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Ascendancies
Tactician
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Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
Minion Damage
Minions deal 20% increased Damage
Unleash Hell!
Grants Skill: Supporting Fire
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
Strategic Embankments
Totems you place grant Embankment Auras
Pin Buildup
20% increased Pin Buildup
Whoever Pays Best
There is no Limit on the number of Banners you can place
Banners gain 5 Glory per second
Totem Damage
20% increased Totem Damage
A Solid Plan
Persistent Buffs have 50% less Reservation
Watch How I Do It
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's damage
Totem Damage
20% increased Totem Damage
Spirit
8% increased Spirit
Armour and Evasion
15% increased Armour and Evasion Rating
Presence Area
20% increased Presence Area of Effect
Stay Light, Use Cover
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Tactician
Ascendancy starting point
Cannons, Ready!
Banner Area
Banner Skills have 16% increased Area of Effect
Polish That Gear
Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold
Suppressing Fire
40% more Immobilisation buildup
Pin Buildup
20% increased Pin Buildup
Right Where We Want Them
Pinned enemies cannot perform actions
Projectile Damage builds Pin
Armour and Evasion
15% increased Armour and Evasion Rating