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Character passives
Keystone
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Character passives · Keystone
Browse character passives tagged Keystone.
Showing 33 character passives.
Ancestral Bond
Character passive · Keystone
Your Totem Limit is doubled No Charge requirement for placing Totems Totems reserve 75 Spirit each
Avatar of Fire
Character passive · Keystone
75% of Damage Converted to Fire Damage Deal no Non-Fire Damage
Blackflame Covenant
Character passive · Keystone
Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Blood Magic
Character passive · Keystone
You have no Mana Skill Mana Costs Converted to Life Costs
Bulwark
Character passive · Keystone
Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling
Chaos Inoculation
Character passive · Keystone
Maximum Life is 1 Immune to Chaos Damage and Bleeding
Conduit
Character passive · Keystone
If you would gain a Charge, Allies in your Presence gain that Charge instead
Crimson Assault
Character passive · Keystone
Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict
Dance with Death
Character passive · Keystone
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
Eldritch Battery
Character passive · Keystone
Convert 100% of maximum Energy Shield to maximum Mana Mana Costs are Doubled
Elemental Equilibrium
Character passive · Keystone
Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold
Eternal Youth
Character passive · Keystone
Life Recharges instead of Energy Shield 50% less Life Recovery from Flasks
Giant's Blood
Character passive · Keystone
You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved
Glancing Blows
Character passive · Keystone
Chance to Evade is Unlucky Chance to Deflect is Lucky
Heartstopper
Character passive · Keystone
Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm Technique
Character passive · Keystone
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron Reflexes
Character passive · Keystone
Converts all Evasion Rating to Armour
Lord of the Wilds
Character passive · Keystone
You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency
Mind Over Matter
Character passive · Keystone
All Damage is taken from Mana before Life 50% less Mana Recovery Rate
Necromantic Talisman
Character passive · Keystone
All bonuses from Equipped Amulet apply to your Minions instead of you
Oasis
Character passive · Keystone
Cannot use Charms 30% more Recovery from Flasks
Pain Attunement
Character passive · Keystone
30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life
Primal Hunger
Character passive · Keystone
100% more Maximum Rage Regenerate 1 Rage per second per 4 Rage spent Recently No Rage effect
Resolute Technique
Character passive · Keystone
Accuracy Rating is Doubled Never deal Critical Hits
Resonance
Character passive · Keystone
Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges
Ritual Cadence
Character passive · Keystone
Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy
Scarred Faith
Character passive · Keystone
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
Trusted Kinship
Character passive · Keystone
You can have two Companions of different types 30% more Reservation Efficiency of Companion Skills 20% less Reservation Efficiency of non-Companion Skills
Unwavering Stance
Character passive · Keystone
Cannot be Light Stunned Cannot Dodge Roll or Sprint
Vaal Pact
Character passive · Keystone
50% more amount of Life Leeched Leech Life 67% less quickly Cannot Recover Life other than from Leech Life Leech effects are not removed when Unreserved Life is Filled
Whispers of Doom
Character passive · Keystone
You can apply an additional Curse Double Activation Delay of Curses
Wildsurge Incantation
Character passive · Keystone
Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration
Zealot's Oath
Character passive · Keystone
Excess Life Recovery from Regeneration is applied to Energy Shield Energy Shield does not Recharge