0.5.5e
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
Adds (3-4) to (5-8) Cold damage to Attacks
100% of Fire Damage Converted to Cold Damage
Used when you take Cold damage from a Hit
100% of Lightning Damage Converted to Cold Damage
(20-10)% reduced Cold Damage
Adds (8-12) to (16-20) Cold Damage
Adds (3-5) to (6-8) Cold damage to Attacks
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
100% of Parry Physical Damage Converted to Cold Damage
100% of Lightning Damage Converted to Cold Damage100% of Cold Damage Converted to Lightning Damage
Adds (6-9) to (10-15) Cold Damage
Adds (8-10) to (13-15) Cold Damage
(10-20)% of Fire damage taken as Cold damage(10-20)% of Lightning damage taken as Cold damage
33% of Elemental Damage Converted to Cold Damage
(10-30)% chance to Avoid Cold Damage from Hits
Adds (35-53) to (65-80) Cold Damage
(20-30)% increased Cold Damage
Adds (12-16) to (22-25) Cold Damage
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
(86-99)% increased Cold Damage
Adds (150-200) to (350-400) Cold DamageAttacks with this Weapon have Added Cold Damage equal to (6-8)% to (10-12)% of maximum ManaConvert 100% of Fire Damage with Mace Skills to Cold Damage
100% of Cold Damage Converted to Lightning Damage
Buff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Buff, Spell, Persistent, Sustained, Cold, StagedWhile the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Buff, Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Spell, AoE, Cold, RepeatableThe cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Buff, Persistent, Trigger, Cold, Meta
Spell, AoE, Cold, Repeatable
Converts (0-40)% of Physical damage to Cold damage
Buff, Persistent, Lightning, Cold, Fire, Duration
Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Attack, AoE, Melee, Lightning, Cold, Fire, Nova, PayoffConverts 100% of Physical damage to Cold damage
Attack, AoE, Trigger, Lightning, Cold, FireConverts 100% of Physical damage to Cold damage
Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Attack, AoE, Projectile, Trigger, ColdConverts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Buff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Spell, Projectile, Cold
Attack, AoE, Melee, Strike, ColdConverts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Gains (0-10)% of damage as Cold damage
Attack, AoE, Projectile, Trigger, Sustained, Cold, DurationConverts 100% of Physical damage to Cold damage
Attack, AoE, Projectile, Cold, RepeatableConverts 80% of Physical damage to Cold damage
Spell, Projectile, Cold, Repeatable
Spell, AoE, Projectile, Cold, Payoff, RepeatableConsumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Spell, AoE, Projectile, Cold, Repeatable
Spell, AoE, Cold, Fire, Nova, Repeatable
Attack, AoE, Melee, Cold, DurationConverts 100% of Physical damage to Cold damage
Buff, Attack, Persistent, AoE, Cold
Attack, AoE, Trigger, Cold, FireConverts 100% of Physical damage to Cold damage
Attack, AoE, Ammunition, Projectile, Cold, DurationConverts 60% of Physical damage to Cold damage
Attack, AoE, Melee, Cold, PayoffConverts 80% of Physical damage to Cold damageGains (0-15)% of Physical damage as Cold damageConverts 100% of Physical damage to Cold damage
Attack, AoE, Projectile, Cold, Duration, RepeatableConverts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Attack, AoE, Ammunition, Projectile, Sustained, ColdConverts 80% of Physical damage to Cold damage
Spell, Buff, Persistent, Aura, Cold
Buff, Attack, Persistent, AoE, Cold, Herald, PayoffBuff grants (0-20)% increased Cold damage100% of Explosion Physical Damage Converted to Cold Damage
Buff, Attack, Persistent, AoE, Cold, Herald, Payoff100% of Explosion Physical Damage Converted to Cold Damage
Spell, AoE, Cold, Duration, Curse, RepeatableCurse all targets in an area after a short delay, lowering their Cold Resistance.Curse inflicts -23% to Cold Resistance
Attack, AoE, Projectile, Trigger, ColdConverts 100% of Physical damage to Cold damage
Spell, AoE, Cold, Duration, Nova, RepeatableConsumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Attack, AoE, Ammunition, Projectile, Sustained, Cold, HazardConverts 60% of Physical damage to Cold damage
Attack, Projectile, Cold, RepeatableConverts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Attack, AoE, Melee, Strike, ColdConverts 80% of Physical damage to Cold damage
Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationReady your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit.Empowered Attacks Convert #% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Attack, Shapeshift, Werewolf, AoE, Melee, Strike, ColdConverts 80% of Physical damage to Cold damageGains (0-10)% of Physical damage as Cold damage
Warcry, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, DurationShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark.Buff grants 52% of damage Gained as Cold damageBuff grants +(0-10)% of damage Gained as Cold damageConverts 100% of Physical damage to Cold damage
Buff, Persistent, AoE, Cold, Duration
Attack, AoE, Ammunition, Projectile, Cold, MergingConverts 80% of Physical damage to Cold damage
Buff, Persistent, Aura, ColdAura grants +22% to Cold ResistanceAura grants +(0-8)% to Cold Resistance
Attack, AoE, Ammunition, Projectile, Cold, ConditionalConverts 60% of Physical damage to Cold damage
Attack, AoE, Projectile, ColdConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Attack, AoE, Melee, Strike, Trigger, ColdConverts 60% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffConverts 100% of Physical damage to Cold damage
Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable
Attack, AoE, Projectile, Cold, Channelling, Payoff, RepeatableConverts 100% of Physical damage to Cold damage
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, TravelConverts 50% of Physical damage to Cold damageConverts 80% of Physical damage to Cold damage
Spell, Buff, Persistent, Lightning, Cold, Fire
Spell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableConsumes a Cold Infusion if possible to fire many sparks in a circle.
Attack, AoE, Melee, Slam, Physical, Cold, DurationConverts 70% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Buff, Persistent, Lightning, Cold, Fire
Buff, Lightning, Cold, Fire, Duration, Conditional
These Minions target nearby enemies with damaging Cold Spells.
Attack, AoE, Melee, ColdConverts 80% of Physical damage to Cold damage
Support, Attack, Warcry, Cold, DurationFreezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds
Support, Lineage, Projectile, Lightning, ColdSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Support, Lineage, Lightning, ColdFully Broken Armour inflicted with Supported Skills also increases Cold and Lightning Damage Taken from Hits
Support, ColdSupports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Gain 25% of Damage as Extra Cold Damage
Support, Cold, DurationSupported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
Support, ColdSupports Cold skills, granting them an additional level.+1 to Level of Supported Cold Skills
Support, ColdSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical
Support, Cold
Support, ColdSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Skills deal 50% less Cold and Lightning Damage
Support, Projectile, Cold
Support, AoE, Projectile, Trigger, Cold
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Skills deal 50% less Cold and Fire Damage
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup.Supported Skills deal added Cold damage equal to 15% of Runic Ward cost
Support, Cold
Support, Lineage, Cold, ChaosSupported Skills Gain 40% of Cold Damage as Extra Chaos Damage
Support, ColdSupported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers25% increased Cold Damage
Adds (17-20) to (26-32) Cold DamageAdds (25-30) to (38-46) Cold Damage
Adds 6 to 10 Cold DamageGain 8% of Damage as Extra Cold Damage
Adds (31-38) to (47-59) Cold DamageAdds (46-57) to (70-88) Cold Damage
Adds 9 to 15 Cold DamageGain 10% of Damage as Extra Cold Damage
Adds 5 to 8 Cold damage to Attacks
+40% of Armour also applies to Cold Damage
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Adds 19 to 28 Cold Damage against Chilled Enemies
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Adds (3-5) to (6-9) Cold DamageAdds (5-8) to (9-14) Cold Damage
Adds 3 to 5 Cold DamageGain 6% of Damage as Extra Cold Damage
Adds 5 to 8 Cold damage to Attacks
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Gain (15-20)% of Damage as Extra Cold DamageGain (25-33)% of Damage as Extra Cold Damage
(26-30)% of Cold Damage taken Recouped as Life
Adds 16 to 20 Cold DamageGain 12% of Damage as Extra Cold Damage
Adds 5 to 8 Cold damage to Attacks
Adds 5 to 8 Cold damage to Attacks
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
100% of Lightning Damage Converted to Cold Damage
+(1-2) to Level of all Cold Skills
Used when you take Cold damage from a Hit
Gain (11-16)% of Elemental Damage as Extra Cold DamageGain (7-11)% of Elemental Damage as Extra Cold Damage
Enemies Frozen by you take 20% increased Cold Damage
Companions gain 12% Damage as extra Cold DamageGain 6% of Damage as Extra Cold Damage
20% increased Cold Damage
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
+30% of Armour also applies to Cold Damage
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
25% increased Cold Damage
40% increased Cold Damage while affected by Herald of Ice
Enemies standing on Ignited Ground take 25% increased Cold Damage
Gain 5% of Lightning damage as Extra Cold damage
+1 to Level of all Cold Skills
Gain 5% of Damage as Extra Cold Damage
20% increased Cold Damage
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Gain 8% of Damage as Extra Cold Damage while Shapeshifted
Gain 6% of Elemental Damage as Extra Cold Damage
8% increased Cast Speed with Cold Skills
Gain 6% of Cold damage as Extra Lightning damage
Gain 6% of Lightning damage as Extra Cold damage
+30% of Armour also applies to Cold Damage
20% increased Cold Damage
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
Gain 4% of Damage as Extra Cold Damage
20% of Cold Damage taken as Fire Damage
5% of Physical Damage taken as Cold Damage
Gain 10% of Damage as Extra Cold Damage
You are taking cold damage over time from being near a cold fragment of the Temple of Kopec's Sun.
#% of Cold Damage Converted to Chaos Damage
You take more Fire damage from hits, less Cold damage from hits and have additional chance to be Ignited#% more Cold Damage taken from Hits
Your movement speed is slowed and you are taking Cold Damage over time
#% increased Cold Damage#% increased Cold Damage taken
You are taking Chaos and Cold Damage Over Time
You are taking increased Chaos and Cold Damage the longer you are in the beam
#% increased Cold Damage taken
You are taking Cold Damage over time
You have reduced movement speed and are taking Cold Damage over Time
You are taking Cold Damage over time and have reduced Movement Speed.
Cold Damage from Hits is taken from this Aegis before your Life or Energy Shield. The Aegis will be restored to full value if you take no Cold Damage from Hits for a while.
You are slowed and taking Cold Damage from a Cold Beam skillYou are taking Cold Damage over time
You deal more Cold Damage
Gain #% of Physical Damage as Extra Cold Damage
Cold Damage and FreezingGain #% of Physical Damage as Extra Cold Damage
Allies deal additional cold damageGain #% of Physical Damage as Extra Cold Damage
Gain #% of Physical Damage as Extra Cold Damage
You have increased Cold Damage taken. You take reduced Damage from all other Damage types.#% increased Cold Damage taken
You are taking cold damage over time from a Cold Snap
Your next Projectile Attack will cause a Cold explosion
You are taking Cold Damage from a Cold Swarm
You reflect cold damage when hitYou reflect Cold Damage when Hit
Lowered Cold Resistance to a minimum of 0
You Critical Strike chance is lowered and you take Increased Cold Damage.#% increased Cold Damage taken
Gain #% of Physical Damage as Extra Cold Damage
You are taking cold damage over time from Creeping Frost's chilling area
You are taking Cold Damage from Creeping Ice
You take more Cold damage from hits, less Fire damage from hits and have additional chance to be Frozen#% more Cold Damage taken from Hits
You are taking Cold Damage over time.
You are taking Cold Damage over time and being Slowed
You are taking Cold Damage over time for each manifestation of fear near you.
#% increased Cold Damage taken
Gaining extra damage as Cold damage.Gain #% of Damage as Extra Cold Damage
You take increased Cold Damage.#% increased Cold Damage taken
You are dealing increased Cold Damage
You are taking Cold Damage over time due to being inside the Tornado.
You are taking Cold Damage over Time
You are slowed and taking Cold Damage over time.
Grants some of Physical damage as extra Cold Damage, and more Cold DamageGain #% of Physical Damage as Extra Cold Damage
Shattering an enemy deals cold damage to nearby enemies.#% increased Cold Damage
You are dealing additional Cold damage.Gain #% of Damage as Extra Cold Damage
#% increased Cold Damage taken
You are taking Cold Damage over time
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.#% increased Cold Damage
You have Cold Thorns.
#% increased Cold Damage taken
You are taking Cold Damage over Time
Gain #% of Physical Damage as Extra Cold Damage
You are taking Cold Damage over time and periodically gaining Ruin
You have additional Cold Resistance and less Cold Damage taken#% more Cold Damage taken
A portion of your Physical Damage is gained as Cold Damage, you always Freeze, and you deal increased Cold Damage.Gain #% of Physical Damage as Extra Cold Damage#% increased Cold Damage
You are taking Cold Damage over Time from a Siphoning Trap
You are taking Cold damage over time. Stand still to hold on to your soul.
You are taking Cold Damage over time
#% of Physical Damage from Hits taken as Cold DamageGain #% of Physical Damage as Extra Cold Damage
You are taking Physical and Cold Damage over Time from Vorana's most renowned ability
You are caught in the tide, which slows you and deals cold damage over time.
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.#% increased Cold Damage#% of Physical Damage from Hits taken as Cold Damage
You are taking cold damage over time from a Vaal Cold Snap
You are slowed and taking Cold Damage over time
You are taking cold damage over time.You are taking cold damage from a Vortex.
You are taking cold damage over time from a Wintertide Brand.
You are taking cold damage over time from being near an ending Wintertide Brand effect.
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Cold Damage |
| T1 | 1 | (5-15)% increased Cold Damage |
| T6 | 8 | (3-7)% increased Cold Damage |
| T5 | 16 | (8-12)% increased Cold Damage |
| T4 | 33 | (13-17)% increased Cold Damage |
| T3 | 46 | (18-22)% increased Cold Damage |
| T2 | 65 | (23-26)% increased Cold Damage |
| T1 | 75 | (27-30)% increased Cold Damage |
| Tier | Level | |
|---|---|---|
| T10 | 1 | Adds (1-2) to (3-4) Cold Damage |
| T10 | 1 | Adds (2-3) to (4-6) Cold Damage |
| T9 | 8 | Adds (3-5) to (6-9) Cold Damage |
| T9 | 8 | Adds (5-8) to (9-14) Cold Damage |
| T8 | 16 | Adds (10-14) to (15-23) Cold Damage |
| T8 | 16 | Adds (6-9) to (10-16) Cold Damage |
| T7 | 33 | Adds (11-15) to (17-24) Cold Damage |
| T7 | 33 | Adds (16-23) to (25-35) Cold Damage |
| T6 | 46 | Adds (17-20) to (26-32) Cold Damage |
| T6 | 46 | Adds (25-30) to (38-46) Cold Damage |
| T5 | 54 | Adds (22-29) to (34-44) Cold Damage |
| T5 | 54 | Adds (32-43) to (49-66) Cold Damage |
| T4 | 60 | Adds (31-38) to (47-59) Cold Damage |
| T4 | 60 | Adds (46-57) to (70-88) Cold Damage |
| T3 | 65 | Adds (40-53) to (62-80) Cold Damage |
| T3 | 65 | Adds (60-80) to (92-121) Cold Damage |
| T2 | 75 | Adds (55-69) to (83-106) Cold Damage |
| T2 | 75 | Adds (84-107) to (126-161) Cold Damage |
| T1 | 81 | Adds (112-124) to (168-189) Cold Damage |
| T1 | 81 | Adds (72-81) to (110-123) Cold Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds 1 to (2-3) Cold damage to Attacks |
| T8 | 8 | Adds (3-4) to (5-8) Cold damage to Attacks |
| T7 | 16 | Adds (5-6) to (9-11) Cold damage to Attacks |
| T6 | 33 | Adds (7-8) to (12-14) Cold damage to Attacks |
| T5 | 46 | Adds (9-10) to (15-17) Cold damage to Attacks |
| T4 | 54 | Adds (11-13) to (18-21) Cold damage to Attacks |
| T3 | 60 | Adds (14-15) to (22-24) Cold damage to Attacks |
| T2 | 65 | Adds (16-20) to (25-31) Cold damage to Attacks |
| T1 | 75 | Adds (21-24) to (32-37) Cold damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal (1-2) to (3-4) added Attack Cold Damage |
| T8 | 8 | Allies in your Presence deal (3-4) to (5-8) added Attack Cold Damage |
| T7 | 16 | Allies in your Presence deal (5-6) to (9-11) added Attack Cold Damage |
| T6 | 33 | Allies in your Presence deal (7-8) to (12-14) added Attack Cold Damage |
| T5 | 46 | Allies in your Presence deal (9-10) to (15-17) added Attack Cold Damage |
| T4 | 54 | Allies in your Presence deal (11-13) to (18-21) added Attack Cold Damage |
| T3 | 60 | Allies in your Presence deal (14-15) to (22-24) added Attack Cold Damage |
| T2 | 65 | Allies in your Presence deal (16-20) to (25-31) added Attack Cold Damage |
| T1 | 75 | Allies in your Presence deal (21-24) to (32-37) added Attack Cold Damage |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (25-34)% increased Cold Damage |
| T8 | 2 | (50-68)% increased Cold Damage |
| T7 | 8 | (35-44)% increased Cold Damage |
| T7 | 8 | (69-88)% increased Cold Damage |
| T6 | 16 | (45-54)% increased Cold Damage |
| T6 | 16 | (89-108)% increased Cold Damage |
| T5 | 33 | (109-128)% increased Cold Damage |
| T5 | 33 | (55-64)% increased Cold Damage |
| T4 | 46 | (129-148)% increased Cold Damage |
| T4 | 46 | (65-74)% increased Cold Damage |
| T3 | 60 | (149-188)% increased Cold Damage |
| T3 | 60 | (75-89)% increased Cold Damage |
| T2 | 70 | (189-208)% increased Cold Damage |
| T2 | 70 | (90-104)% increased Cold Damage |
| T1 | 81 | (105-119)% increased Cold Damage |
| T1 | 81 | (209-238)% increased Cold Damage |
| Tier | Level | |
|---|---|---|
| T6 | 5 | Gain (13-15)% of Damage as Extra Cold Damage |
| T6 | 5 | Gain (26-30)% of Damage as Extra Cold Damage |
| T5 | 16 | Gain (16-18)% of Damage as Extra Cold Damage |
| T5 | 16 | Gain (31-36)% of Damage as Extra Cold Damage |
| T4 | 33 | Gain (19-21)% of Damage as Extra Cold Damage |
| T4 | 33 | Gain (37-42)% of Damage as Extra Cold Damage |
| T3 | 46 | Gain (22-24)% of Damage as Extra Cold Damage |
| T3 | 46 | Gain (43-48)% of Damage as Extra Cold Damage |
| T2 | 60 | Gain (25-27)% of Damage as Extra Cold Damage |
| T2 | 60 | Gain (49-54)% of Damage as Extra Cold Damage |
| T1 | 80 | Gain (28-30)% of Damage as Extra Cold Damage |
| T1 | 80 | Gain (55-60)% of Damage as Extra Cold Damage |
| Tier | Level | |
|---|---|---|
| T3 | 8 | Adds (3-5) to (6-9) Cold Damage Lesser Essence of Ice |
| T3 | 8 | Adds (5-8) to (9-14) Cold Damage Lesser Essence of Ice |
| T2 | 46 | Adds (17-20) to (26-32) Cold Damage Essence of Ice |
| T2 | 46 | Adds (25-30) to (38-46) Cold Damage Essence of Ice |
| T1 | 60 | Adds (31-38) to (47-59) Cold Damage Greater Essence of Ice |
| T1 | 60 | Adds (46-57) to (70-88) Cold Damage Greater Essence of Ice |
| Tier | Level | |
|---|---|---|
| T1 | 72 | Gain (15-20)% of Damage as Extra Cold Damage Perfect Essence of Ice |
| T1 | 72 | Gain (25-33)% of Damage as Extra Cold Damage Perfect Essence of Ice |
| (1-2)% increased Cold Damage Ancient Diluted Liquid Guilt |
| (5-15)% increased Cold Damage Diluted Liquid Guilt |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Cold Spell Skills |
| T5 | 2 | +1 to Level of all Cold Spell Skills |
| T4 | 18 | +2 to Level of all Cold Spell Skills |
| T4 | 18 | +2 to Level of all Cold Spell Skills |
| T3 | 36 | +(3-4) to Level of all Cold Spell Skills |
| T3 | 36 | +3 to Level of all Cold Spell Skills |
| T2 | 55 | +(5-6) to Level of all Cold Spell Skills |
| T2 | 55 | +4 to Level of all Cold Spell Skills |
| T1 | 81 | +5 to Level of all Cold Spell Skills |
| T1 | 81 | +7 to Level of all Cold Spell Skills |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (26-31)% increased Cast Speed Gain (7-11)% of Elemental Damage as Extra Cold Damage Transcendent Alloy |
| T1 | 65 | (39-47)% increased Cast Speed Gain (11-16)% of Elemental Damage as Extra Cold Damage Transcendent Alloy |