0.5.5e
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
(5-10)% increased Attack Speed
-10 Physical Damage taken from Attack Hits
Adds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks(5-10)% increased Attack SpeedAttacks Gain (5-10)% of Damage as Extra Cold Damage
-4 Physical Damage taken from Attack Hits
Leech 10% of Physical Attack Damage as Life
(10-16)% increased Attack Speed
(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack SpeedAttacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to AttacksAttacks Gain (5-10)% of Damage as Extra Fire Damage
Adds 1 to 4 Physical Damage to AttacksAdds (4-6) to (8-10) Chaos Damage to Attacks
(10-15)% increased Attack Speed
Cannot Evade Enemy Attacks
(5-10)% increased Attack Speed5 to 10 Added Attack Fire Damage per 25 Strength
Attacks have added Physical damage equal to 3% of maximum Life
(7-10)% increased Attack Speed
10% increased Attack Speed
100% increased Elemental Damage with Attacks
Increases and Reductions to Spell damage also apply to Attacks
(10-20)% increased Attack Speed(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(5-10)% increased Attack Speed
Leech 5% of Physical Attack Damage as Life
(5-10)% increased Attack Speed
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
(8-12)% increased Attack SpeedAttack Projectiles Return if they Pierced at least (2-4) times
(12-22)% increased Attack Speed
Adds 1 to (30-50) Lightning damage to Attacks
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Attack Hits inflict Spectral Fire for 8 seconds
Allies in your Presence have (10-20)% increased Attack Speed
(20-15)% reduced Attack Speed
(9-18)% increased Area of Effect for Attacks1% increased Attack Speed per 20 SpiritYou and Allies in your Presence have (7-12)% increased Attack Speed
(9-18)% increased Area of Effect for Attacks1% increased Attack Speed per 20 SpiritYou and Allies in your Presence have (7-12)% increased Attack Speed
(9-18)% increased Area of Effect for Attacks1% increased Attack Speed per 20 SpiritYou and Allies in your Presence have (7-12)% increased Attack Speed
(9-18)% increased Area of Effect for Attacks1% increased Attack Speed per 20 SpiritYou and Allies in your Presence have (7-12)% increased Attack Speed
(9-18)% increased Area of Effect for Attacks1% increased Attack Speed per 20 SpiritYou and Allies in your Presence have (7-12)% increased Attack Speed
Adds (3-5) to (6-8) Cold damage to Attacks
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
1% increased Attack Speed per 20 DexterityAdds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence(2-3)% increased Attack SpeedMinions have (2-3)% increased Attack and Cast Speed
10% reduced Attack Speed
(7-17)% increased Attack SpeedAdds (19-23) to (31-37) Chaos Damage to Attacks
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
25% increased Attack Speed while on Full Mana
(5-10)% increased Attack Speed
Adds (2-3) to (5-6) Physical Damage to Attacks(4-8)% increased Attack Speed
(15-10)% reduced Attack and Cast Speed
-10 Physical damage taken from Projectile Attacks
10% increased Attack SpeedRepeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
Adds (1-4) to (8-12) Physical Damage to AttacksAttacks have added Physical damage equal to 3% of maximum LifeAttacks have added Physical damage equal to (0-5)% of maximum LifeYou and Allies in your Presence have (7-12)% increased Attack SpeedYou and Allies in your Presence have (0-20)% increased Attack Speed(15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks(0-50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
5% increased Attack Speed
Warcries Empower an additional attack35% reduced Attack Speed
(15-20)% increased Attack Speed
Attacks cost an additional 6% of your maximum ManaAttacks have Added maximum Lightning Damage equal to (6-9)% of maximum Mana
Attacks Chain 2 additional times
(10-20)% increased Attack Speed
(20-30)% chance to Poison on Hit with AttacksAdds (6-10) to (13-17) Physical Damage to Attacks
Parried enemies take more Spell Damage instead of more Attack Damage
Adds (3-5) to (8-10) Physical Damage to AttacksBase Critical Hit Chance for Attacks with Weapons is 7%
(5-30)% increased Attack Speed
Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
(7-17)% increased Attack Speed
1% increased Area of Effect for Attacks per 10 Intelligence1% increased Attack Speed per 10 Dexterity
(4-6)% increased Attack Speed
Adds 1 to 4 Physical Damage to Attacks(15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
100% increased Attack Speed40% less Attack Damage
(30-40)% increased Attack SpeedBolts fired by Crossbow Attacks have 100% chance to not expend Ammunition if you've Reloaded Recently
Adds (7-11) to (14-20) Physical Damage to Attacks
(30-40)% more maximum Physical Attack Damage(40-30)% less minimum Physical Attack Damage
(14-22)% increased Attack Speed
(10-15)% increased Attack Speed
(10-20)% increased Attack Speed
Skills which Empower an Attack have (10-20)% chance to not count that Attack
50% increased Attack Speed
(15-30)% increased Attack Speed
(15-20)% increased Attack Speed
(6-10)% increased Attack Speed
(15-10)% reduced Attack Speed
All Attacks count as Empowered Attacks
(7-13)% increased Attack Speed
10% reduced Attack Speed
(10-20)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack SpeedGain 5 Life per Enemy Hit with AttacksBow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5-10)% of Flask's Life Recovery amount
Aggravate Bleeding on targets you Critically Hit with Attacks
Gain 25 Life per Enemy Hit with AttacksGain 15 Mana per Enemy Hit with Attacks
(1-11)% increased Attack Speed
Adds (6-10) to (12-16) Physical Damage to Attacks5% reduced Attack Speed
(20-30)% increased Attack SpeedIncreases and Reductions to Minion Attack Speed also affect you
(10-15)% increased Attack Speed
Attacks with this Weapon have Added Cold Damage equal to (6-8)% to (10-12)% of maximum Mana
(15-10)% reduced Attack SpeedCannot use Projectile Attacks
(5-10)% increased Attack Speed
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
(10-15)% increased Attack Speed
Adds 1 to (30-50) Lightning damage to Attacks
Attack, AoE, Projectile, PhysicalConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area.
Grants (0-20)% increased Attack speed during any Life Flask Effect
Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity
Totem, Attack, AoE, Melee, Duration, Conditional, MetaConjures a spirit warrior every 150% of socketed Attack time
Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage.Enemy Power required per Empowered Attack (max) 5 (50)(0-20)% chance to not count Empowered Attacks
Attack, AoE, Melee, Strike, Physical40% more attack speed while Dual Wielding
Attack, Totem, AoE, Projectile, Sustained, Duration
Attack, AoE, Melee, StrikeWhile Dual Wielding, both weapons hit with 30% less attack speed
The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times.560% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of 30 secondsEmpowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed
Attack, AoE, Projectile, PhysicalConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Attack, Projectile, Repeatable
While active, a portion of the Physical Attack damage you deal is stored.Physical Attack damage dealt stored (max) 1% (0)
Attack, AoE, Trigger, ChaosNon-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Spell, Attack, Buff, AoE, Lightning, Duration, ConditionalConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks.
Attack, AoE, Melee, StrikeWhile Dual Wielding, both weapons hit with 30% less attack speed
Attack, AoE, Projectile, Grenade, Fire
Attack, AoE, Lightning, Duration, HazardAfter arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Buff, Attack, Persistent, AoE, LightningWhen you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Attack, Shapeshift, Werewolf, AoE, Melee
Attack, Ammunition, Projectile
Attack, AoE, Melee, StrikeIf this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges.
Attack, AoE, Melee, StrikeWhile Dual Wielding, both weapons hit with 30% less attack speed
While active, Attacking enemies builds Glory.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Attack, AoE, FireDetonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, RepeatableModifers to Attack speed also affect this skill's cost
While active, Attacking enemies builds Glory.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack
Attack, AoE, Melee, Slam, DurationWhile Dual Wielding, both weapons hit with 30% less attack speed
Attack, AoE, Projectile, Lightning, Duration, Repeatable
Attack, AoE, Trigger, Lightning, Cold, FireNon-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Projectile, Trigger, Cold+0.7 seconds to Total Attack Time
Attack, AoE, Projectile, FireConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area.
Attack, AoE, Projectile, Grenade, Fire, Detonator
Attack, AoE, Ammunition, Projectile, Fire, Detonator
Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Attack, AoE, Melee, Slam, Projectile, Lightning
Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour.Empowered Attack Armour Break 123Enemy Power required per Empowered Attack (max) 8 (64)
Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Attack, AoE, Projectile, Grenade
Attack, AoE, Ammunition, Projectile, Payoff, Merging
Attack, AoE, Projectile, Cold, Repeatable
Attack, AoE, Projectile, LightningConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Attack, Shapeshift, Bear, AoE, Melee, Slam+0.4 seconds to base attack time if not standing
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, ChannellingModifers to Attack speed also affect this skill's cost(0-20)% more Attack Speed
Attack, Ammunition, Projectile, Lightning, Chaining, Merging
Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Attack, AoE, Melee, Lightning, Duration, Channelling, Travel+0.8 seconds to Total Attack Time
Buff, Attack, Persistent, AoE, ColdWhen you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
Attack, AoE, Trigger, Cold, FireNon-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Ammunition, Projectile, Cold, Duration
Attack, AoE, Projectile, Cold, Duration, Repeatable
Attack, AoE, Ammunition, Projectile, Sustained, Cold
Attack, AoE, Melee, Slam, Duration, Conditional
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Buff, Attack, Persistent, AoE, Physical, Herald, PayoffWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies.Deals +(0-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
Buff, Attack, Persistent, AoE, Cold, Herald, PayoffWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff, Attack, Persistent, AoE, Cold, Herald, PayoffWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Buff, Attack, Persistent, AoE, Physical, Herald, PayoffKilling an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies.Deals (6-25)% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
Attack, Ammunition, Projectile, Physical, Duration, Payoff
Attack, Buff, Persistent, AoE, Duration
Attack, Melee, Sustained, Channelling, MetaThe images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible.
Attack, AoE, Projectile, Trigger, Cold
Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Attack, Projectile, Cold, Repeatable
Attack, AoE, Melee, Strike, ColdUsing this Attack three times in quick succession causes a final strike that is slower and more powerful.(0-20)% increased Attack Speed50% less Attack Speed
Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationReady your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit.Empowered Attacks Convert #% of Physical damage to Cold damage
Attack, AoE, Ammunition, Projectile, Fire, Merging
Attack, AoE, Melee, Physical, Channelling
Attack, AoE, Projectile, Lightning, Chaining, Repeatable
Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable(0-20)% more Attack Speed
Attack, AoE, Projectile, Lightning, Repeatable
Attack, AoE, Melee, StrikeWhile Dual Wielding, both weapons hit with 30% less attack speed
Attack, AoE, Projectile, LightningAim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you.
In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity(0-20)% increased Minion Attack Speed
After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage.Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.Empowered Attack gains 58% of Damage as ChaosBuff duration is up to 8 seconds, or until your next Attack
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Attack, AoE, Projectile, FireWhile Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Attack, Shapeshift, Bear, AoE, Melee, Slam, Travel+0.55 seconds to Total Attack Time, plus up to +0.3 seconds based on distance travelled
Attack, AoE, Projectile, Trigger, FireFires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.This Attack is Triggered by Brutus' Lead Sprinkler
Supported Skills have 50% less Attack speed
Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, ChannellingOnce Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Attack, AoE, Projectile, Grenade, Fire, DurationOnce Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
Minion increased Attack and Cast Speed granted 22%Minion increased Attack and Cast Speed granted (0-20)%
Attack, Melee, Physical, Duration, ChannellingReady your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration.Parried Debuff makes targets take 50% more Attack Damage
Attack, AoE, Melee, Strike, Fire, Channelling(0-40)% more Attack Speed
Attack, AoE, Ammunition, Projectile, Cold, Merging
Attack, AoE, Projectile, Fire, Duration, Repeatable
Attack, AoE, Ammunition, Projectile, Lightning, Channelling+2 seconds to Total Attack Time
Attack, AoE, Projectile, Chaos, Duration, Repeatable
Attack, AoE, Melee, Strike, Lightning, PayoffPerform a Lightning-charged stab that can be chained into a combination of up to three attacks.The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration.The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.(0-20)% increased Attack Speed35% less Attack Speed
Buff, Attack, Persistent, AoE, PhysicalWhile active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands.
Attack, AoE, Projectile, Sustained
Attack, Buff, AoE, Trigger, DurationFor the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Attack, AoE, Melee, Physical, Channelling
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, TravelRun speed is affected by movement speed modifiers instead of Attack speed modifiers+0.5 seconds to base attack time if not standing
Attack, Ammunition, Projectile, Fire
The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you+(0-1) metres to swarm Attack radius
While active, gains Energy when you kill an enemy with a Melee Attack.
Parried Debuff makes targets take 50% more Attack Damage
Attack, AoE, Ammunition, Projectile, Cold, Conditional
Attack, AoE, Melee, Sustained, Physical, ChannellingModifers to Attack speed also affect this skill's cost
While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Attacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with Exposure
While active, your Fury builds from Attacking enemies.Gain 1 Fury on Attack Hit, no more than once per Skill use
More Empowered Attack Aftershock damage (0-10)%
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration.
Attack, AoE, Projectile, ColdConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Attack, AoE, Melee, Physical, Channelling, TravelRun speed is affected by movement speed modifiers instead of Attack speed modifiers
Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Attack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable(0-20)% more Attack Speed
Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffThe first Attack can dash to faraway enemies and the final Attack Strikes twice.Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.(0-20)% increased Attack Speed35% more Attack Speed
Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Attack, AoE, Ammunition, Projectile, Sustained
Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
Attack, AoE, Projectile, Cold, Channelling, Payoff, RepeatableModifers to Attack speed also affect this skill's cost(0-20)% more Attack Speed
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel+0.6 seconds to Total Attack Time
Attack, AoE, Projectile, Sustained, Fire, Conditional+1.4 seconds to Total Attack Time
Attack, AoE, Projectile, Repeatable
Attack, Projectile, Sustained+0.4 seconds to Total Attack Time
Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, WindHeavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration.
Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Attack, AoE, Ammunition, Projectile, Lightning, Duration
Attack, AoE, Projectile, Lightning, Duration, Repeatable
Attack, Minion, Companion, Persistent, Ammunition, MetaThe Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
Attack, AoE, Melee, Slam, Channelling, StagedThis Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
Attack, AoE, Melee, StrikeWhile Dual Wielding, both weapons hit with 30% less attack speed
Attack, Buff, AoE, Melee, Trigger, Fire, ChannellingEach hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered AttacksWhile Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
Attack, AoE, Melee, Sustained, Duration, Conditional
Attack, AoE, Projectile, Physical, Duration, Repeatable, Wind
Buff, Attack, AoE, Physical, Chaos, Duration, PlantWhile in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned.
Attack, AoE, Projectile, Chaos, Repeatable, Plant
Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Attack, AoE, Projectile, Duration, Repeatable, Wind
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands.Trigger Manifest Rune on Hitting with an Attack
Attack, AoE, Projectile, Chaos, Duration, Repeatable, Plant
Attack, Buff, Persistent, AoE, Trigger, Duration
Attack, AoE, Melee, Slam, Sustained, Fire, DurationWhile Dual Wielding, both weapons hit with 30% less attack speed
Attack, AoE, Projectile, Grenade, Lightning, Duration
Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional+0.3 seconds to base attack time if not standing
While active, Attacking enemies builds Glory.When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an AttackAura grants 25% more Attack damageAura grants 25% increased Attack Speed
Attack, AoE, Melee, Strike+1 second to Total Attack Time(0-20)% increased Attack Speed
Attack, AoE, Projectile, Duration, Repeatable, Wind
Attack, AoE, Melee, Sustained, Conditional, Wind
Attack, Shapeshift, Wyvern, AoE, Melee, Wind+0.3 seconds to Total Attack Time
Support, Attack, Melee, SlamSupported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack timeSupported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack time
Support, Attack, ProjectileSupports Bow Attacks.Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction.Attacks from Supported Skills which match the indicated direction deal much more Damage.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated directionSupported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Support, Attack, ProjectileSupports Bow Attacks.Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction.Attacks from Supported Skills which match the indicated direction deal much more Damage.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated directionSupported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Support, Attack, ProjectileSupports Bow Attacks.Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction.Attacks from Supported Skills which match the indicated direction fire additional Projectiles.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated directionSupported Skills fire 4 additional Projectiles when Attacking in indicated direction
Bolts fired by Supported Crossbow Attacks have 20% chance to not expend Ammunition
Bolts fired by Supported Crossbow Attacks have 25% chance to not expend Ammunition
Bolts fired by Supported Crossbow Attacks have 30% chance to not expend Ammunition
Support, Attack, Melee, Strike, Conditional
Support, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Attack Damage of this skill is 30% of Default Attack Damage
Support, Attack, Fire, DurationCritical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
Support, AttackSupports Attacks, causing them to Daze Enemies when they fully Break Armour.
Support, AttackSupports Attacks you use yourself.Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Sustained Skills will instead gain Attack speed periodically while being used.Supported Skills have 8% more Attack speed for each time they've been used Recently
Support, Attack, ProjectileSupports Bow Attacks.
Support, Attack, ProjectileSupports Bow Attacks.
Support, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Support, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Support, Attack, Melee, Strike, ConditionalSupports Melee Attacks you use yourself.
Support, Attack, Melee, Strike, ConditionalSupports Melee Attacks you use yourself.
Support, Attack, AoE, Melee, Slam, TriggerSupports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun.
Support, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Support, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed
Support, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Support, AttackSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Support, AttackSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Support, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
Support, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
Support, Attack, PhysicalSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Support, Attack, AoE, Trigger, Physical, Channelling, Staged
Support, AttackSupports Attack Skills you use yourself.Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Support, AttackSupports Attack Skills you use yourself.Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is active
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
Support, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damage
Support, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damage
Support, AttackSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit.Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support, Attack, Melee, SlamAttacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Support, Attack, Melee, SlamAttacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Support, Attack, Melee, SlamAttacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
Support, AttackSupports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge.
Bow, Support, Attack, ProjectileDNT-UNUSED Supports Bow Attacks you use yourself.Supported Attacks fire multiple projectiles into the air,
Support, Lineage, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use.
Support, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills have 10% less Attack Speed
Support, AttackSupports Attacks, causing them to gain Accuracy.
Support, AttackSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Support, Attack, ConditionalSupports Attack Skills you use yourself which do not already have some Condition for use.
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Support, Attack, AoE, Melee, StrikeSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as Life
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as Life
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.Leech 16% of Physical Attack Damage from Supported Skills as Life
Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks.
Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks.
Support, AttackSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Support, AttackSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as Mana
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
Support, Lineage, Attack, MeleeSupports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.Supported Skills have 5% increased Attack Speed per 5 Rage
Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup.
Support, AttackSupports Attack Skills you use yourself.
Support, Attack, MeleeSupports Melee Attack Skills.Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
Support, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack Speed
Support, AttackSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack Speed
Support, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster.Supported Skills have 10% increased Attack Speed
Support, Attack, Melee, StrikeSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.Final Strikes of Supported Skills Break Armour equal to 75% of Attack Damage dealt
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Support, Attack, Melee, SlamSupported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.Supported Skills have 15% increased chance to cause Aftershocks for every quarter second of Attack time
Support, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set II
Support, Attack, Projectile, Trigger, PayoffSupports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward.
Support, Attack, PhysicalSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost.
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.Every fifth use of Supported Attacks causes 500% more Stun Buildup
Support, Attack, ProjectileSupports Attack Skills you use yourself which fire Projectiles, Sealing them over time.
Support, Attack, PhysicalSupports Attack Skills.Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.Supported Attacks have 50% increased Bleeding DurationEnemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed
Support, Attack, ProjectileSupports Bow or Spear Projectile Attacks you use yourself.Attacks with Supported Skills create a Spectral Projectile
Supports Attack Skills you use yourself.
Supports Attack Skills you use yourself.
Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.Supported Skills have 50% more Attack speed
Minions from Supported Skills gain 40% increased Attack and Cast Speed when their Life is reduced to 0
Support, Attack, Melee, SlamSupported Skills have 15% less Attack Speed
Support, Attack, Lightning, DurationCulling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Support, Attack, Lightning, DurationCulling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Supported Skills have 25% chance to not count Attacks they Empower
Support, AttackSupports Attack Skills you use yourself.While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported Skill
Supports Attack Skills.
Support, AttackSupports Attack Skills you use yourself.When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you.The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset.
Support, AttackSupports Attack Skills you use yourself.While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill.25% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported Skill
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill.8% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill
Totems created by Supported Skills have increased Attack and Cast Speed.Attacks used by Totems created by Supported Skills have 20% increased Attack Speed
Support, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Support, Attack, Projectile, LightningSupports Projectile Attack Skills you use yourself.
Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.Supported Warcries Empower 3 additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments
Support, Lineage, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
Supports Attacks and Warcries you use yourself.
(10-15)% increased Attack Speed while missing Runic Ward
Adds 6 to 10 Physical Damage to AttacksAdds 1 to 16 Lightning damage to Attacks
More Caster modifiers Fewer Attack modifiers
Minions have 8% increased Attack and Cast Speed
15% increased Area of Effect for Attacks
Allies in your Presence deal 12 to 18 added Attack Physical Damage40% increased Attack Damage while Shapeshifted
Adds 1 to 3 Physical Damage to Attacks
(5-8)% increased Attack Speed
Cannot use Projectile Attacks
(6-10)% increased Attack Speed
Bow Attacks fire an additional Arrow
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect
(17-19)% increased Attack Speed(11-13)% increased Attack Speed
50% increased Attack Damage against Rare or Unique Enemies+1 to Level of all Attack Skills
Adds 3 to 5 Fire damage to Attacks
(11-15)% increased Projectile Attack Damage
Adds 1 to (20-30) Lightning damage to Attacks
(16-20)% increased Projectile Attack Damage
Adds 6 to 10 Physical Damage to AttacksAdds 1 to 16 Lightning damage to Attacks
(23-25)% increased Attack Speed(14-16)% increased Attack Speed
Adds 6 to 10 Physical Damage to AttacksAdds 5 to 8 Cold damage to Attacks
Adds 6 to 10 Physical Damage to AttacksAdds 6 to 10 Fire damage to Attacks
Attacks with this Weapon have 10% chance to inflict Exposure
Attacks have +1% to Critical Hit Chance
Companions have 12% increased Attack Speed8% increased Attack Speed while your Companion is in your Presence
(21-25)% increased Projectile Attack Damage
8% increased Attack Speed
Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (6-9) to (11-15) Physical Damage to Attacks
-10 Physical Damage taken from Attack Hits
25% increased Attack Damage against Maimed Enemies
Base Critical Hit Chance for Attacks with Weapons is 7%
15% increased Attack Speed
50% increased Attack Speed20% less Attack Damage
Skills which Empower an Attack have 20% chance to not count that Attack
Adds 23 to 34 Fire damage to Attacks
Aggravate Bleeding on targets you Critically Hit with Attacks
Increases and Reductions to Minion Attack Speed also affect you
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Adds 6 to 10 Physical Damage to AttacksAdds 1 to 16 Lightning damage to Attacks
(11-13)% increased Attack Speed(8-10)% increased Attack Speed
Adds 6 to 10 Physical Damage to AttacksAdds 5 to 8 Cold damage to Attacks
Adds 6 to 10 Physical Damage to AttacksAdds 6 to 10 Fire damage to Attacks
Attacks have +1% to Critical Hit Chance
(10-15)% increased Area of Effect for Attacks
Adds 6 to 10 Physical Damage to AttacksAdds 1 to 16 Lightning damage to Attacks
+2 to Level of all Attack Skills+3 to Level of all Attack Skills
Adds 6 to 10 Physical Damage to AttacksAdds 5 to 8 Cold damage to Attacks
Adds 6 to 10 Physical Damage to AttacksAdds 6 to 10 Fire damage to Attacks
Attacks have +1% to Critical Hit Chance
(26-30)% increased Projectile Attack Damage
(7-10)% increased Attack Speed
Adds quality that enhances Attack modifiers on a ring or amulet Replaces other quality types
Adds quality that enhances Attack modifiers on a jewel Replaces other quality types
Adds 6 to 10 Physical Damage to AttacksAdds 5 to 8 Cold damage to Attacks
Adds 6 to 10 Physical Damage to AttacksAdds 6 to 10 Fire damage to Attacks
Gain 3 Life per Enemy Hit with AttacksGain 1 Mana per Enemy Hit with Attacks
5% increased Attack Speed
(20-30)% increased Area of Effect for Attacks
(20-30)% increased Area of Effect for Attacks
Gain (2-3) Life per Enemy Hit with Attacks
More Attack modifiers Fewer Caster modifiers
Attacks have (20-30)% chance to cause Bleeding
40% increased Elemental Damage with Attacks
5% increased Attack Speed
Attacks with this Weapon Penetrate 25% Elemental Resistances
Allies in your Presence deal 1 to 40 added Attack Lightning Damage40% increased Attack Damage while Shapeshifted
(7-9)% increased Attack Speed
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Adds 5 to 12 Physical Damage to Attacks
(20-30)% chance to Poison on Hit with Attacks
Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived 10% improved Rewards
(20-30)% increased Critical Hit Chance for Attacks
Attacks have +1% to Critical Hit Chance
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
5% increased Attack Speed while missing Runic Ward
Attacks Break Armour equal to 15% of maximum Runic Ward
+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
8% increased Attack Speed if you've killed Recently
10% chance to Aggravate Bleeding on targets you Hit with Attacks
6% increased Attack Speed
15% increased Attack Damage
8% increased Attack and Cast Speed if you've summoned a Totem Recently
Melee Attack Skills have +1 to maximum number of Summoned Totems
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect for Attacks
6% increased Attack Speed with Flails
8% increased Area of Effect for Attacks
6% increased Attack Speed while Dual Wielding15% increased Attack Critical Hit Chance while Dual Wielding
16% increased Attack Damage
24% increased Attack Damage10% chance to Blind Enemies on Hit with Attacks
10% increased Attack Speed while Leeching
5% increased Attack Speed
6% increased Attack Speed
100% increased Stun Threshold during Empowered AttacksEmpowered Attacks have 50% increased Stun Buildup
4% increased Attack Speed
6% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Area of Effect for Attacks
20% increased Attack Damage
6% increased Attack Speed
15% increased Attack Speed while not on Low Mana
30% increased Area of Effect of Ancestrally Boosted Attacks
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
12% increased Area of Effect for Attacks
Every five Rage also grants you 2% increased Minion Attack Speed
25% increased Attack Damage
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged AttackSuccessfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Attack Area Damage
50% increased Attack Damage5% reduced Attack Speed
40% increased Elemental Damage with Attack Skills during any Flask Effect
8% increased Attack Speed
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
12% increased Area of Effect for Attacks15% increased Attack Area Damage
10% increased Area of Effect for Attacks
15% increased Attack Area Damage10% increased Area of Effect for Attacks
12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
4% increased Attack Speed1% increased Attack Speed per 400 Accuracy Rating, up to 20%
1% increased Attack Speed per 25 Dexterity
8% increased Attack and Cast Speed
Attack Damage Penetrates 15% of Enemy Elemental Resistances
10% increased Attack Damage per Summoned Totem in your Presence
100% increased Attack Damage while Surrounded
18% increased Area of Effect for Attacks
5% increased Attack and Cast Speed with Lightning Skills
10% increased Attack Speed
4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally BoostedAncestrally Boosted Attacks deal 30% increased Damage
Empowered Attacks Gain 16% of Damage as Extra Cold Damage
5% reduced Attack Speed
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
8% increased Attack Speed
6% increased Attack Speed during any Flask Effect
12% increased Area of Effect for Attacks
25% increased Attack Area Damage
16% increased Attack Speed if you haven't Attacked Recently
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Attacks used by Ballistas have 10% increased Attack Speed
40% increased Attack Damage while on Full Life60% increased Attack Damage while on Low Life
25% increased Attack Damage while on Low Life25% increased Attack Damage while Surrounded25% increased Attack Damage if you have been Heavy Stunned Recently25% increased Attack Damage while you have no Life Flask uses left
5% reduced Attack Speed
30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
Attacks Gain 5% of Damage as extra Chaos Damage
8% increased Attack and Cast Speed with Lightning Skills
15% increased Critical Hit Chance for Attacks
25% increased Attack DamageAttacks have 25% chance to Maim on Hit
6% increased Attack SpeedAllies in your Presence have 6% increased Attack Speed
30% increased Critical Hit Chance for Attacks
10% increased Attack Damage
5% reduced Attack Speed
15% increased Critical Hit Chance for Attacks20% increased Critical Damage Bonus for Attack Damage
5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
20% increased Attack Damage
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
15% reduced Attack Speed with Crossbows
6% increased Attack Speed
35% increased Attack Damage while you have an Ally in your Presence
15% increased Cost Efficiency of Attacks
8% increased Area of Effect for Attacks
8% increased Area of Effect for Attacks
Defend with 120% of Armour against Projectile Attacks
16% increased Attack Damage
8% increased Melee Attack Speed
8% increased Attack Speed with One Handed Weapons
Minions have 8% increased Attack and Cast Speed
18% increased Area of Effect for Attacks
Bolts fired by Crossbow Attacks have 30% chance to not expend Ammunition if you've Reloaded Recently
12% increased Area of Effect for Attacks
10% increased Attack Speed with Spears
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
10% increased Attack Speed15% chance to Blind Enemies on Hit with Attacks
20% increased Elemental Damage with Attacks
30% increased Attack Damage against Rare or Unique Enemies10% increased Critical Hit Chance for Attacks
5% increased Attack Speed
30% increased Attack Damage if you have Shapeshifted to an Animal form Recently
5% increased Attack Speed with Daggers
5% reduced Attack Speed
2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
50% increased Attack Damage while moving
16% increased Attack Speed during any Flask Effect
5% increased Attack and Cast Speed with Elemental Skills
Attacks have +1% to Critical Hit Chance
25% increased Critical Damage Bonus for Attack Damage
Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
12% increased Attack Speed if you've successfully Parried Recently
20% increased Critical Hit Chance for Attacks
4% increased Attack Speed6% increased Attack Speed if you've been Hit Recently
20% increased Attack Speed while Surrounded
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
20% increased Attack Damage
15% increased Attack Speed if you've been Hit Recently
6% increased Attack Speed with One Handed Melee Weapons
3% increased Attack Speed per Enemy in Close Range
8% increased Attack and Cast Speed during Effect of any Mana Flask
8% increased Attack Speed with Quarterstaves
4% increased Attack Speed
Totems only use Skills when you fire an Attack Projectile
Chance to Hit with Attacks can exceed 100% Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Gain Combo from all Attack Hits
Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
Companions gain added Attack damage equal to 60% of your main hand Weapon's damage
Attacks used by Totems have 5% increased Attack Speed
Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction.#% increased Attack Speed
You have more Attack Speed.#% increased Attack Speed
#% increased Attack and Cast Speed
When you are Hit by a Melee Attack, you retaliate with Cold Damage but lose a stage.
You have 20% increased Damage, Attack, Cast and Movement Speed.#% increased Attack Speed
#% increased Attack and Cast Speed
You have increased Attack and Cast Speeds#% increased Attack Speed
#% Chance to Block Attack Damage
You deal more damage, have more attack speed, more movement speed and take less damage.#% more Damage with Attacks#% more Attack Speed#% increased Attack Damage
You have increased Attack, Cast and Movement speed, and take reduced Damage#% increased Attack and Cast Speed
You are dealing additional Fire damage with Attacks.Attacks Gain #% of Damage as Extra Fire Damage
#% Chance to Block Attack Damage while holding a Shield
Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge.#% increased Attack SpeedLeech #% of Physical Attack Damage as LifeLife degeneration, life leech, increased rate of attack. You gain Frenzy charges for killing enemies
#% increased Projectile Attack DamageYou are in Blood Stance. You have a chance to Bleed on hit with attacks.
#% increased Attack Speed
#% Chance to Block Attack Damage
Your Physical Attack damage is stored, and casting a Spell will create a patch of Thorny Ground that deals the stored damage to enemies moving over it.
Each Attack Hit taken has added Physical damage.
Attacks with fervour#% increased Attack Speed
You have Physical Damage and Attack Speed#% increased Attack Speed
You have increased Attack and Cast Speed.#% increased Attack Speed
Your next Projectile Attack will cause a Chaos explosion
#% increased Attack Speed per Frenzy Charge
#% increased Attack and Cast Speed
Your next Projectile Attack will cause a Cold explosion
You deal increased Damage, and have increased Attack, Cast and Movement Speed.#% increased Attack Speed
You are faster, leech Life from Physical Attack Damage and deal increased Physical Damage, but are taking Physical Damage over timeNearby Allies have #% increased Attack, Cast and Movement SpeedLeech #% of Physical Attack Damage as Life
Nearby Allies have #% increased Attack, Cast and Movement Speed
You are covered in spiders! Burn them off! You move faster but Attack and Cast slower and deal less Damage.
#% increased Attack and Cast Speed
Your attack and cast speeds are lowered.#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack Speed
#% increased Attack and Cast Speed
You are dealing increased Damage, have increased Attack and Cast speed and take reduced Damage.#% increased Attack and Cast Speed
Ignore Grenade Skill Cooldowns. Grenade Skills fire an additional projectile. Grenades explode on any impact. 15% increased Attack Speed per different Grenade Skill used Recently. You cannot gain Explosive Rhythm.
Allies have increased attack speed.#% increased Attack Speed
#% increased Attack and Cast Speed
Your Attacks have increased area of effect.#% increased Area of Effect for Attacks
Your next Projectile Attack will cause a Fire explosion
You have increased Attack, Cast and Movement Speed#% increased Attack Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
Your attack speed, cast speed and movement speed are reduced from standing in Grasping Ornaments.#% increased Attack Speed
Your attack speed, cast speed and movement speed are reduced from standing in Grasping Pincers.#% increased Attack Speed
Your attack speed, cast speed and movement speed are reduced from standing in Grasping Tentacles.#% increased Attack Speed
Grants increased Attack, Cast and Movement Speed#% increased Attack Speed#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
Slain Enemies with Blood Loss explode dealing Physical Attack Damage
Slain Enemies with Blood Loss explode dealing Physical Attack Damage
Killing a shocked enemy will cause your next few attack hits to call down lightning bolts.Your attack hits call down lightning bolts.
You are gaining attack, cast and movement speed.#% increased Attack and Cast Speed
Your Bow and Spear Projectile Attacks are Empowered to create Ice Fragments.
You will explode if killed, dealing fire damage based on your maximum life. If this debuff has charges, it will deal attack damage in an area around you when it expires or has 6 charges.
Your Lightning Golem is granting you increased Attack and Cast Speed#% increased Attack and Cast Speed
Grants additional Lightning Damage to Attacks and Spells
Your next Projectile Attack will cause a Lightning explosion
#% increased Attack Speed
#% increased Attack Speed
#% increased Attack and Cast Speed
Your next Quarterstaff Attack deals extra Chaos damage and grants Purple Flames of Chayula on kill.
Dodge roll to create a Mirage which uses ranged Attacks.
Fire Projectile Attacks to create a Mirage which uses ranged Attacks.
Attacks supported by Momentum increase their attack speed based on this.
Your Attacks deal more damage, you take less damage from small Hits, and you have more Stun Threshold.
You are blocking attacks coming from in front of you. Blocking attacks grants you Revenge.You have an additional #% Chance to Block Attack Damage from in front of you
#% increased Attack Speed
#% increased Attack SpeedYou have increased Attack Speed, Cast Speed and Damage.
Takes substantially more Attack damage and cannot Evade.
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Attack and Cast Speed
#% chance to be inflicted with Bleeding when Hit by an Attack
You are moving and attacking faster#% increased Attack Speed
You are sharing your chance to block attacks with the linked target.You recover life on block and your chance to block attacks is equal to the link source.
You deal more Melee Damage and have increased Attack Speed#% increased Attack Speed
#% increased Attack Speed
Your Projectile Attacks spend Runic Ward to conjure blades.
Each of your Raised Spiders is granting you increased Attack Speed and increased Damage with Poison#% increased Attack Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed#% increased Attack Speed
Each Attack Hit taken has added Physical damage.
#% Chance to Block Attack Damage
#% increased Attack Speed
#% increased Attack Speed
Attacking enemies builds Fury, and activating Savage Fury sends you into a frenzy which grants you damage and speed but causes you to lose life.
Crossbow Attacks do not consume boltsBolts fired by Crossbow Attacks have #% chance to not expend Ammunition
#% increased Attack and Cast Speed
Your Spectral Wolves are granting you additional Physical Damage with Attacks
Allies Move and Attack Faster#% increased Attack Speed#% increased Attack and Cast Speed
Your Quarterstaff Attacks fire Projectiles
Steel Shards are consumed by some attack skills.
You have additional chance to Block Projectile Attack Damage.#% chance to Block Projectile Attack Damage
Your spells and ranged attacks are suppressed, causing them to fire and cast at a slower rate
Your damage, attack speed, and movement speed is enhanced, and you take reduced damage.#% increased Attack Speed
Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.#% increased Attack Speed
You are dealing additional Lightning damage with Attacks.Attacks Gain #% of Damage as Extra Lightning Damage
Attacks used by Totems have #% increased Attack Speed
You have increased Attack, Cast and Movement Speed.#% increased Attack and Cast SpeedYou have increased Attack, Cast and Movement Speed, and increased Damage.You have increased Attack, Cast and Movement Speed, increased Damage and increased Critical Strike Chance.You have increased Attack, Cast and Movement Speed, increased Damage, increased Critical Strike Chance and increased Life Regeneration.
Your Skill costs are increased, you are regenerating Life, and your Projectile Attacks are creating Toxic Pustules on enemies Hit.
This Soul type grants 15% increased Attack Damage per Soul.#% increased Attack Damage
You have increased Attack, Cast and Movement Speed, have increased Area of Effect and Intimidate and Unnerve Enemies on HitNearby Allies have #% increased Attack, Cast and Movement Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack Speed
Grants additional chance to Evade Attack Hits, and makes Suppressed Spell Damage unlucky against you.#% increased Attack and Cast Speed
Grants increased Attack, Cast and Movement Speed#% increased Attack Speed#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
Agony Crawler has #% increased Attack Speed per Virulence you have
Attacking will consume your Vivid Wisps to trigger a Vivid Stampede.
You have more Attack Damage, increased Attack Speed and increased Accuracy.#% increased Attack Speed
Your Exerted Attacks deal more Attack Damage.
You gain 10 Rage on Hit with Attacks and have 20% increased Skill Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
#% increased Attack and Cast Speed
| Tier | Level | |
|---|---|---|
| T1 | 1 | (15-25)% chance for Attack Hits to apply Incision |
| T1 | 1 | (3-5)% chance for Attack Hits to apply Incision |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Attack Damage |
| T1 | 1 | (5-15)% increased Attack Damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| T1 | 1 | (2-3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds (1-2) to 3 Fire damage to Attacks |
| T8 | 8 | Adds (3-5) to (6-9) Fire damage to Attacks |
| T7 | 16 | Adds (6-8) to (10-13) Fire damage to Attacks |
| T6 | 33 | Adds (9-11) to (14-17) Fire damage to Attacks |
| T5 | 46 | Adds (12-13) to (18-20) Fire damage to Attacks |
| T4 | 54 | Adds (11-16) to (21-26) Fire damage to Attacks |
| T3 | 60 | Adds (13-19) to (27-32) Fire damage to Attacks |
| T2 | 65 | Adds (20-24) to (33-36) Fire damage to Attacks |
| T1 | 75 | Adds (25-29) to (37-45) Fire damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds (1-2) to 3 Physical Damage to Attacks |
| T8 | 8 | Adds (2-3) to (4-6) Physical Damage to Attacks |
| T7 | 16 | Adds (2-4) to (5-8) Physical Damage to Attacks |
| T6 | 33 | Adds (4-6) to (8-11) Physical Damage to Attacks |
| T5 | 46 | Adds (5-7) to (9-13) Physical Damage to Attacks |
| T4 | 54 | Adds (6-10) to (12-17) Physical Damage to Attacks |
| T3 | 60 | Adds (7-11) to (14-20) Physical Damage to Attacks |
| T2 | 65 | Adds (10-15) to (18-26) Physical Damage to Attacks |
| T1 | 75 | Adds (12-19) to (22-32) Physical Damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds 1 to (2-3) Cold damage to Attacks |
| T8 | 8 | Adds (3-4) to (5-8) Cold damage to Attacks |
| T7 | 16 | Adds (5-6) to (9-11) Cold damage to Attacks |
| T6 | 33 | Adds (7-8) to (12-14) Cold damage to Attacks |
| T5 | 46 | Adds (9-10) to (15-17) Cold damage to Attacks |
| T4 | 54 | Adds (11-13) to (18-21) Cold damage to Attacks |
| T3 | 60 | Adds (14-15) to (22-24) Cold damage to Attacks |
| T2 | 65 | Adds (16-20) to (25-31) Cold damage to Attacks |
| T1 | 75 | Adds (21-24) to (32-37) Cold damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds 1 to (4-6) Lightning damage to Attacks |
| T8 | 8 | Adds 1 to (10-15) Lightning damage to Attacks |
| T7 | 16 | Adds 1 to (16-22) Lightning damage to Attacks |
| T6 | 33 | Adds 1 to (23-27) Lightning damage to Attacks |
| T5 | 46 | Adds 1 to (28-32) Lightning damage to Attacks |
| T4 | 54 | Adds (1-2) to (33-40) Lightning damage to Attacks |
| T3 | 60 | Adds (1-2) to (41-47) Lightning damage to Attacks |
| T2 | 65 | Adds (1-3) to (48-59) Lightning damage to Attacks |
| T1 | 75 | Adds (1-4) to (60-71) Lightning damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal (1-2) to (3-4) added Attack Cold Damage |
| T8 | 8 | Allies in your Presence deal (3-4) to (5-8) added Attack Cold Damage |
| T7 | 16 | Allies in your Presence deal (5-6) to (9-11) added Attack Cold Damage |
| T6 | 33 | Allies in your Presence deal (7-8) to (12-14) added Attack Cold Damage |
| T5 | 46 | Allies in your Presence deal (9-10) to (15-17) added Attack Cold Damage |
| T4 | 54 | Allies in your Presence deal (11-13) to (18-21) added Attack Cold Damage |
| T3 | 60 | Allies in your Presence deal (14-15) to (22-24) added Attack Cold Damage |
| T2 | 65 | Allies in your Presence deal (16-20) to (25-31) added Attack Cold Damage |
| T1 | 75 | Allies in your Presence deal (21-24) to (32-37) added Attack Cold Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal (1-2) to (3-4) added Attack Fire Damage |
| T8 | 8 | Allies in your Presence deal (3-5) to (6-9) added Attack Fire Damage |
| T7 | 16 | Allies in your Presence deal (6-8) to (10-13) added Attack Fire Damage |
| T6 | 33 | Allies in your Presence deal (9-11) to (14-17) added Attack Fire Damage |
| T5 | 46 | Allies in your Presence deal (12-13) to (18-20) added Attack Fire Damage |
| T4 | 54 | Allies in your Presence deal (14-16) to (21-26) added Attack Fire Damage |
| T3 | 60 | Allies in your Presence deal (17-19) to (27-30) added Attack Fire Damage |
| T2 | 65 | Allies in your Presence deal (20-24) to (31-38) added Attack Fire Damage |
| T1 | 75 | Allies in your Presence deal (25-29) to (39-45) added Attack Fire Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal (1-2) to (3-4) added Attack Physical Damage |
| T8 | 8 | Allies in your Presence deal (2-3) to (4-6) added Attack Physical Damage |
| T7 | 16 | Allies in your Presence deal (2-4) to (5-8) added Attack Physical Damage |
| T6 | 33 | Allies in your Presence deal (4-6) to (8-11) added Attack Physical Damage |
| T5 | 46 | Allies in your Presence deal (5-7) to (9-13) added Attack Physical Damage |
| T4 | 54 | Allies in your Presence deal (6-10) to (12-17) added Attack Physical Damage |
| T3 | 60 | Allies in your Presence deal (7-11) to (14-20) added Attack Physical Damage |
| T2 | 65 | Allies in your Presence deal (10-15) to (18-26) added Attack Physical Damage |
| T1 | 75 | Allies in your Presence deal (12-19) to (22-32) added Attack Physical Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal 1 to (5-7) added Attack Lightning Damage |
| T8 | 8 | Allies in your Presence deal 1 to (10-15) added Attack Lightning Damage |
| T7 | 16 | Allies in your Presence deal 1 to (16-22) added Attack Lightning Damage |
| T6 | 33 | Allies in your Presence deal 1 to (23-27) added Attack Lightning Damage |
| T5 | 46 | Allies in your Presence deal 1 to (28-32) added Attack Lightning Damage |
| T4 | 54 | Allies in your Presence deal (1-2) to (33-40) added Attack Lightning Damage |
| T3 | 60 | Allies in your Presence deal (1-2) to (41-47) added Attack Lightning Damage |
| T2 | 65 | Allies in your Presence deal (1-3) to (48-59) added Attack Lightning Damage |
| T1 | 75 | Allies in your Presence deal (1-4) to (60-71) added Attack Lightning Damage |
| Tier | Level | |
|---|---|---|
| T3 | 1 | Monsters have 4% reduced Attack, Cast and Movement Speed |
| T2 | 60 | Monsters have 5% reduced Attack, Cast and Movement Speed |
| T1 | 78 | Monsters have (6-7)% reduced Attack, Cast and Movement Speed |
| Tier | Level | |
|---|---|---|
| T6 | 4 | (19-35)% increased Elemental Damage with Attacks |
| T6 | 4 | (34-47)% increased Elemental Damage with Attacks |
| T5 | 16 | (36-52)% increased Elemental Damage with Attacks |
| T5 | 16 | (48-71)% increased Elemental Damage with Attacks |
| T4 | 33 | (53-62)% increased Elemental Damage with Attacks |
| T4 | 33 | (72-85)% increased Elemental Damage with Attacks |
| T3 | 46 | (63-72)% increased Elemental Damage with Attacks |
| T3 | 46 | (86-99)% increased Elemental Damage with Attacks |
| T2 | 60 | (100-119)% increased Elemental Damage with Attacks |
| T2 | 60 | (73-86)% increased Elemental Damage with Attacks |
| T1 | 81 | (120-139)% increased Elemental Damage with Attacks |
| T1 | 81 | (87-100)% increased Elemental Damage with Attacks |
| (1-2)% increased Attack Damage Ancient Liquid Paranoia |
| (5-15)% increased Attack Damage Liquid Paranoia |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (3-7)% chance to Blind Enemies on Hit with Attacks |
| T1 | 1 | 1% chance to Blind Enemies on Hit with Attacks |
| Tier | Level | |
|---|---|---|
| T8 | 1 | (5-7)% increased Attack Speed |
| T7 | 11 | (8-10)% increased Attack Speed |
| T6 | 22 | (11-13)% increased Attack Speed |
| T5 | 30 | (14-16)% increased Attack Speed |
| T4 | 37 | (17-19)% increased Attack Speed |
| T3 | 45 | (20-22)% increased Attack Speed |
| T2 | 60 | (23-25)% increased Attack Speed |
| T1 | 77 | (26-28)% increased Attack Speed |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (2-4)% increased Attack Speed |
| T4 | 1 | (5-7)% increased Attack Speed |
| T1 | 1 | Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed |
| T3 | 22 | (8-10)% increased Attack Speed |
| T2 | 37 | (11-13)% increased Attack Speed |
| T1 | 60 | (14-16)% increased Attack Speed |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (2-4)% increased Attack Speed with Bows |
| T1 | 1 | Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed with Bows |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (2-4)% increased Attack Speed with Crossbows |
| T1 | 1 | Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed with Crossbows |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (2-4)% increased Attack Speed with Quarterstaves |
| T1 | 1 | Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed with Quarterstaves |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (2-4)% increased Attack Speed with Spears |
| T1 | 1 | Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed with Spears |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Critical Damage Bonus for Attack Damage |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Critical Damage Bonus for Attack Damage |
| T6 | 8 | (10-14)% increased Critical Damage Bonus for Attack Damage |
| T5 | 21 | (15-19)% increased Critical Damage Bonus for Attack Damage |
| T4 | 31 | (20-24)% increased Critical Damage Bonus for Attack Damage |
| T3 | 45 | (25-29)% increased Critical Damage Bonus for Attack Damage |
| T2 | 59 | (30-34)% increased Critical Damage Bonus for Attack Damage |
| T1 | 74 | (35-39)% increased Critical Damage Bonus for Attack Damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (6-16)% increased Critical Hit Chance for Attacks |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Attacks |
| T6 | 5 | (10-14)% increased Critical Hit Chance for Attacks |
| T5 | 20 | (15-19)% increased Critical Hit Chance for Attacks |
| T4 | 30 | (20-24)% increased Critical Hit Chance for Attacks |
| T3 | 44 | (25-29)% increased Critical Hit Chance for Attacks |
| T2 | 58 | (30-34)% increased Critical Hit Chance for Attacks |
| T1 | 72 | (35-38)% increased Critical Hit Chance for Attacks |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Minions have (2-4)% increased Attack and Cast Speed |
| T1 | 1 | Notable Passive Skills in Radius also grant Minions have (1-2)% increased Attack and Cast Speed |
| Tier | Level | |
|---|---|---|
| T4 | 5 | Allies in your Presence have (5-7)% increased Attack Speed |
| T3 | 20 | Allies in your Presence have (8-10)% increased Attack Speed |
| T2 | 35 | Allies in your Presence have (11-13)% increased Attack Speed |
| T1 | 55 | Allies in your Presence have (14-16)% increased Attack Speed |
| Tier | Level | |
|---|---|---|
| T4 | 8 | Gain 2 Life per Enemy Hit with Attacks |
| T3 | 20 | Gain 3 Life per Enemy Hit with Attacks |
| T2 | 30 | Gain 4 Life per Enemy Hit with Attacks |
| T1 | 40 | Gain 5 Life per Enemy Hit with Attacks |
| Tier | Level | |
|---|---|---|
| T2 | 21 | Leech (6-6.9)% of Physical Attack Damage as Life |
| T1 | 38 | Leech (7-7.9)% of Physical Attack Damage as Life |
| T2 | 54 | Leech (8-8.9)% of Physical Attack Damage as Life |
| T1 | 65 | Leech (9-9.9)% of Physical Attack Damage as Life |
| Tier | Level | |
|---|---|---|
| T2 | 21 | Leech (5-5.9)% of Physical Attack Damage as Mana |
| T1 | 38 | Leech (6-6.9)% of Physical Attack Damage as Mana |
| T2 | 54 | Leech (7-7.9)% of Physical Attack Damage as Mana |
| T1 | 65 | Leech (8-8.9)% of Physical Attack Damage as Mana |
| Tier | Level | |
|---|---|---|
| T2 | 45 | Leech (8-12)% of Physical Attack Damage as Life Leech Life (15-25)% faster |
| T1 | 45 | Leech (8-12)% of Physical Attack Damage as Life Leech Life (15-25)% slower |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (8-15)% increased Cost Efficiency of Attacks |
| T1 | 65 | (8-15)% increased Cost Efficiency of Attacks |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectile Attacks have a (10-18)% chance to fire two additional Projectiles while moving |
| T1 | 65 | Projectile Attacks have a (8-12)% chance to fire two additional Projectiles while moving |
| Tier | Level | |
|---|---|---|
| T3 | 11 | (8-10)% increased Attack Speed Lesser Essence of Haste |
| T3 | 22 | (11-13)% increased Attack Speed Lesser Essence of Haste |
| T1 | 30 | (14-16)% increased Attack Speed Greater Essence of Haste |
| T2 | 37 | (17-19)% increased Attack Speed Essence of Haste |
| T1 | 60 | (23-25)% increased Attack Speed Greater Essence of Haste |
| Tier | Level | |
|---|---|---|
| T1 | 72 | +2 to Level of all Attack Skills Perfect Essence of Battle |
| T1 | 72 | +3 to Level of all Attack Skills Perfect Essence of Battle |
| (2-4)% increased Attack Speed Liquid Paranoia |
| Notable Passive Skills in Radius also grant (1-2)% increased Attack Speed Ancient Liquid Paranoia |
| (10-20)% increased Critical Damage Bonus for Attack Damage Concentrated Liquid Fear |
| Notable Passive Skills in Radius also grant (5-10)% increased Critical Damage Bonus for Attack Damage Ancient Concentrated Liquid Fear |
| (6-16)% increased Critical Hit Chance for Attacks Liquid Despair |
| Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Attacks Ancient Liquid Despair |