0.5.5e
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly. Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Cannot support skills which create Minions, or skills used by Totems or Traps.
(4-6)% increased Trap Disarmament speed
(13-15)% increased Trap Disarmament speed
(20-30)% increased Cooldown Recovery Rate for throwing Traps
(10-12)% increased Trap Disarmament speed
(7-9)% increased Trap Disarmament speed
25% increased Critical Hit Chance with Traps
25% increased Trap Damage
25% increased Trap Damage
You are held in place by a Bear Trap and will take increased damage from Traps and Mines.Your Movement Speed is lowered and you will take increased damage from Traps and Mines.
#% increased Trap Trigger Area of Effect#% increased Trap Throwing Speed#% increased Trap DamageTrap Damage Penetrates #% Elemental Resistances
You are taking Cold Damage over Time from a Siphoning TrapYou are regenerating Life and Mana from a Siphoning Trap
Your Skitterbots are granting you more Trap and Mine Damage.
Max Traps, Trap Duration, Trap Laying SpeedCan have up to # additional Trap placed at a time#% increased Trap Duration#% increased Trap Throwing Speed
Trap Damage, Mine Damage, Totem Damage#% increased Trap Damage
| Tier | Level | |
|---|---|---|
| T2 | 1 | Traps deal (5-7)% reduced Damage |
| T1 | 78 | Traps deal (8-10)% reduced Damage |