0.5.5e
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
(30-50)% increased Critical Hit Chance
(30-40)% increased Critical Hit ChanceCritical Hits Poison the enemy
Critical Hits ignore Enemy Monster Elemental Resistances
Hits against you have (50-35)% reduced Critical Hit Chance while you are Chilled
(20-30)% increased Critical Hit Chance for Attacks
Inflict Lightning Exposure on Critical Hit
+25% to Thorns Critical Hit Chance
Critical Hits Ignore Enemy Monster Lightning ResistanceTrigger Lightning Bolt Skill on Critical Hit
+(5-10)% to Critical Hit Chance
+5% to Critical Hit Chance
Projectiles have (42-64)% increased Critical Hit chance for each time they have Pierced
Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
(30-50)% increased Critical Hit Chance for Spells
(0-30)% increased Critical Hit Chance
(30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Hit Chance
+5% to Critical Hit Chance
(20-30)% increased Critical Hit Chance(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
(25-40)% increased Critical Hit Chance
(25-40)% increased Critical Hit Chance
(25-40)% increased Critical Hit Chance
(25-40)% increased Critical Hit Chance
(25-40)% increased Critical Hit Chance
+(2-4)% to Thorns Critical Hit Chance(4-8)% increased Critical Hit ChanceMinions have (6-12)% increased Critical Hit Chance(4-8)% increased Critical Hit Chance for Spells
(20-30)% increased Critical Hit ChanceYour Critical Hit Chance cannot be Rerolled
(20-40)% increased Critical Hit Chance for Spells
+(3-5)% to Critical Hit Chance
(30-50)% increased Critical Hit Chance150% increased Mana Regeneration Rate if you've dealt a Critical Hit RecentlyCannot Regenerate Mana if you haven't dealt a Critical Hit Recently
This Weapon's Critical Hit Chance is 100%Critical Hits do not deal extra Damage
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Life
(20-30)% increased Critical Hit Chance
+(5-8)% to Critical Hit Chance
+(4-6)% to Critical Hit Chance
(15-25)% increased Critical Hit Chance
+(5-8)% to Critical Hit ChanceBifurcates Critical Hits
Gain Tailwind on Critical Hit, no more than once per second
Take no Extra Damage from Critical Hits
100% increased Critical Hit Chance
+(5-8)% to Critical Hit Chance
(15-25)% increased Critical Hit Chance
(20-30)% increased Critical Hit Chance
+(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance
Always deals Critical Hits against Heavy Stunned Enemies
+(4-6)% to Critical Hit Chance
(100-200)% increased Critical Hit ChanceYour Critical Hits do not deal extra Damage
(20-30)% increased Critical Hit Chance
More Critical Hit Chance with Power Charge 24%
Cannot deal Critical Hits
(0-20)% more Critical Hit Chance
(0-20)% more Critical Hit Chance
(0-40)% more Critical Hit Chance
The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
(0-20)% more Critical Hit Chance
Kelari delivers swift Hits with massive Critical Hit potential.
While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds.Remnant spawn on Critical Hit interval 2s
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals.Arctic Petals on Critical Hit vs Rare or Unique 2Arctic Petals per Power of Critical Hit Kills 1You cannot gain Arctic Petals from this Skill's Critical Hits
(0-20)% more Critical Hit Chance
(0-20)% more Critical Hit Chance
The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.Attacks Gain 15% of Damage as Fire Damage for 5 seconds on Critically Hitting with Supported Skills
Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold Damage
Supported Skills Daze on Critically Hitting enemies with Physical damage.Supported Skills Daze on Critically Hitting enemies with Physical damage
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Skills cannot deal Critical Hits
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown.Supported Skills have 40% more chance to Critically Hit
Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.Attack Critical Hit Chance with Supported Skills BifurcatesMaximum Critical Hit chance with Supported Skills is 50%
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 10% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.Supported Skills gain 40% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically HitsSupported Skills gain 10% less Critical Damage Bonus each second, up to 50%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits
Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit.Supported Skills trigger Mana Flare on Critical Hit
Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance
Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do.Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.Supported Skills get 20% increased Critical Hit chance per 5 RageLose all Rage when you deal a Critical Hit with Supported Skills
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metres
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 20% less Critical Hit chance
The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset.
Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical Hit
Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds15% increased Critical Hit Chance
Allies in your Presence have 14% increased Critical Hit Chance25% increased Critical Hit Chance while Shapeshifted
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
+(2.11-2.7)% to Critical Hit Chance(60-69)% increased Critical Hit Chance for Spells(40-46)% increased Critical Hit Chance for Spells
+(3.11-3.8)% to Critical Hit Chance(70-79)% increased Critical Hit Chance for Spells(47-53)% increased Critical Hit Chance for Spells
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Attacks have +1% to Critical Hit Chance24% increased Critical Hit Chance for Spells
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
+15% to Thorns Critical Hit Chance
Gain 10 Rage when Critically Hit by an Enemy
10% increased Critical Hit Chance
+5% to Critical Hit ChanceMaim on Critical Hit
Aggravate Bleeding on targets you Critically Hit with Attacks20% increased Critical Hit Chance
+(1.51-2.1)% to Critical Hit Chance(50-59)% increased Critical Hit Chance for Spells(34-39)% increased Critical Hit Chance for Spells
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Attacks have +1% to Critical Hit Chance16% increased Critical Hit Chance for Spells
Breaks (400-500) Armour on Critical Hit
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Attacks have +1% to Critical Hit Chance28% increased Critical Hit Chance for Spells
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
200% increased Critical Hit Chance
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
30% increased Critical Hit Chance for Spells
(20-30)% increased Critical Hit Chance for Attacks
Attacks have +1% to Critical Hit Chance20% increased Critical Hit Chance for Spells
20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
25% increased Critical Hit Chance while Shapeshifted
+8% to Critical Hit Chance of Herald Skills
10% chance to Gain Arcane Surge when you deal a Critical Hit
Defend with 200% of Armour against Critical Hits
15% increased Attack Critical Hit Chance while Dual Wielding
Allies in your Presence have 25% increased Critical Hit Chance25% increased Critical Hit Chance
50% increased Critical Hit Chance
25% increased Critical Hit Chance with Traps
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Cannot be Critically Hit while Parrying
Hits have 25% reduced Critical Hit Chance against you25% increased Critical Hit Chance for Spells
25% increased Damage if you've dealt a Critical Hit in the past 8 seconds
25% increased Critical Hit Chance
15% increased Critical Hit Chance for Spells
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
25% increased Melee Critical Hit Chance
15% increased Damage if you've dealt a Critical Hit in the past 8 seconds15% increased Critical Hit Chance
Minions have 20% increased Critical Hit Chance
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments
40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
30% increased Critical Hit Chance against Blinded Enemies
25% increased Critical Hit Chance against Dazed Enemies
16% increased Cast Speed if you've dealt a Critical Hit Recently10% reduced Critical Hit Chance
15% increased Critical Hit Chance against enemies with Exposure
40% increased Critical Hit Chance against Enemies that are on Full Life
Enemies Blinded by you have 50% reduced Critical Hit Chance
40% increased Magnitude of Shock you inflict with Critical Hits15% increased Critical Hit Chance against Shocked Enemies
Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
20% increased Critical Hit Chance
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
50% increased Critical Hit Chance against Humanoids
50% increased Critical Hit Chance against Enemies that are on Full Life
15% increased Critical Hit Chance25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
30% increased Critical Hit Chance with Flails
30% increased Critical Hit Chance for Attacks
Minions have 40% increased Critical Hit Chance
15% increased Critical Hit Chance for Attacks20% more Stun Buildup with Critical Hits
25% increased Critical Hit Chance against Bleeding Enemies20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
Pinned Enemies cannot deal Critical Hits
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded
10% increased Critical Hit Chance
20% reduced Critical Hit Chance
Accuracy Rating is Doubled Never deal Critical Hits
10% increased Critical Hit Chance for Attacks
15% increased Critical Hit Chance for Spells15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
15% increased Critical Hit Chance with Daggers
35% increased Critical Hit Chance against Immobilised enemies
Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres
20% increased Critical Hit Chance while Shapeshifted
Attacks have +1% to Critical Hit Chance
16% increased Critical Hit Chance for Spells8% increased Cast Speed if you've dealt a Critical Hit Recently
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits20% increased Critical Hit Chance for Attacks
20% increased Critical Hit Chance against Marked Enemies
20% reduced Critical Hit Chance
20% increased Ballista Critical Hit Chance
20% increased Critical Hit Chance
30% increased Critical Hit Chance
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
Trigger Elemental Expression on Melee Critical Hit
15% chance to inflict Bleeding on Critical Hit
12% increased Critical Hit Chance
12% increased Critical Hit Chance
12% increased Critical Hit Chance
12% increased Critical Hit Chance
Chance to Hit with Attacks can exceed 100% Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
12% increased Critical Hit Chance for Spells
12% increased Critical Hit Chance for Spells
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Base Critical Hit Chance for Spells is 15%
Trigger Elemental Storm on Critical Hit with Spells
Enemy Critical Hit Chance against you is Unlucky
Never deal Critical Hits
You have increased Critical Hit Chance.#% increased Critical Hit Chance
#% increased Critical Hit Chance
#% increased Critical Hit Chance
Hits have #% increased Critical Hit Chance against you
#% to Critical Hit Chance
#% increased Critical Hit Chance
Hits have #% additional Critical Hit Chance against you
#% increased Critical Hit Chance
#% increased Critical Hit Chance
Hits have #% increased Critical Hit Chance against you
#% increased Critical Hit Chance
Hits have additional Critical Hit Chance based on Critical Weakness magnitude.Hits have #% additional Critical Hit Chance against you
#% increased Critical Hit Chance
You have increased Critical Hit Chance#% increased Critical Hit Chance
You always deal Critical HitsMonsters' Hits are always Critical Hits#% increased Critical Hit ChanceYou always deal Critical Hits.Always deals Critical Hits.
#% increased Critical Hit Chance
#% increased Critical Hit Chance
Final Strikes have 100% increased Critical Hit Chance. Strike skills skip to their Final Strike if they have one. Skills cannot gain Combo.
#% increased Critical Hit Chance
Never deal Critical Hits
Hits have #% increased Critical Hit Chance against you
#% increased Critical Hit Chance
#% increased Critical Hit Chance
Each Mine applies #% increased Critical Hit Chance to Hits against Enemies near it, up to a maximum of 500%
#% to Critical Hit Chance
#% increased Critical Hit Chance
You create Mana Remnants when you kill or Critically Hit enemies affected by Elemental Ailments. Walking over a Mana Remnant consumes it to restore your Mana.
#% increased Critical Hit Chance
#% increased Critical Hit Chance
Hits have #% increased Critical Hit Chance against you
Hits have #% increased Critical Hit Chance against you
#% increased Critical Hit Chance
Monsters' Hits are always Critical Hits
Monsters' Hits are always Critical HitsTake no Extra Damage from Critical Hits
#% increased Vaal Skill Critical Hit Chance
#% increased Critical Hit Chance
Monsters' Hits are always Critical Hits
#% increased Critical Hit Chance
#% increased Critical Hit Chance
#% increased Critical Hit Chance for Spells
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Critical Hit Chance |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance |
| T5 | 5 | (10-14)% increased Critical Hit Chance |
| T4 | 20 | (15-19)% increased Critical Hit Chance |
| T3 | 30 | (20-24)% increased Critical Hit Chance |
| T2 | 44 | (25-29)% increased Critical Hit Chance |
| T3 | 45 | (16-21)% increased Critical Hit Chance |
| T1 | 58 | (30-34)% increased Critical Hit Chance |
| T2 | 65 | (22-27)% increased Critical Hit Chance |
| T1 | 72 | (35-38)% increased Critical Hit Chance |
| T1 | 75 | (28-34)% increased Critical Hit Chance |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (6-16)% increased Critical Hit Chance for Attacks |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Attacks |
| T6 | 5 | (10-14)% increased Critical Hit Chance for Attacks |
| T5 | 20 | (15-19)% increased Critical Hit Chance for Attacks |
| T4 | 30 | (20-24)% increased Critical Hit Chance for Attacks |
| T3 | 44 | (25-29)% increased Critical Hit Chance for Attacks |
| T2 | 58 | (30-34)% increased Critical Hit Chance for Attacks |
| T1 | 72 | (35-38)% increased Critical Hit Chance for Attacks |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Critical Hit Chance for Spells |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Spells |
| T6 | 11 | (27-33)% increased Critical Hit Chance for Spells |
| T6 | 11 | (40-49)% increased Critical Hit Chance for Spells |
| T5 | 21 | (34-39)% increased Critical Hit Chance for Spells |
| T5 | 21 | (50-59)% increased Critical Hit Chance for Spells |
| T4 | 28 | (40-46)% increased Critical Hit Chance for Spells |
| T4 | 28 | (60-69)% increased Critical Hit Chance for Spells |
| T3 | 41 | (47-53)% increased Critical Hit Chance for Spells |
| T3 | 41 | (70-79)% increased Critical Hit Chance for Spells |
| T2 | 59 | (54-59)% increased Critical Hit Chance for Spells |
| T2 | 59 | (80-89)% increased Critical Hit Chance for Spells |
| T1 | 76 | (60-73)% increased Critical Hit Chance for Spells |
| T1 | 76 | (90-109)% increased Critical Hit Chance for Spells |
| Tier | Level | |
|---|---|---|
| T6 | 1 | +(1.01-1.5)% to Critical Hit Chance |
| T5 | 20 | +(1.51-2.1)% to Critical Hit Chance |
| T4 | 30 | +(2.11-2.7)% to Critical Hit Chance |
| T3 | 44 | +(3.11-3.8)% to Critical Hit Chance |
| T2 | 59 | +(3.81-4.4)% to Critical Hit Chance |
| T1 | 73 | +(4.41-5)% to Critical Hit Chance |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Minions have (10-20)% increased Critical Hit Chance |
| T1 | 1 | Notable Passive Skills in Radius also grant Minions have (5-10)% increased Critical Hit Chance |
| Tier | Level | |
|---|---|---|
| T6 | 11 | Allies in your Presence have (10-14)% increased Critical Hit Chance |
| T5 | 21 | Allies in your Presence have (15-19)% increased Critical Hit Chance |
| T4 | 28 | Allies in your Presence have (20-24)% increased Critical Hit Chance |
| T3 | 41 | Allies in your Presence have (25-29)% increased Critical Hit Chance |
| T2 | 59 | Allies in your Presence have (30-34)% increased Critical Hit Chance |
| T1 | 76 | Allies in your Presence have (35-38)% increased Critical Hit Chance |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectiles have (18-26)% increased Critical Hit Chance against Enemies further than 6m |
| T1 | 65 | Projectiles have (25-34)% increased Critical Hit Chance against Enemies further than 6m |
| Tier | Level | |
|---|---|---|
| T3 | 20 | +(1.51-2.1)% to Critical Hit Chance Lesser Essence of Seeking |
| T2 | 30 | +(2.11-2.7)% to Critical Hit Chance Essence of Seeking |
| T1 | 44 | +(3.11-3.8)% to Critical Hit Chance Greater Essence of Seeking |
| Tier | Level | |
|---|---|---|
| T3 | 21 | (34-39)% increased Critical Hit Chance for Spells Lesser Essence of Seeking |
| T3 | 21 | (50-59)% increased Critical Hit Chance for Spells Lesser Essence of Seeking |
| T2 | 28 | (40-46)% increased Critical Hit Chance for Spells Essence of Seeking |
| T2 | 28 | (60-69)% increased Critical Hit Chance for Spells Essence of Seeking |
| T1 | 41 | (47-53)% increased Critical Hit Chance for Spells Greater Essence of Seeking |
| T1 | 41 | (70-79)% increased Critical Hit Chance for Spells Greater Essence of Seeking |
| (6-16)% increased Critical Hit Chance for Attacks Liquid Despair |
| Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Attacks Ancient Liquid Despair |
| (5-15)% increased Critical Hit Chance for Spells Liquid Despair |
| Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Spells Ancient Liquid Despair |