0.5.5e
Sealed Skills are skills which gain Seals. Only skills you use yourself can be Sealed. When you use a Sealed Skill, its Seals are broken, and that use of the skill will gain some benefit based on how many Seals it had.
Passively gains Seals over time.Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given.Gains a Seal every 0.75 secondsMaximum 10 SealsRepeats per Seal broken 1%Maximum (0-4) Seals
Supports Spells you cast yourself, Sealing them over time.The Seals are broken when cast, increasing area of effect.Supported Skills have a maximum of 3 SealsSupported Spells gain a Seal every 200% of cast timeSupported Skills get 30% increased area of effect per Seal broken
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time.The Seals are broken when used, causing additional Projectiles to be fired.Supported Skills gain a Seal every 1 secondSupported Skills fire 1 additional Projectile per Seal brokenSupported Skills have a maximum of 6 Seals
Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo.Supported Skills have a maximum of 4 SealsSupported Skills gain a Seal every 2 times you BlockSupported Spells Echo 1 time per Seal broken
Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown.The Seals are broken when cast, each causing the Spell to Repeat.Supported Spells gain a Seal every 50% of cast timeSupported Skills have a maximum of 5 SealsSupported Skills Repeat 1 time per Seal broken
Sealed Skills have 25% increased Seal gain frequency