · Augment · Requires Level 50Weapon: +1 to Level of all Plant Skill Gems
Jiquani's Soul Core of AutomationNormal · Augment · Requires Level 50Weapon: +1 to Level of all Totem Skill Gems
Jiquani's Soul Core of MaledictionNormal · Augment · Requires Level 50Weapon: +1 to Level of all Curse Skills
Jiquani's Soul Core of MunitionsNormal · Augment · Requires Level 50Weapon: +1 to Level of all Grenade Skill Gems
Jiquani's Soul Core of QuakingNormal · Augment · Requires Level 50Weapon: +1 to Level of all Slam Skill Gems
Jiquani's Soul Core of RadianceNormal · Augment · Requires Level 50Weapon: +1 to Level of all Herald Skill Gems
Jiquani's Soul Core of RallyingNormal · Augment · Requires Level 50Weapon: +1 to Level of all Warcry Skill Gems
Jiquani's Soul Core of RipplingNormal · Augment · Requires Level 50Weapon: +1 to Level of all Nova Skill Gems
Jiquani's Soul Core of SeveringNormal · Augment · Requires Level 50Weapon: +1 to Level of all Strike Skill Gems
Jiquani's Soul Core of SnaresNormal · Augment · Requires Level 50Weapon: +1 to Level of all Hazard Skill Gems
Jiquani's Soul Core of SquallsNormal · Augment · Requires Level 50Weapon: +1 to Level of all Wind Skill Gems
Jiquani's Soul Core of TargetingNormal · Augment · Requires Level 50Weapon: +1 to Level of all Mark Skills
Jiquani's Soul Core of ThunderingNormal · Augment · Requires Level 50Weapon: +1 to Level of all Storm Skill Gems
Jiquani's ThesisNormal · Augment · Requires Level 60Helmets: +1 to maximum Mana per 3 Item Armour on Equipped HelmetGloves: Energy Shield Recharge starts after spending a total ofGloves: 2000 Mana, no more than once every 2 secondsBoots: Increases and Reductions to Movement Speed alsoBoots: apply to Energy Shield Recharge Rate
Katla's GloomNormal · Augment · Area Drop Level 65Gloves: Can roll Decay modifiers
Kolr's HuntNormal · Augment · Area Drop Level 65Gloves: Can roll Marksman modifiers
Lady Hestra's Rune of WinterNormal · Augment · Requires Level 50Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
Legacy of A Worthy FoeNormal · Augment · Requires Level 65Shields: Off-hand Hits inflict Runefather's Challenge
Legacy of Adonia's EgoNormal · Augment · Requires Level 65Wands: +1 to Maximum Power Charges
Legacy of Alkem EiraNormal · Augment · Requires Level 65Shields: 30% of damage Blocked is Recouped as Mana
Legacy of Amor MandragoraNormal · Augment · Requires Level 65Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Legacy of AshrendNormal · Augment · Requires Level 65Body Armours: Cannot be IgnitedBody Armours: -10 Physical Damage taken from Attack Hits
Legacy of BlackbraidNormal · Augment · Requires Level 65Body Armours: +50% of Armour also applies to Elemental Damage
Legacy of Brain RattlerNormal · Augment · Requires Level 65Two Hand Maces: All damage with this Weapon causes Electrocution buildup
Legacy of BramblejackNormal · Augment · Requires Level 65Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
Legacy of BriarpatchNormal · Augment · Requires Level 65Boots: +1500% to Thorns Critical Hit Chance
Legacy of BriskwrapNormal · Augment · Requires Level 65Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating
Legacy of BristleboarNormal · Augment · Requires Level 65Body Armours: Gain 5 Rage when Hit by an EnemyBody Armours: Gain 10 Rage when Critically Hit by an Enemy
Legacy of Brynhand's MarkNormal · Augment · Requires Level 65One Hand Maces: Causes Double Stun Buildup
Legacy of BushwhackNormal · Augment · Requires Level 65Boots: Physical Damage is Pinning
Legacy of CandlemakerNormal · Augment · Requires Level 65Gloves: Flammability Magnitude is doubledGloves: 40% increased Fire Damage
Legacy of Chernobog's PillarNormal · Augment · Requires Level 65Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Legacy of Crown of ThornsNormal · Augment · Requires Level 65Helmets: Pain Attunement
Legacy of CursecarverNormal · Augment · Requires Level 65Wands: +3 to Level of all Curse Skills
Legacy of DeathblowNormal · Augment · Requires Level 65Gloves: Culling Strike
Legacy of DeidbellNormal · Augment · Requires Level 65Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Legacy of DionadairNormal · Augment · Requires Level 65Shields: Double Stun Threshold while Shield is Raised
Legacy of DualityNormal · Augment · Requires Level 65Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Legacy of DunkelhaltNormal · Augment · Requires Level 65Bucklers: 50% increased Parried Debuff Magnitude
Legacy of Dusk VigilNormal · Augment · Requires Level 65Staves: Gain 30% of Physical Damage as Extra Fire Damage
Legacy of Edyrn's TusksNormal · Augment · Requires Level 65Body Armours: 50% chance to inflict Bleeding on HitBody Armours: 50% reduced Slowing Potency of Debuffs on You
Legacy of ElevoreNormal · Augment · Requires Level 65Helmets: Charms gain 1 charge per SecondHelmets: +1 Charm Slot
Legacy of Erian's CobbleNormal · Augment · Requires Level 65Helmets: +30 to Accuracy RatingHelmets: +10 to maximum LifeHelmets: +10 to maximum ManaHelmets: 10% increased Rarity of Items foundHelmets: 10% increased Critical Hit ChanceHelmets: +5 to all AttributesHelmets: +5% to all Elemental ResistancesHelmets: 3 Life Regeneration per second
Legacy of Ezomyte PeakNormal · Augment · Requires Level 65Helmets: 15% increased Area of EffectHelmets: Unwavering Stance
Legacy of FacebreakerNormal · Augment · Requires Level 65Gloves: +1 to Armour per Strength
Legacy of FoxshadeNormal · Augment · Requires Level 65Body Armours: 10% increased Movement Speed when on Full LifeBody Armours: 100% increased Evasion Rating when on Full Life
Legacy of GreymakeNormal · Augment · Requires Level 65Helmets: +50 to all Attributes
Legacy of HoghuntNormal · Augment · Requires Level 65Two Hand Maces: +500% to Critical Hit ChanceTwo Hand Maces: Maim on Critical Hit
Legacy of Horns of ByndenNormal · Augment · Requires Level 65Helmets: Every Rage also grants 1% increased ArmourHelmets: Gain 1 Rage on Melee Hit
Legacy of Hrimnor's HymnNormal · Augment · Requires Level 65Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Legacy of IronboundNormal · Augment · Requires Level 65Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Legacy of Keeper of the ArcNormal · Augment · Requires Level 65Helmets: Alternating every 5 seconds:Helmets: Take 20% less Damage from HitsHelmets: Take 20% less Damage over time
Legacy of KingsguardNormal · Augment · Requires Level 65Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
Legacy of LegionstrideNormal · Augment · Requires Level 65Boots: +10% to Block chance
Legacy of LifesprigNormal · Augment · Requires Level 65Wands: +2 to Level of all Spell Skills
Legacy of MjölnerNormal · Augment · Requires Level 65One Hand Maces: +200 Intelligence RequirementOne Hand Maces: +3 to Level of all Lightning Skills
Legacy of NorthpawNormal · Augment · Requires Level 65Gloves: Base Critical Hit Chance for Attacks with Weapons is 700%
Legacy of OakswornNormal · Augment · Requires Level 65Shields: 50% increased Life Regeneration rate
Legacy of Obern's BastionNormal · Augment · Requires Level 65Boots: 200% increased Stun Recovery
Legacy of OlrovasaraNormal · Augment · Requires Level 65One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal toOne Hand Maces: the enemy's Power for 20 seconds, up to a total of 120
Legacy of Quill RainNormal · Augment · Requires Level 65Bows: 50% increased Attack SpeedBows: 20% less Attack Damage
Legacy of Rondel de EzoNormal · Augment · Requires Level 65Bucklers: Curse Enemies with Enfeeble on Block
Legacy of Runeseeker's CallNormal · Augment · Requires Level 65Wands: 75% increased effect of Socketed Runes
Legacy of Serle's GritNormal · Augment · Requires Level 65One Hand Maces: Maximum Quality is 40%
Legacy of Spiteful FloretNormal · Augment · Requires Level 65Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
Legacy of Starkonja's HeadNormal · Augment · Requires Level 65Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before youHelmets: 100% increased Global Evasion Rating when on Low Life
Legacy of SvalinnNormal · Augment · Requires Level 65Shields: Chance to Block Damage is LuckyShields: You take 20% of damage from Blocked Hits
Legacy of The Blood ThornNormal · Augment · Requires Level 65Quarterstaves: Causes Bleeding on HitQuarterstaves: Adds 4 to 8 Physical Damage
Legacy of The Knight-errantNormal · Augment · Requires Level 65Boots: Iron Reflexes
Legacy of The SentryNormal · Augment · Requires Level 65Quarterstaves: 100% increased Flammability MagnitudeQuarterstaves: Adds 23 to 34 Fire damage to Attacks
Legacy of The Smiling KnightNormal · Augment · Requires Level 65Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks
Legacy of The UnleashedNormal · Augment · Requires Level 65Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Legacy of The Vile KnightNormal · Augment · Requires Level 65Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Legacy of TrampletoeNormal · Augment · Requires Level 65Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Legacy of TrenchtimbreNormal · Augment · Requires Level 65One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
Legacy of Twisted EmpyreanNormal · Augment · Requires Level 65Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Legacy of Tyranny's GripNormal · Augment · Requires Level 65Spears: Strikes deal Splash Damage
Legacy of WanderlustNormal · Augment · Requires Level 65Boots: Your speed is unaffected by Slows
Legacy of Wings of CaelynNormal · Augment · Requires Level 65Helmets: Every Rage also grants 1% increased Stun ThresholdHelmets: Gain 1 Rage on Melee Hit
Legacy of WulfsbaneNormal · Augment · Requires Level 65Shields: Intimidate Enemies on Block for 8 seconds
Lesser Adept RuneNormal · Augment · Area Drop Level 5All Equipment: +6 to Dexterity
Lesser Body RuneNormal · Augment · Area Drop Level 11Martial Weapon: Leeches 300% of Physical Damage as LifeWand or Staff: +30 to maximum Energy ShieldArmour: +30 to maximum Life
Lesser Charging RuneNormal · Augment · Area Drop Level 5Armour: 8% increased Runic Ward Regeneration Rate
Lesser Desert RuneNormal · Augment · Area Drop Level 5Martial Weapon: Adds 4 to 6 Fire DamageWand or Staff: Gain 6% of Damage as Extra Fire DamageArmour: +10% to Fire Resistance
Lesser Glacial RuneNormal · Augment · Area Drop Level 5Martial Weapon: Adds 3 to 5 Cold DamageWand or Staff: Gain 6% of Damage as Extra Cold DamageArmour: +10% to Cold Resistance
Lesser Inspiration RuneNormal · Augment · Area Drop Level 21Martial Weapon: Gain 10 Mana per enemy killedWand or Staff: 20% increased Mana Regeneration RateArmour: 12% increased Mana Regeneration Rate
Lesser Iron RuneNormal · Augment · Area Drop Level 5Martial Weapon: 14% increased Physical DamageWand or Staff: 20% increased Spell DamageArmour: 14% increased Armour, Evasion and Energy Shield
Lesser Mind RuneNormal · Augment · Area Drop Level 11Martial Weapon: Leeches 200% of Physical Damage as ManaWand or Staff: +45 to maximum ManaArmour: +20 to maximum Mana
Lesser Rebirth RuneNormal · Augment · Area Drop Level 21Martial Weapon: Gain 15 Life per enemy killedWand or Staff: 6% increased Energy Shield Recharge RateArmour: Regenerate 0.35% of maximum Life per second
Lesser Resolve RuneNormal · Augment · Area Drop Level 5All Equipment: +6 to Intelligence
Lesser Robust RuneNormal · Augment · Area Drop Level 5All Equipment: +6 to Strength
Lesser Stone RuneNormal · Augment · Area Drop Level 16Martial Weapon: Causes 20% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldArmour: +50 to Stun Threshold
Lesser Storm RuneNormal · Augment · Area Drop Level 5Martial Weapon: Adds 1 to 10 Lightning DamageWand or Staff: Gain 6% of Damage as Extra Lightning DamageArmour: +10% to Lightning Resistance
Lesser Tempered RuneNormal · Augment · Area Drop Level 5Martial Weapon: Adds 3 to 4 Physical DamageArmour: 6 to 9 Physical Thorns damage
Lesser Vision RuneNormal · Augment · Area Drop Level 16Martial Weapon: +60 to Accuracy RatingWand or Staff: 16% increased Critical Hit Chance for SpellsArmour: 8% increased Life and Mana Recovery from Flasks
Lesser Ward RuneNormal · Augment · Area Drop Level 5Armour: +15 to maximum Runic Ward
Masterwork RuneNormal · Augment · Area Drop Level 37All Equipment: Upgrades a socketed Rune
Medved's TendingNormal · Augment · Area Drop Level 65Body Armours: Can roll Soul modifiers
Mind RuneNormal · Augment · Requires Level 15Martial Weapon: Leeches 300% of Physical Damage as ManaWand or Staff: +60 to maximum ManaArmour: +30 to maximum Mana
Opiloti's Soul Core of AssaultNormal · Augment · Requires Level 50Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeWand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Passion of AldurNormal · Augment · Area Drop Level 65Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Perfect Adept RuneNormal · Augment · Requires Level 50All Equipment: +15 to Dexterity
Perfect Body RuneNormal · Augment · Requires Level 50Martial Weapon: Leeches 600% of Physical Damage as LifeWand or Staff: +60 to maximum Energy ShieldArmour: +75 to maximum Life
Perfect Charging RuneNormal · Augment · Requires Level 50Armour: 20% increased Runic Ward Regeneration Rate
Perfect Desert RuneNormal · Augment · Requires Level 50Martial Weapon: Adds 17 to 20 Fire DamageWand or Staff: Gain 12% of Damage as Extra Fire DamageArmour: +22% to Fire Resistance
Perfect Glacial RuneNormal · Augment · Requires Level 50Martial Weapon: Adds 16 to 20 Cold DamageWand or Staff: Gain 12% of Damage as Extra Cold DamageArmour: +22% to Cold Resistance
Perfect Inspiration RuneNormal · Augment · Requires Level 50Martial Weapon: Gain 40 Mana per enemy killedWand or Staff: 35% increased Mana Regeneration RateArmour: 21% increased Mana Regeneration Rate
Perfect Iron RuneNormal · Augment · Requires Level 50Martial Weapon: 20% increased Physical DamageWand or Staff: 35% increased Spell DamageArmour: 20% increased Armour, Evasion and Energy Shield
Perfect Mind RuneNormal · Augment · Requires Level 50Martial Weapon: Leeches 500% of Physical Damage as ManaWand or Staff: +90 to maximum ManaArmour: +50 to maximum Mana
Perfect Rebirth RuneNormal · Augment · Requires Level 50Martial Weapon: Gain 45 Life per enemy killedWand or Staff: 12% increased Energy Shield Recharge RateArmour: Regenerate 0.5% of maximum Life per second
Perfect Resolve RuneNormal · Augment · Requires Level 50All Equipment: +15 to Intelligence
Perfect Robust RuneNormal · Augment · Requires Level 50All Equipment: +15 to Strength
Perfect Stone RuneNormal · Augment · Requires Level 50Martial Weapon: Causes 50% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy ShieldArmour: +125 to Stun Threshold
Perfect Storm RuneNormal · Augment · Requires Level 50Martial Weapon: Adds 1 to 40 Lightning DamageWand or Staff: Gain 12% of Damage as Extra Lightning DamageArmour: +22% to Lightning Resistance
Perfect Vision RuneNormal · Augment · Requires Level 50Martial Weapon: +150 to Accuracy RatingWand or Staff: 28% increased Critical Hit Chance for SpellsArmour: 20% increased Life and Mana Recovery from Flasks
Perfect Ward RuneNormal · Augment · Requires Level 50Armour: +30 to maximum Runic Ward
Quipolatl's Soul Core of FlowNormal · Augment · Requires Level 50Helmets: 8% increased Skill Effect DurationHelmets: 8% increased Cooldown Recovery Rate
Quipolatl's ThesisNormal · Augment · Requires Level 60Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks ActivateGloves: Your Energy Shield Recharge starts when your Minions are ReformedBody Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Raven-Touched ShardNormal · Augment · Requires Level 60Helmets: Raven-Touched
Rebirth RuneNormal · Augment · Requires Level 15Martial Weapon: Gain 25 Life per enemy killedWand or Staff: 8% increased Energy Shield Recharge RateArmour: Regenerate 0.4% of maximum Life per second
Resolve RuneNormal · Augment · Requires Level 15All Equipment: +9 to Intelligence
Robust RuneNormal · Augment · Requires Level 15All Equipment: +9 to Strength
Rune of AccumulationNormal · Augment · Requires Level 15Gloves: Gain 3 Life per Enemy Hit with AttacksGloves: Gain 1 Mana per Enemy Hit with AttacksCrossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Rune of AcrobaticsNormal · Augment · Requires Level 15Weapon: Flasks gain 0.2 charges per SecondBoots: +3 metres to Dodge Roll distance
Rune of ConfrontationNormal · Augment · Requires Level 15Quarterstaff or Spear: Gain 4 Rage on Melee HitQuarterstaff or Spear: -10 to Maximum Rage
Rune of ConsistencyNormal · Augment · Requires Level 15Helmets: 200% increased Critical Hit ChanceHelmets: You have no Critical Damage BonusCaster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Rune of CulminationNormal · Augment · Requires Level 15Gloves: 50% chance to build an additional Combo on HitOne Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Rune of FoundationsNormal · Augment · Requires Level 15Body Armours: +30 to ArmourBody Armours: +30 to Evasion RatingBody Armours: +10 to maximum Energy Shield
Rune of ReachNormal · Augment · Requires Level 15Helmets: Remnants you create have 15% increased effectWand or Staff: Remnants can be collected from 50% further awayWand or Staff: Remnants you create have 25% reduced effect
Rune of RenownNormal · Augment · Requires Level 15Gloves: 50% increased Glory generationCaster Weapon: Archon recovery period expires 30% faster
Rune of the BlossomNormal · Augment · Requires Level 15Body Armours: +50 to SpiritBody Armours: -1 to Spirit per 2 Levels
Rune of the HuntNormal · Augment · Requires Level 15Boots: 8% increased Movement Speed while SprintingSceptres: Companions deal 30% increased Damage
Rune of the PrismNormal · Augment · Requires Level 15Body Armours: +20% to all Elemental ResistancesBody Armours: -10% to all Maximum Elemental Resistances
Rune of Vital FlameNormal · Augment · Requires Level 15One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire DamageOne Hand Mace, Two Hand Mace or Talisman: 15% of Skill Mana Costs Converted to Life Costs
Rune of VitalityNormal · Augment · Requires Level 15Weapon: +80 to maximum LifeShields and Bucklers: Recover 15 Life when you Block
Saqawal's Rune of ErosionNormal · Augment · Requires Level 50Helmets: 25% increased Exposure Effect
Saqawal's Rune of MemoryNormal · Augment · Requires Level 50Helmets: 2% increased Experience gain
Saqawal's Rune of the SkyNormal · Augment · Requires Level 50Martial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Serle's TriumphNormal · Augment · Area Drop Level 65All Equipment: +1 Suffix Modifier allowed
Soul Core of AtmohuaNormal · Augment · Area Drop Level 35Martial Weapon: Convert 40% of Requirements to StrengthArmour: Convert 40% of Requirements to Strength
Soul Core of AzcapaNormal · Augment · Area Drop Level 35Martial Weapon: +15 to SpiritGloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of CholotlNormal · Augment · Area Drop Level 35Martial Weapon: Convert 40% of Requirements to DexterityArmour: Convert 40% of Requirements to Dexterity
Soul Core of CitaqualotlNormal · Augment · Area Drop Level 35Martial Weapon: 40% increased Elemental Damage with AttacksArmour: +6% to all Elemental Resistances
Soul Core of JiquaniNormal · Augment · Area Drop Level 35Martial Weapon: Recover 5% of maximum Life on KillBody Armours: 5% increased maximum Life
Soul Core of OpilotiNormal · Augment · Area Drop Level 35Martial Weapon: 40% increased Magnitude of Bleeding you inflictHelmets: 25% increased Pin duration
Soul Core of PuhuarteNormal · Augment · Area Drop Level 35Martial Weapon: 40% increased Ignite MagnitudeGloves: +2% to Maximum Fire Resistance
Soul Core of QuipolatlNormal · Augment · Area Drop Level 35Martial Weapon: 5% increased Attack SpeedBoots: 15% reduced Slowing Potency of Debuffs on You
Soul Core of TacatiNormal · Augment · Area Drop Level 35Martial Weapon: 25% increased Magnitude of Poison you inflictArmour: +13% to Chaos Resistance
Soul Core of TicabaNormal · Augment · Area Drop Level 35Martial Weapon: +5% to Critical Damage BonusBody Armours: Hits against you have 50% reduced Critical Damage BonusShields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus
Soul Core of TopotanteNormal · Augment · Area Drop Level 35Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental ResistancesBoots: 25% reduced Effect of Non-Damaging Ailments on you
Soul Core of TzamotoNormal · Augment · Area Drop Level 35Martial Weapon: 60% increased Freeze BuildupHelmets: +2% to Maximum Cold Resistance
Soul Core of VizomaNormal · Augment · Area Drop Level 35Martial Weapon: +150 to Accuracy RatingWand or Staff: 30% increased Critical Hit Chance for Spells
Soul Core of XopecNormal · Augment · Area Drop Level 35Martial Weapon: 25% increased Magnitude of Shock you inflictBoots: +2% to Maximum Lightning Resistance
Soul Core of ZalatlNormal · Augment · Area Drop Level 35Martial Weapon: Recover 4% of maximum Mana on KillHelmets: 5% increased maximum Mana
Soul Core of ZantipiNormal · Augment · Area Drop Level 35Martial Weapon: Convert 40% of Requirements to IntelligenceArmour: Convert 40% of Requirements to Intelligence
Stone RuneNormal · Augment · Requires Level 15Martial Weapon: Causes 30% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldArmour: +75 to Stun Threshold
Storm RuneNormal · Augment · Requires Level 15Martial Weapon: Adds 1 to 20 Lightning DamageWand or Staff: Gain 8% of Damage as Extra Lightning DamageArmour: +14% to Lightning Resistance
Tacati's Soul Core of AfflictionNormal · Augment · Requires Level 50Helmets: Enemies you Curse have -5% to Chaos Resistance
Tempered RuneNormal · Augment · Requires Level 15Martial Weapon: Adds 6 to 9 Physical DamageArmour: 14 to 21 Physical Thorns damage
Thane Girt's Rune of WildnessNormal · Augment · Requires Level 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Thane Grannell's Rune of MasteryNormal · Augment · Requires Level 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Thane Leld's Rune of SpringNormal · Augment · Requires Level 50Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
Thane Myrk's Rune of SummerNormal · Augment · Requires Level 50Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
The Greatwolf's Rune of ClawsNormal · Augment · Requires Level 50Gloves: Adds 5 to 12 Physical Damage to Attacks
The Greatwolf's Rune of WillpowerNormal · Augment · Requires Level 50Body Armours: 15% of Damage is taken from Mana before Life
Thrud's MightNormal · Augment · Area Drop Level 65Weapon: Can roll Destruction modifiers
Topotante's Soul Core of DampeningNormal · Augment · Requires Level 50Gloves: +40% of Armour also applies to Fire Damage
Tzamoto's Soul Core of FerocityNormal · Augment · Requires Level 50Helmets: +4 to Maximum Rage
Uhtred's SidereusNormal · Augment · Area Drop Level 65Boots: Can roll Chronomancy modifiers
Uromoti's Soul Core of AttenuationNormal · Augment · Requires Level 50Boots: 20% increased Curse DurationBoots: 20% increased Poison Duration
Vision RuneNormal · Augment · Requires Level 15Martial Weapon: +90 to Accuracy RatingWand or Staff: 20% increased Critical Hit Chance for SpellsArmour: 12% increased Life and Mana Recovery from Flasks
Vorana's CarnageNormal · Augment · Area Drop Level 65Helmets: Can roll Berserking modifiers
Ward RuneNormal · Augment · Requires Level 15Armour: +20 to maximum Runic Ward
Warding Rune of AnnihilationNormal · Augment · Requires Level 30Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of ArmatureNormal · Augment · Requires Level 45Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Warding Rune of BodyguardsNormal · Augment · Requires Level 45Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
Warding Rune of CourageNormal · Augment · Requires Level 15Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
Warding Rune of DesperationNormal · Augment · Requires Level 15Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Warding Rune of DisintegrationNormal · Augment · Requires Level 15Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward
Warding Rune of EquinoxNormal · Augment · Requires Level 45Caster Weapon: Mana Recovery from Regeneration is also applied to Runic WardCaster Weapon: 40% less Mana Regeneration Rate
Warding Rune of GlancingNormal · Augment · Requires Level 30Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward
Warding Rune of HeartNormal · Augment · Requires Level 30Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
Warding Rune of HollowingNormal · Augment · Requires Level 45Caster Weapon: 15% less maximum LifeCaster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward
Warding Rune of NourishmentNormal · Augment · Requires Level 15Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Warding Rune of ObsessionNormal · Augment · Requires Level 45Wands: All damage taken bypasses Runic WardWands: Runic Ward Regeneration Rate is doubled
Warding Rune of ProtectionNormal · Augment · Requires Level 15Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Warding Rune of ReinforcementNormal · Augment · Requires Level 15Armour: 20% increased Runic Ward
Warding Rune of SalvagingNormal · Augment · Requires Level 30Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Warding Rune of StabilityNormal · Augment · Requires Level 30Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
Warding Rune of SymbiosisNormal · Augment · Requires Level 30Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Xipocado's Soul Core of DominionNormal · Augment · Requires Level 50Wand or Staff: Minions deal 40% increased Damage with Command SkillsSceptres: Minions deal 40% increased Damage with Command Skills
Xopec's Soul Core of PowerNormal · Augment · Requires Level 50Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power ChargeWand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Zalatl's Soul Core of InsulationNormal · Augment · Requires Level 50Boots: +40% of Armour also applies to Lightning Damage