Speak to the Hooded One
You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.
Quest ยท Act 2
You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.
You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.
The Hooded One believes the Ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.
Consult with Asala to learn more about the Beast.
Scouts have reported Corruption in two areas. Use the Desert Map to travel to either in search of the Beast.
The Halani Gates are unexpectedly closed. Ask Asala what to do next.
Use the Desert Map to travel to Mawdun Quarry in search of the Faridun, who may have closed the Halani Gates.
Explore Mawdun Quarry in your search for the Beast.
Enter Mawdun Mine and continue your search for the Beast.
You have discovered a foundry run by the Faridun, which now seems to be abandoned. Investigate it.
Destroy Rudja, Dread Engineer.
You have found a Faridun defector. Question her.
Return to town and find Asala at the lead cart to question the Defector about Jamanra, the Risen King's destinations.
Use the Desert Map to travel to the Halani Gates.
Return to town and talk to Risu about the locked Halani Gates.
Talk to Asala about Risu's information.
Use the Desert Map to travel to Traitor's Passage.
Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.
The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.
The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.
The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.
The third Gate mechanism has been destroyed. Fight your way forward.
A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.
You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.
Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.
Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.
You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.
You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.
You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.
You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.
The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.
The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.
The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.
The Faridun are atop Deshar. Find their King and confront him.
Defeat Jamanra, the Abomination atop Deshar.
The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.
The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.
Use the Desert Map to travel to the Dreadnought.
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
Defeat Jamanra, the Abomination in combat.
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.
Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.