0.5.5e
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
(20-30)% increased Projectile Speed with this Weapon
(25-35)% increased Projectile Speed with this Weapon(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
50% reduced Projectile Range
Projectiles have (40-50)% chance for an additional Projectile when ForkingProjectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (40-50)% chance for an additional Projectile when ForkingProjectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (40-50)% chance for an additional Projectile when ForkingProjectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (40-50)% chance for an additional Projectile when ForkingProjectiles have (10-16)% chance to Chain an additional time from terrain
Projectiles have (40-50)% chance for an additional Projectile when ForkingProjectiles have (10-16)% chance to Chain an additional time from terrain
-10 Physical damage taken from Projectile Attacks
(20-30)% increased Projectile Speed
100% increased Block chance against Projectiles
Spells fire Projectiles in a circle
(20-30)% increased Projectile SpeedProjectiles Split towards +2 targets
33% chance to avoid Projectiles
Cannot use Projectile Attacks
Attack, Ammunition, Projectile, Physical
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times.
Attack, Projectile, Repeatable
Spell, Projectile, Chaos, Repeatable(0-40)% increased Projectile Speed
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Spell, Projectile, Chaos, RepeatableSimultaneously fires a Physical Projectile and a Chaos Projectile at the target.These projectiles Chain through any number of Cursed targets.Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towardsProjectiles Split towards 2 targetsProjectiles Split towards +(0-2) targets
Attack, Ammunition, Projectile
Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Attack, AoE, Projectile, Lightning, Duration, Repeatable
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Spell, AoE, Projectile, Fire, Duration, Repeatable
Attack, AoE, Projectile, Trigger, ColdNumber of Projectiles cannot be modifiedFires 7 Projectiles80% more Projectile Speed
Spell, Projectile, Chaos, Duration, RepeatableFire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Attack, AoE, Ammunition, Projectile, Fire, Detonator
Attack, AoE, Projectile, Fire, Duration, Detonator, RepeatableNumber of Projectiles cannot be modified
Spell, Projectile, ColdFire a single Eye Projectile which does not Hit enemies.The Eye constantly releases damaging shard Projectiles in a spiral as it flies.(0-30)% increased Projectile Speed
Attack, AoE, Melee, Slam, Projectile, LightningConsumes your Power Charges to fire Lightning Projectiles forwards from the impact.Projectiles per Power Charge Consumed 3
Spell, AoE, Projectile, Fire, Repeatable+(0-10)% chance to fire 2 additional Projectiles+(0-10)% chance to fire 8 additional Projectiles in a circleNumber of Projectiles cannot be modifiedFires 12 Projectiles
Spell, AoE, Projectile, Fire, RepeatableLaunch a fiery Projectile towards a target.The Projectile explodes on impact, damaging foes in a small area.
Any Projectiles fired through the wall by you and Allies deal added Fire damage.Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Attack, AoE, Ammunition, Projectile, Payoff, Merging
Attack, AoE, Projectile, Cold, RepeatableUsing the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given.Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
Spell, Projectile, Cold, RepeatableLaunch icy Projectiles in a sweeping arc.Multiple Projectiles can hit the same enemy.Fires 5 ProjectilesFires +(0-1) Projectiles
Spell, AoE, Projectile, Cold, Payoff, RepeatableConjures a number of icy Projectiles that launch towards the target.Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground.Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Fires 3 Projectiles+(0-10)% chance to fire 2 additional ProjectilesProjectiles from Supported Skills are fired in random directionsNumber of Projectiles cannot be modifiedFires 2 Projectiles
Attack, Ammunition, Projectile, Lightning, Chaining, Merging
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Ammunition, Projectile, Cold, Duration
Attack, AoE, Projectile, Cold, Duration, RepeatableConsumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Projectiles cannot SplitProjectiles cannot ForkNumber of Projectiles cannot be modified
Attack, AoE, Ammunition, Projectile, Sustained, Cold
Attack, Ammunition, Projectile, Physical, Duration, Payoff
Spell, AoE, Projectile, Lightning, Duration, Repeatable
Attack, AoE, Projectile, Trigger, ColdMultiple Projectiles can hit the same targetFires 3 Projectiles60% more Projectile Speed
Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Attack, Projectile, Cold, RepeatableFires (8-11) Projectiles
Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, DurationReady your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit.Fires 5 Projectiles50% more Projectile Speed
Attack, AoE, Ammunition, Projectile, Fire, Merging
Attack, AoE, Projectile, Lightning, Chaining, Repeatable
Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Attack, AoE, Projectile, Lightning, RepeatableWhen it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it.Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt ProjectilesProjectiles cannot ForkProjectiles can Split from hitting terrainFires +(0-2) ProjectilesFires 5 ProjectilesProjectiles cannot Split
Can also be used on Ball Lightning Projectiles.
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror.Copied Projectiles may be copied again when colliding with other mirrors.
Attack, AoE, Projectile, FireThe Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.While Dual Wielding, fires twice as many Projectiles with 15% less attack speedFires +(0-2) ProjectilesNumber of Projectiles cannot be modifiedFires 8 Projectiles
Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, ChannellingShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land.Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Fires 3 ProjectilesChannelling ends after one group of Projectiles
Attack, AoE, Ammunition, Projectile, Cold, Merging
Attack, AoE, Projectile, Fire, Duration, Repeatable
Attack, AoE, Ammunition, Projectile, Lightning, ChannellingAdditional Projectiles are fired in a spread, unlike other Crossbow Skills.
Spell, AoE, Projectile, Fire, RepeatableLaunch a fiery Projectile towards a target.
Attack, AoE, Projectile, Chaos, Duration, Repeatable
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.Additional Projectiles granted 2Increased Projectile speed granted 30%Empowered Skills have (0-30)% increased Projectile speed
Attack, AoE, Projectile, SustainedModifiers to Projectile speed apply to arrow landing frequency
For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Attack, Ammunition, Projectile, Fire
Attack, AoE, Ammunition, Projectile, Cold, Conditional
Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Fires 20 Projectiles
Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Attack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableProjectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, RepeatableFires 3 Projectiles
Attack, AoE, Ammunition, Projectile, Sustained
Fires +(0-2) Projectiles
Attack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, TravelHurl your Shield as a Projectile which Returns to you at the end of its flight.Projectiles Return to youReturning Projectiles Pierce all TargetsModifiers to number of Projectiles instead apply to number of targets PiercedProjectiles cannot ForkProjectiles cannot Split
Spell, Projectile, Lightning, Duration, RepeatableLaunch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Fires 4 ProjectilesProjectile duration is 2 seconds(0-30)% increased Projectile SpeedFires +(0-4) ProjectilesFires Projectiles in a circleFires (12-16) Projectiles
Spell, Projectile, Trigger, Lightning, Cold, Duration, RepeatableLaunch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Fires 4 ProjectilesProjectile duration is 2 seconds(0-30)% increased Projectile SpeedFires Projectiles in a circleFires (12-16) Projectiles
Attack, AoE, Projectile, Sustained, Fire, ConditionalModifiers to number of Projectiles fired do not apply to this skill.
Attack, AoE, Projectile, Repeatable
Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, WindHeavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration.
Attack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableFires +(0-2) Projectiles
Attack, AoE, Ammunition, Projectile, Lightning, Duration
Attack, AoE, Projectile, Lightning, Duration, RepeatableFires +(0-2) Projectiles
Attack, AoE, Projectile, Physical, Duration, Repeatable, WindArrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles.Copied Projectiles cannot be copied again, even by further Tornados.Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned.Projectile Hits attach a Pustule
Attack, AoE, Projectile, Chaos, Repeatable, Plant
Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Spell, AoE, Projectile, Sustained, Fire, Duration, ChannellingUplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles.While the volcano persists, Slamming it will cause another Projectile spray.Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Fires Projectiles every 0.5 secondsFires (3-5) Projectiles
Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Attack, AoE, Projectile, Duration, Repeatable, Wind
Support, Attack, ProjectileSupported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Support, Attack, ProjectileSupported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Support, Attack, ProjectileAttacks from Supported Skills which match the indicated direction fire additional Projectiles.Supported Skills fire 4 additional Projectiles when Attacking in indicated direction
Support, Ammunition, Projectile
Support, Ammunition, Projectile
Support, Ammunition, Projectile
Support, Lineage, Ammunition, Projectile
Support, Ammunition, Projectile
Support, Lineage, Projectile, Lightning, ColdSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.Projectiles from Supported Skills Return to youReturning Projectiles from Supported Skills Pierce all targets
Support, Ammunition, Projectile
Support, Ammunition, Projectile
Support, Ammunition, Projectile
Support, Projectile, Trigger, Lightning, DurationWhen generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support, Projectile, Trigger, Lightning, DurationWhen generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support, ProjectileSupports Skills which fire Projectiles that are not ground targeted.Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at randomProjectiles from Supported Skills deal 15% less Damage
Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills have between 40% less and 50% more Projectile Speed
Support, ProjectileSupports Projectile skills, making them fire extra Projectiles.Supported Skills fire 2 additional Projectiles
Support, ProjectileSupports Projectile skills, making them fire extra Projectiles.Supported Skills fire 2 additional Projectiles
Support, Ammunition, Projectile
Support, ProjectileSupports Projectile Skills, making them fire Projectiles in a circle.Does not Support Skills which rain down Projectiles from above.Supported Skills fire Projectiles in a circle
Support, ProjectileSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown.Does not Support Skills which rain down Projectiles from above.Supported Skills fire Projectiles in a circleSupported Skills fire 6 additional Projectiles
Support, ProjectileSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all TargetsProjectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
Support, ProjectileSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile Speed
Support, ProjectileSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Supported Skills have 40% more Projectile SpeedProjectiles from Supported Skills have 40% chance to Pierce an Enemy
Support, ProjectileSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported SkillsSupported Skills have 40% more Projectile Speed
Support, ProjectileSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 25% less Projectile Speed
Support, ProjectileSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 30% less Projectile Speed
Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight secondsSupported Skills deal no Projectile damage
Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight secondsSupported Skills deal no Projectile damage
Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two secondsSupported Skills deal no Projectile damage
Support, Lineage, Ammunition, Projectile
Support, ProjectileSupports Skills which create Projectiles.Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 seconds
Support, ProjectileSupports Skills which create Projectiles.Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 seconds
Support, ProjectileSupports Skills which create Projectiles.Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 2 seconds
Support, ProjectileSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrain
Support, ProjectileSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrain
Support, ProjectileSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrainProjectiles from Supported Skills Pierce all Targets
Support, Attack, Projectile, Trigger, PayoffSupports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward.The Projectiles cannot Hit the enemy from which they originated.
Support, Attack, ProjectileSupports Attack Skills you use yourself which fire Projectiles, Sealing them over time.The Seals are broken when used, causing additional Projectiles to be fired.Projectiles from Supported Skills are fired in random directions.Projectiles from Supported Skills are fired in random directionsSupported Skills fire 1 additional Projectile per Seal broken
Support, Lineage, Spell, ProjectileSupports Projectile Spells.Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle per Wildshard All Wildshards are lost when Supported Skills fire Projectiles in a circle
Support, Attack, ProjectileSupports Bow or Spear Projectile Attacks you use yourself.Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire.Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created.Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral ProjectileSupported Skills deal 20% more Damage when fired from Spectral ProjectilesSupported Skills deal 60% less Damage when not fired from Spectral ProjectilesSpectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 secondsMaximum 5 Spectral Projectiles
Support, Projectile, Lightning, ChainingSupports Projectile Skills and Skills which can Chain.
Support, Ammunition, Projectile
Support, Lineage, Spell, ProjectileSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills
Support, Spell, ProjectileSupports Projectile Spells.Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
Support, Spell, ProjectileSupports Projectile Spells.Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circle
30% increased Projectile Speed
50% reduced Projectile Range
Grenade Skills Fire an additional Projectile
Grenade Skills Fire an additional Projectile
Cannot use Projectile Attacks
Projectiles have 20% chance to Chain an additional time from terrain
20% increased Projectile Speed
(11-15)% increased Projectile Attack Damage
(25-35)% increased Projectile Speed with this Weapon
(16-20)% increased Projectile Attack Damage
(21-25)% increased Projectile Attack Damage
20% increased Projectile Damage
10% reduced Damage taken from Projectile Hits
100% increased Block chance against Projectiles
50% reduced Projectile Range
(26-30)% increased Projectile Attack Damage
Projectiles have 50% chance for an additional Projectile when Forking
(25-35)% increased Projectile Speed with this Weapon
(30-50)% chance for Spell Skills to fire 2 additional Projectiles
Grenade Skills Fire an additional Projectile
(25-35)% increased Projectile Speed with this Weapon
25% chance for Spell Skills to fire 2 additional Projectiles
(25-35)% increased Projectile Speed with this Weapon
25% increased chance to inflict Ailments with Projectiles
20% increased Projectile Damage
15% increased Projectile Speed
15% increased Projectile Damage
50% chance for Projectiles to Pierce Enemies within 3m distance of you
Grenade Skills Fire an additional Projectile
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
Projectiles deal 25% increased Damage with Hits against Enemies further than 6mProjectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Increases and Reductions to Projectile Speed also apply to Damage with Bows
40% increased Projectile Damage with Spears while there are no Enemies within 3m
Projectiles have 20% increased Critical Hit Chance against Enemies further than 6mProjectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
40% increased Projectile Stun Buildup40% increased Projectile Damage
8% increased Projectile Speed
15% increased Projectile Speed15% increased Projectile Damage
+24% Surpassing chance to fire an additional Projectile
Projectiles Pierce enemies with Fully Broken Armour
8% increased Projectile Speed
12% chance for Spell Skills to fire 2 additional Projectiles
15% increased Projectile Damage
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
10% reduced Projectile Speed20% increased Projectile Damage
20% increased Projectile Damage20% increased chance to inflict Ailments with Projectiles
Projectiles have 75% chance for an additional Projectile when Forking
Projectiles deal 25% increased Damage with Hits against Enemies within 2mProjectiles have 40% increased Critical Damage Bonus against Enemies within 2m
15% increased Projectile Speed
Projectiles have 15% chance to Chain an additional time from terrain
10% reduced Projectile Speed for Spell Skills
15% increased Projectile Speed for Spell Skills
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
12% increased Projectile Damage
10% increased Projectile Speed
Projectile Damage builds Pin
Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground
You have increased Action Speed and Projectile Speed#% increased Projectile Speed
#% increased Projectile Attack Damage
Fire a Projectile which deals Damage of each Element Damage when you take Elemental Damage.
Grenade Skills Fire an additional Projectile
#% increased Projectile Speed
Your Bow and Spear Projectile Attacks are Empowered to create Ice Fragments.
You emit Lightning Projectiles when hit.
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.#% chance to avoid Projectiles
Supported Skills fire Projectiles in a circle
Fire a Projectile which deals Physical Damage when you take Physical Damage.
Chain, Additional Projectiles, Projectile Speed#% increased Projectile Speed
Your Projectile Attacks spend Runic Ward to conjure blades.
#% increased Projectile Speed
You gain four additional projectiles, and you fire your projectiles in a nova. You have increased area of effect.Supported Skills fire Projectiles in a circle
You will trigger spells when you fire wand projectiles.
Fires # Projectile
Your Quarterstaff Attacks fire Projectiles
You have additional chance to Block Projectile Attack Damage.#% chance to Block Projectile Attack Damage
This Soul type grants 15% increased Projectile Speed per Soul.#% increased Projectile Speed
Vaal Venom Gyre is creating caught projectiles.
Your Winter Orb has built up stages, letting you pelt nearby enemies with projectiles faster.#% increased Projectile Frequency per Stage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| T1 | 1 | (2-3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Projectile Damage |
| T1 | 1 | (5-15)% increased Projectile Damage |
| T3 | 45 | (11-20)% increased Projectile Damage |
| T2 | 65 | (21-30)% increased Projectile Damage |
| T1 | 75 | (31-40)% increased Projectile Damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
| T1 | 1 | (2-3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (4-8)% increased Projectile Speed |
| T1 | 1 | Notable Passive Skills in Radius also grant (2-3)% increased Projectile Speed |
| T5 | 14 | (10-17)% increased Projectile Speed |
| T4 | 27 | (18-25)% increased Projectile Speed |
| T3 | 41 | (26-33)% increased Projectile Speed |
| T3 | 45 | (11-20)% increased Projectile Speed |
| T2 | 55 | (34-41)% increased Projectile Speed |
| T2 | 65 | (21-30)% increased Projectile Speed |
| T1 | 75 | (31-40)% increased Projectile Speed |
| T1 | 82 | (42-46)% increased Projectile Speed |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectiles deal (20-30)% increased Damage with Hits against Enemies further than 6m |
| T1 | 65 | Projectiles deal (60-79)% increased Damage with Hits against Enemies further than 6m |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectiles deal (20-30)% increased Damage with Hits against Enemies within 2m |
| T1 | 65 | Projectiles deal (85-109)% increased Damage with Hits against Enemies within 2m |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Notable Passive Skills in Radius also grant Projectiles have (5-7)% chance for an additional Projectile when Forking |
| T1 | 1 | Projectiles have (10-15)% chance for an additional Projectile when Forking |
| T2 | 45 | Projectiles have (25-50)% chance for an additional Projectile when Forking |
| T1 | 75 | Projectiles have (51-100)% chance for an additional Projectile when Forking |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Notable Passive Skills in Radius also grant Projectiles have (1-2)% chance to Chain an additional time from terrain |
| T1 | 1 | Projectiles have (3-5)% chance to Chain an additional time from terrain |
| T2 | 45 | Projectiles have (10-19)% chance to Chain an additional time from terrain |
| T1 | 75 | Projectiles have (20-32)% chance to Chain an additional time from terrain |
| Tier | Level | |
|---|---|---|
| T1 | 5 | +1 to Level of all Projectile Skills |
| T2 | 41 | +2 to Level of all Projectile Skills |
| T2 | 45 | +1 to Level of all Projectile Skills |
| T1 | 65 | +2 to Level of all Projectile Skills |
| T1 | 75 | +3 to Level of all Projectile Skills |
| Tier | Level | |
|---|---|---|
| T4 | 18 | +1 to Level of all Projectile Skills |
| T4 | 18 | +2 to Level of all Projectile Skills |
| T3 | 36 | +2 to Level of all Projectile Skills |
| T3 | 36 | +3 to Level of all Projectile Skills |
| T2 | 55 | +3 to Level of all Projectile Skills |
| T2 | 55 | +4 to Level of all Projectile Skills |
| T1 | 81 | +4 to Level of all Projectile Skills |
| T1 | 81 | +5 to Level of all Projectile Skills |
| Tier | Level | |
|---|---|---|
| T3 | 45 | +(23-36)% Surpassing chance to fire an additional Projectile |
| T2 | 65 | +(37-50)% Surpassing chance to fire an additional Projectile |
| T1 | 75 | +(51-66)% Surpassing chance to fire an additional Projectile |
| Tier | Level | |
|---|---|---|
| T2 | 72 | Grenade Skills Fire an additional Projectile |
| T1 | 81 | Grenade Skills Fire 2 additional Projectiles |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (10-16)% chance for Spell Skills to fire 2 additional Projectiles |
| T1 | 65 | (25-35)% chance for Spell Skills to fire 2 additional Projectiles |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectile Attacks have a (10-18)% chance to fire two additional Projectiles while moving |
| T1 | 65 | Projectile Attacks have a (8-12)% chance to fire two additional Projectiles while moving |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectiles have (18-26)% increased Critical Damage Bonus against Enemies within 2m |
| T1 | 65 | Projectiles have (27-38)% increased Critical Damage Bonus against Enemies within 2m |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Projectiles have (18-26)% increased Critical Hit Chance against Enemies further than 6m |
| T1 | 65 | Projectiles have (25-34)% increased Critical Hit Chance against Enemies further than 6m |