0.5.5e
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
+3 to Level of all Spell Skills
100% chance to Poison on Hit with Spell Damage
+(3-5) to Level of all Corrupted Spell Skill GemsSpells which cost Life Gain (80-120)% of Damage as Extra Physical Damage
Increases and Reductions to Spell damage also apply to Attacks
(80-100)% increased Spell Damage
(20-40)% increased Spell Damage
Sacrifice (5-15)% of maximum Life to gain that much Energy Shield when you Cast a Spell
100% increased Spell Damage
(80-120)% increased Spell DamageTrigger Ember Fusillade Skill on casting a Spell
(80-120)% increased Spell Damage
(40-50)% increased Spell DamageCritical Hits with Spells apply (1-3) Stacks of Critical Weakness
(80-100)% increased Spell Damage(30-50)% increased Critical Hit Chance for Spells
When a Party Member in your Presence Casts a Spell, you
Spell Skills have (9-18)% increased Area of EffectTriggered Spells deal (25-40)% increased Spell Damage
Spell Skills have (9-18)% increased Area of EffectTriggered Spells deal (25-40)% increased Spell Damage
Spell Skills have (9-18)% increased Area of EffectTriggered Spells deal (25-40)% increased Spell Damage
Spell Skills have (9-18)% increased Area of EffectTriggered Spells deal (25-40)% increased Spell Damage
Spell Skills have (9-18)% increased Area of EffectTriggered Spells deal (25-40)% increased Spell Damage
(4-8)% increased Critical Hit Chance for Spells(6-12)% increased Critical Spell Damage Bonus
(71-113)% increased Spell DamageSpell Hits Gain (23-31)% of Damage as Extra Chaos Damage per Curse on targetSpell Hits Gain (23-31)% of Damage as Extra Physical Damage per Curse on target
(15-30)% chance for Spell Damage with Critical Hits to be Lucky(0-60)% chance for Spell Damage with Critical Hits to be LuckyProjectiles from Spells ForkProjectiles from Spells Chain +1 timesProjectiles from Spells cannot Pierce
(20-40)% increased Critical Hit Chance for Spells
Parried enemies take more Spell Damage instead of more Attack Damage
Non-Channelling Spells cost an additional 6% of your maximum LifeNon-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum LifeNon-Channelling Spells deal 6% increased Damage per 100 maximum Life
(80-100)% increased Spell Damage25% of Spell Mana Cost Converted to Life Cost
(60-100)% increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently(15-30)% chance for Spell Damage with Critical Hits to be Lucky
(80-120)% increased Spell DamageSpells fire 4 additional ProjectilesSpells fire Projectiles in a circle
(20-30)% increased Spell DamageLeft ring slot: Projectiles from Spells cannot ChainLeft ring slot: Projectiles from Spells ForkRight ring slot: Projectiles from Spells Chain +1 timesRight ring slot: Projectiles from Spells cannot ForkProjectiles from Spells cannot Pierce
(80-120)% increased Spell Damage
10% of Spell Damage Leeched as Life
(148-178)% increased Spell Damage with Spells that cost Life(25-35)% of Spell Mana Cost Converted to Life Cost(4-5)% increased Spell Damage per 100 maximum Mana(4-5)% increased Spell Damage per 100 Maximum Life(25-35)% chance for Spell Skills to fire 2 additional Projectiles(100-160)% increased Spell Physical Damage
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
+(5-7) to Level of all Cold Spell Skills2% increased Spell Damage per 10 Intelligence
(60-100)% increased Spell DamageSpells have a 25% chance to inflict Withered for 4 seconds on Hit
(8-12)% increased Spell Damage per 10 Spirit
Spell, TriggerConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you.Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge.Spells cast by Apparition deal 60% less Damage
Spell, Minion, AoE, Physical, Repeatable
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set.Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell.Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.25% more Visage frequency per Spell Visages could castEmpowered Spell Damage 30% more
Spell
Buff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Spell, Projectile, Lightning, Chaining, Repeatable
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells cost an additional 6.7% of your maximum ManaNon-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you haveNon-Channelling Spells Gain (0-1)% of Damage as extra Lightning damage for each 100 maximum Mana you haveNon-Channelling Spells cost an additional (0-2)% of your maximum Mana
Buff, Spell, Persistent, Sustained, Cold, StagedWhile the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Socketed Spells deal (0-20)% increased Damage when triggered
Spell, AoE, Cold, RepeatableModifiers to Spell Damage apply to Debuff's Damage over Time
Buff, Spell, Persistent, TravelWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Spell, AoE, Physical, Duration, Repeatable
Spell, AoE, Projectile, Physical, ChannellingImpale on Spell Hit
Buff, Spell, Persistent, AoE, Sustained, Physical, Duration, PlantCasting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Modifiers to Thorns damage apply to this Skill's Spell damage
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy.Cannot socket Spells which create Minions.Triggers all Socketed Spells and loses all Energy on reaching maximum EnergySocketed Spells deal (0-20)% increased Damage when triggered
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Spell, Projectile, Chaos, Repeatable
Spell, Projectile, Chaos, Repeatable
Spell, AoE, Cold, Repeatable
Spell, AoE, Lightning, Duration, Curse, Repeatable
Spell, Buff, Persistent, Duration
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Totem, Spell, AoE, Projectile, Chaos, Duration
Shapeshift into a demon, vastly boosting the power of your Spells.Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.More Spell damage granted per Demonflame 3%
Activate to summon a Reviving Demon Magus which casts socketed Spells in order.
Spell, AoE, Physical, Fire, Detonator, Repeatable
Spell, AoE, Physical, Repeatable
Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Socketed Spells deal (0-20)% increased Damage when triggered
Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Spell, AoE, Projectile, Fire, Duration, RepeatableRecasting this spell resets the duration for all active Embers.
Spell, AoE, Projectile, Trigger, Fire, Duration, RepeatableRecasting this spell resets the duration for all active Embers.
Spell, AoE, Lightning, Duration, Nova, Repeatable
Spell, AoE, Duration, Curse, Repeatable
Spell, Projectile, Chaos, Duration, RepeatableModifiers to Spell Damage apply to Debuff's Damage over Time
Spell, Minion
Buff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Spell, Physical, Duration, Chaining, Repeatable
Spell, Projectile, Cold
Spell, Buff, AoE, Nova, Repeatable
Spell, AoE, Projectile, Fire, Repeatable
Spell, AoE, Projectile, Fire, Repeatable
Spell, AoE, Fire, Duration, Repeatable
Spell, AoE, Fire, Channelling, Nova, Staged
Spell, AoE, Fire, Duration, Curse, Repeatable
Spell, Projectile, Cold, Repeatable
Spell, AoE, Projectile, Cold, Payoff, Repeatable
Spell, AoE, Projectile, Cold, Repeatable
Spell, AoE, Cold, Fire, Nova, Repeatable
Buff, Spell, Minion, Persistent, Remnant
Spell, Buff, Persistent, Aura, Cold
Spell, AoE, Chaos, Payoff, Repeatable
Spell, Buff, AoE, Cold, StormDNT-UNUSED Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it.Empowered Spell damage Gained as Cold 40%
Spell, AoE, Physical, Chaos, Duration, Repeatable
Spell, AoE, Projectile, Lightning, Duration, RepeatableRecasting this spell resets the duration for all active Wellsprites.
Spell, AoE, Physical, Duration, Repeatable
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Spell, AoE, Cold, Duration, Curse, Repeatable
Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Spell, AoE, Sustained, Fire, Duration, Channelling
Spell, AoE, Duration, Repeatable
Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration.
Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward.More Spell damage granted 10%More Spell damage granted (0-10)%
Spell, AoE, Lightning, Repeatable
Spell, AoE, Trigger, Lightning, Repeatable
Spell, AoE, Lightning, Duration, Remnant, Repeatable
Spell
Spell, Channelling
Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror.
Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, RepeatableFires a bolt every 4 seconds, and when you cast a Spell near the Orb
Spell, AoE, Projectile, Fire, Repeatable
Spell, Physical
Spell, AoE, Chaos, Duration, RepeatableModifiers to Spell Damage apply to Debuff's Damage over Time
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands.Fire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hitMaximum 2 Spirits summoned per Spell cast
Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Socketed Spells deal (0-20)% increased Damage when triggered
Buff, Spell, Duration, Repeatable
Spell, Channelling
Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
The embers explode on impact, dealing Spell damage.
Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
Spell, Buff, Persistent
Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable
Spell, Buff, Persistent, Lightning, Cold, Fire
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains.Buff grants you 56% increased Spell damageBuff grants you (0-20)% increased Spell damage
Spell, Projectile, Chaos, Duration, RepeatableModifiers to Spell Damage apply to Debuff's Damage over Time
Spell, Projectile, Lightning, Duration, Repeatable
Spell, Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Totem, Spell, Duration, Conditional, MetaConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells.Spell has 25% less Cast Speed
While active, gains Energy when you cast Spells.Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Energy gained per 0.1 seconds of Spell base cast time 2
Spell, AoE, Duration, Curse, Repeatable
Spell, Buff, PersistentCast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.This Spell's Cast Speed cannot be modified
Spell
Spell, Buff, DurationTap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast.The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
Spell, Buff, DurationAugment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times.Empowered Spell Repeats 2 times
Spell, Buff, DurationAugment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times.Empowered Spell Repeats 2 times
Spell, AoE, Fire, Repeatable
Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Spell, AoE, Physical, Duration, Curse, Repeatable
Spell, Minion, Duration, RepeatableThese Minions target nearby enemies with damaging Cold Spells.Minions disperse after casting 6 Spells+(0-2) Spell casts before dispersing
Spell, AoE, Chaos, Duration, Channelling
Support, Lineage, Spell, FireSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Support, Spell, DurationSupports Spells you cast yourself, tracking the mana you spend to cast them.
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
Support, Lineage, Spell, AoE, TriggerDNT-UNUSED Supports Spells you use yourself which Hit enemies.On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Support, Spell, ChaosSupports Spells that deal non-Ailment Chaos damage over time.
Support, SpellSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more Damage
Support, SpellSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage
Support, Spell, Projectile, Trigger, Lightning, Chaining
Support, SpellSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Support, Spell, ChaosSupports Spell Skills which cause Damaging Hits.Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange.
Support, Spell, DurationSupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Support, Spell, TriggerSupports Spell skills, causing them to reduce the cast time of other skills when used.
Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings Spells deal 50% less damage when affecting areas around Offerings this way
Support, Spell, AoE, Trigger, FireSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is active
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 40% increased Spell Damage while on full Energy Shield while a Supported Skill is active
Support, Spell
Support, Spell, DurationHeavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Support, Spell, DurationHeavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Support, SpellSupports Spells, causing them to cast faster.
Support, SpellSupports Spells, causing them to cast faster.
Support, SpellSupports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.Supported Skills have 10% increased Cast Speed for each different Spell you've Cast in the last eight seconds
Support, Lineage, Spell, ProjectileSupports Projectile Spells.Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.Gain 1 Wildshard on casting Supported Spells
Support, Spell
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
Support, Spell, AoESupports Cascadable Spells you use yourself.Supported Spells Echo.Supported Spells Echo 1 timeEchoes from Supported Spells have 40% increased Area of Effect
Support, Lineage, Spell, AoE, Trigger, DurationSupports non-instant Spells you cast yourself.Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.Supported Spells Trigger Fragment SelfSupported Spells deal 50% less Damage when cast by Fractured Mimics
Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed
Support, Lineage, Spell, ProjectileSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Support, Spell, ProjectileSupports Projectile Spells.Supported Spells have a chance to fire many additional Projectiles in a circle.
Support, Spell, ProjectileSupports Projectile Spells.Supported Spells have a chance to fire many additional Projectiles in a circle.
Support, Lineage, Spell, AoESupports Cascadable Spells you cast yourself.Supported Spells Echo thrice, but are given a Cooldown.Supported Spells Echo 3 timesEchoes from Supported Spells have 40% increased Area of Effect
Support, SpellSupports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown.The Seals are broken when cast, each causing the Spell to Repeat.Supported Spells gain a Seal every 50% of cast time
(21-25)% increased Spell Damage
25% of Spell Mana Cost Converted to Life Cost
(26-30)% increased Spell Damage
+1 to Level of all Spell Skills
(16-20)% increased Spell Damage
(60-69)% increased Critical Hit Chance for Spells(40-46)% increased Critical Hit Chance for Spells
(109-128)% increased Spell Damage(55-64)% increased Spell Damage
(11-15)% increased Spell Damage
(70-79)% increased Critical Hit Chance for Spells(47-53)% increased Critical Hit Chance for Spells
(149-188)% increased Spell Damage(75-89)% increased Spell Damage
30% increased Spell DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Invocated Spells have 25% chance to consume half as much Energy
24% increased Critical Hit Chance for Spells
+1 to Level of all Spell Skills
25% increased Spell DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Triggered Spells deal 20% increased Spell Damage
+2 to Level of all Spell SkillsLeeches 1% of maximum Life when you Cast a Spell
(50-59)% increased Critical Hit Chance for Spells(34-39)% increased Critical Hit Chance for Spells
(69-88)% increased Spell Damage(35-44)% increased Spell Damage
20% increased Spell DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
16% increased Critical Hit Chance for Spells
Spell Skills have (10-15)% increased Area of Effect
+5 to Level of all Spell Skills+3 to Level of all Spell Skills
35% increased Spell DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
28% increased Critical Hit Chance for Spells
50% increased Spell Damage while your Companion is in your Presence
(30-50)% chance for Spell Skills to fire 2 additional Projectiles
30% increased Critical Hit Chance for Spells
25% chance for Spell Skills to fire 2 additional ProjectilesEvery Rage also grants 1% increased Spell Damage
20% increased Critical Hit Chance for Spells
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
3% increased Spell Damage per 100 maximum Mana
30% increased Spell Damage while you have Arcane Surge
Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
25% of Spell Mana Cost Converted to Life Cost
Physical Spell Critical Hits build Pin
When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
6% increased Cast Speed for each different Spell you've Cast in the last eight seconds15% reduced Spell Damage
25% increased Critical Hit Chance for Spells
15% increased Critical Hit Chance for Spells
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt20% increased Magnitude of Impales inflicted with Spells
Invocation Spells have 50% increased Critical Damage Bonus
25% increased Spell Damage while on Full Energy Shield
Echoed Spells have 25% increased Area of Effect
4% increased Cast Speed for each different Spell you've Cast in the last eight seconds
12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
35% increased Spell Damage if you have consumed an Elemental Infusion Recently
40% increased Spell Damage if one of your Minions has died Recently
12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
Invocated Spells have 40% chance to consume half as much Energy
Triggered Spells deal 40% increased Spell Damage
The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
20% increased Spell Damage
Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
Every Rage also grants 2% increased Spell Damage
30% increased Spell Damage
Invocated Spells have 30% increased Critical Hit Chance
12% chance for Spell Skills to fire 2 additional Projectiles
20% increased Spell Damage
20% increased Spell Area Damage
Spell Skills have 15% increased Area of Effect
6% increased Cast Speed per Spell Echoed Recently, up to 30%
Spells Gain 5% of Damage as extra Chaos Damage
Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy
Spell Skills have 25% increased Area of Effect10% reduced Spell Area Damage
Spell Skills have 10% reduced Area of Effect35% increased Spell Area Damage
40% increased Spell Damage with Spells that cost Life
15% increased Critical Hit Chance for Spells
32% increased Spell Damage while wielding a Melee Weapon
16% increased Critical Hit Chance for Spells
Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
15% increased Spell Damage10% reduced Projectile Speed for Spell Skills
20% increased Spell Damage15% increased Projectile Speed for Spell Skills
15% chance to Hinder Enemies on Hit with Spells
Storm and Plant Spells: • deal 50% more damage • cost 50% less • have 75% less duration
Every 2 Rage also grants 1% more Spell damage
Repeatable Spells have 20% chance to RepeatCascadable Spells have 20% chance to Echo
Spells consume a Power Charge if able to deal 40% more Damage
Gain Elemental Archon when you cast a Spell while on High Infernal Flame
12% increased Critical Hit Chance for Spells
12% increased Critical Hit Chance for Spells
12% increased Spell Damage
12% increased Spell Damage
Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Base Critical Hit Chance for Spells is 15%
Trigger Elemental Storm on Critical Hit with Spells
Spells Cast by Totems have 5% increased Cast Speed
Triggered Spells deal 16% increased Spell Damage
20% of Spell Damage Leeched as Life
You have increased Elemental Damage and Cast Speed. You gain 10 life over one second when you cast a spell.Regenerate # Life over 1 second when you Cast a Spell
Spells deal #% increased Area Damage while in Blood Stance
Your Physical Attack damage is stored, and casting a Spell will create a patch of Thorny Ground that deals the stored damage to enemies moving over it.
DNT-UNUSED You are within a Dark Tempest. Your spells are empowered with cold damage.Gain #% of Damage as Extra Cold Damage with Spells
Each Druidic Prowess grants 10% increased Skill Speed and causes Hits with Spell Damage to grant 3 Rage. Maximum 3 Druidic Prowess.
You deal more Elemental Damage with Spells. More Ignite chance with Spells. More Freeze Buildup with Spells. More Shock chance with Spells.
Spells you cast yourself have more Cast Speed, reduced Cost, and increased Area of Effect
You deal more Fire Damage with Spells. Convert Elemental Damage with Spells to Fire. More Ignite chance with Spells.
You deal more Cold Damage with Spells. Convert Elemental Damage with Spells to Cold. More Freeze Buildup with Spells.
This spell has built up Intensity from consecutive casts. Removed by moving.
You can trigger spells from the linked target's hits.Your hits trigger the link's source's spells.
Your next Fire Spell is Ancestrally Boosted.
You deal more Spell damage, but are constantly losing Runic Ward and cannot recover it.
You deal more Lightning Damage with Spells. Convert Elemental Damage with Spells to Lightning. More Shock chance with Spells.
Grants additional Lightning Damage to Attacks and Spells
You are within a Mana Tempest. Your spells are empowered with lightning damage.Gain #% of Damage as Extra Lightning Damage with Spells
You deal increased Spell damage#% increased Spell Damage
#% increased Spell Damage while on Full Energy Shield
Your spells deal additional physical damage.
You have increased Spell damage.#% increased Spell Damage
Reduces your Spell damage and Skill Cost Efficiency. Removed when you Shapeshift to grant Unbound Potential#% increased Spell Damage
Spell Skills have #% increased Area of Effect
You will trigger spells when you fire wand projectiles.
Your spells and ranged attacks are suppressed, causing them to fire and cast at a slower rate
Spells Cast by Totems have #% increased Cast Speed
This Soul type grants 25% increased Spell Damage per Soul.#% increased Spell Damage
You are Unnerved, increasing Spell Damage taken.
Grants additional chance to Evade Attack Hits, and makes Suppressed Spell Damage unlucky against you.
You deal more spell damage.Grants #% more Spell Damage#% increased Spell Damage
Your spells supported by Sione's Temper have a chance to fire additional projectiles in a circle.
Grants more spell damage, and increased spell critical strike chance. Create consecrated ground when you hit Rare or Unique enemies#% increased Critical Hit Chance for Spells
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Spell Damage |
| T8 | 1 | (25-34)% increased Spell Damage |
| T1 | 1 | (5-15)% increased Spell Damage |
| T8 | 1 | (50-68)% increased Spell Damage |
| T7 | 8 | (35-44)% increased Spell Damage |
| T7 | 8 | (69-88)% increased Spell Damage |
| T6 | 16 | (45-54)% increased Spell Damage |
| T6 | 16 | (89-108)% increased Spell Damage |
| T5 | 33 | (109-128)% increased Spell Damage |
| T5 | 33 | (55-64)% increased Spell Damage |
| T4 | 46 | (129-148)% increased Spell Damage |
| T4 | 46 | (65-74)% increased Spell Damage |
| T3 | 60 | (149-188)% increased Spell Damage |
| T3 | 60 | (75-89)% increased Spell Damage |
| T2 | 70 | (189-208)% increased Spell Damage |
| T2 | 70 | (90-104)% increased Spell Damage |
| T1 | 80 | (105-119)% increased Spell Damage |
| T1 | 80 | (209-238)% increased Spell Damage |
| Tier | Level | |
|---|---|---|
| T6 | 1 | (3-7)% increased Spell Damage |
| T5 | 16 | (8-12)% increased Spell Damage |
| T4 | 33 | (13-17)% increased Spell Damage |
| T3 | 46 | (18-22)% increased Spell Damage |
| T2 | 60 | (23-26)% increased Spell Damage |
| T1 | 75 | (27-30)% increased Spell Damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Triggered Spells deal (10-18)% increased Spell Damage |
| T1 | 1 | Triggered Spells deal (2-3)% increased Spell Damage |
| Tier | Level | |
|---|---|---|
| T7 | 2 | (15-19)% increased Spell Damage +(17-20) to maximum Mana |
| T7 | 2 | (30-38)% increased Spell Damage +(34-40) to maximum Mana |
| T6 | 11 | (20-24)% increased Spell Damage +(21-24) to maximum Mana |
| T6 | 11 | (39-48)% increased Spell Damage +(41-48) to maximum Mana |
| T5 | 23 | (25-29)% increased Spell Damage +(25-28) to maximum Mana |
| T5 | 23 | (49-58)% increased Spell Damage +(49-56) to maximum Mana |
| T4 | 38 | (30-34)% increased Spell Damage +(29-33) to maximum Mana |
| T4 | 38 | (59-68)% increased Spell Damage +(57-66) to maximum Mana |
| T3 | 46 | (35-39)% increased Spell Damage +(34-37) to maximum Mana |
| T3 | 48 | (69-78)% increased Spell Damage +(67-74) to maximum Mana |
| T2 | 60 | (40-44)% increased Spell Damage +(38-41) to maximum Mana |
| T2 | 63 | (79-88)% increased Spell Damage +(75-82) to maximum Mana |
| T1 | 79 | (89-98)% increased Spell Damage +(83-90) to maximum Mana |
| T1 | 80 | (45-49)% increased Spell Damage +(42-45) to maximum Mana |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (25-34)% increased Spell Physical Damage |
| T8 | 2 | (50-68)% increased Spell Physical Damage |
| T7 | 8 | (35-44)% increased Spell Physical Damage |
| T7 | 8 | (69-88)% increased Spell Physical Damage |
| T6 | 16 | (45-54)% increased Spell Physical Damage |
| T6 | 16 | (89-108)% increased Spell Physical Damage |
| T5 | 33 | (109-128)% increased Spell Physical Damage |
| T5 | 33 | (55-64)% increased Spell Physical Damage |
| T4 | 46 | (129-148)% increased Spell Physical Damage |
| T4 | 46 | (65-74)% increased Spell Physical Damage |
| T3 | 60 | (149-188)% increased Spell Physical Damage |
| T3 | 60 | (75-89)% increased Spell Physical Damage |
| T2 | 70 | (189-208)% increased Spell Physical Damage |
| T2 | 70 | (90-104)% increased Spell Physical Damage |
| T1 | 81 | (105-119)% increased Spell Physical Damage |
| T1 | 81 | (209-238)% increased Spell Physical Damage |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (148-178)% increased Spell Damage with Spells that cost Life |
| T1 | 65 | (74-89)% increased Spell Damage with Spells that cost Life |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Invocated Spells deal (61-79)% increased Damage |
| T1 | 65 | Invocated Spells deal (75-89)% increased Damage |
| Tier | Level | |
|---|---|---|
| T3 | 8 | (35-44)% increased Spell Damage Lesser Essence of Sorcery |
| T3 | 8 | (69-88)% increased Spell Damage Lesser Essence of Sorcery |
| T2 | 33 | (109-128)% increased Spell Damage Essence of Sorcery |
| T2 | 33 | (55-64)% increased Spell Damage Essence of Sorcery |
| T1 | 60 | (149-188)% increased Spell Damage Greater Essence of Sorcery |
| T1 | 60 | (75-89)% increased Spell Damage Greater Essence of Sorcery |
| (1-2)% increased Spell Damage Ancient Liquid Envy |
| (5-15)% increased Spell Damage Liquid Envy |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Critical Hit Chance for Spells |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Spells |
| T6 | 11 | (27-33)% increased Critical Hit Chance for Spells |
| T6 | 11 | (40-49)% increased Critical Hit Chance for Spells |
| T5 | 21 | (34-39)% increased Critical Hit Chance for Spells |
| T5 | 21 | (50-59)% increased Critical Hit Chance for Spells |
| T4 | 28 | (40-46)% increased Critical Hit Chance for Spells |
| T4 | 28 | (60-69)% increased Critical Hit Chance for Spells |
| T3 | 41 | (47-53)% increased Critical Hit Chance for Spells |
| T3 | 41 | (70-79)% increased Critical Hit Chance for Spells |
| T2 | 59 | (54-59)% increased Critical Hit Chance for Spells |
| T2 | 59 | (80-89)% increased Critical Hit Chance for Spells |
| T1 | 76 | (60-73)% increased Critical Hit Chance for Spells |
| T1 | 76 | (90-109)% increased Critical Hit Chance for Spells |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Chaos Spell Skills |
| T5 | 2 | +1 to Level of all Chaos Spell Skills |
| T4 | 18 | +2 to Level of all Chaos Spell Skills |
| T4 | 18 | +2 to Level of all Chaos Spell Skills |
| T3 | 36 | +(3-4) to Level of all Chaos Spell Skills |
| T3 | 36 | +3 to Level of all Chaos Spell Skills |
| T2 | 55 | +(5-6) to Level of all Chaos Spell Skills |
| T2 | 55 | +4 to Level of all Chaos Spell Skills |
| T1 | 81 | +5 to Level of all Chaos Spell Skills |
| T1 | 81 | +7 to Level of all Chaos Spell Skills |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Cold Spell Skills |
| T5 | 2 | +1 to Level of all Cold Spell Skills |
| T4 | 18 | +2 to Level of all Cold Spell Skills |
| T4 | 18 | +2 to Level of all Cold Spell Skills |
| T3 | 36 | +(3-4) to Level of all Cold Spell Skills |
| T3 | 36 | +3 to Level of all Cold Spell Skills |
| T2 | 55 | +(5-6) to Level of all Cold Spell Skills |
| T2 | 55 | +4 to Level of all Cold Spell Skills |
| T1 | 81 | +5 to Level of all Cold Spell Skills |
| T1 | 81 | +7 to Level of all Cold Spell Skills |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Fire Spell Skills |
| T5 | 2 | +1 to Level of all Fire Spell Skills |
| T4 | 18 | +2 to Level of all Fire Spell Skills |
| T4 | 18 | +2 to Level of all Fire Spell Skills |
| T3 | 36 | +(3-4) to Level of all Fire Spell Skills |
| T3 | 36 | +3 to Level of all Fire Spell Skills |
| T2 | 55 | +(5-6) to Level of all Fire Spell Skills |
| T2 | 55 | +4 to Level of all Fire Spell Skills |
| T1 | 81 | +5 to Level of all Fire Spell Skills |
| T1 | 81 | +7 to Level of all Fire Spell Skills |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Lightning Spell Skills |
| T5 | 2 | +1 to Level of all Lightning Spell Skills |
| T4 | 18 | +2 to Level of all Lightning Spell Skills |
| T4 | 18 | +2 to Level of all Lightning Spell Skills |
| T3 | 36 | +(3-4) to Level of all Lightning Spell Skills |
| T3 | 36 | +3 to Level of all Lightning Spell Skills |
| T2 | 55 | +(5-6) to Level of all Lightning Spell Skills |
| T2 | 55 | +4 to Level of all Lightning Spell Skills |
| T1 | 81 | +5 to Level of all Lightning Spell Skills |
| T1 | 81 | +7 to Level of all Lightning Spell Skills |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Physical Spell Skills |
| T5 | 2 | +1 to Level of all Physical Spell Skills |
| T4 | 18 | +2 to Level of all Physical Spell Skills |
| T4 | 18 | +2 to Level of all Physical Spell Skills |
| T3 | 36 | +(3-4) to Level of all Physical Spell Skills |
| T3 | 36 | +3 to Level of all Physical Spell Skills |
| T2 | 55 | +(5-6) to Level of all Physical Spell Skills |
| T2 | 55 | +4 to Level of all Physical Spell Skills |
| T1 | 81 | +5 to Level of all Physical Spell Skills |
| T1 | 81 | +7 to Level of all Physical Spell Skills |
| Tier | Level | |
|---|---|---|
| T4 | 5 | +1 to Level of all Spell Skills |
| T4 | 5 | +2 to Level of all Spell Skills |
| T3 | 25 | +2 to Level of all Spell Skills |
| T3 | 25 | +3 to Level of all Spell Skills |
| T2 | 55 | +3 to Level of all Spell Skills |
| T2 | 55 | +4 to Level of all Spell Skills |
| T1 | 78 | +(5-6) to Level of all Spell Skills |
| T1 | 78 | +4 to Level of all Spell Skills |
| Tier | Level | |
|---|---|---|
| T2 | 10 | +1 to Level of all Spell Skills |
| T1 | 41 | +2 to Level of all Spell Skills |
| T1 | 75 | +3 to Level of all Spell Skills |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (10-16)% chance for Spell Skills to fire 2 additional Projectiles |
| T1 | 65 | (25-35)% chance for Spell Skills to fire 2 additional Projectiles |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (10-20)% of Spell Mana Cost Converted to Life Cost |
| T1 | 65 | (25-35)% of Spell Mana Cost Converted to Life Cost |
| Tier | Level | |
|---|---|---|
| T3 | 21 | (34-39)% increased Critical Hit Chance for Spells Lesser Essence of Seeking |
| T3 | 21 | (50-59)% increased Critical Hit Chance for Spells Lesser Essence of Seeking |
| T2 | 28 | (40-46)% increased Critical Hit Chance for Spells Essence of Seeking |
| T2 | 28 | (60-69)% increased Critical Hit Chance for Spells Essence of Seeking |
| T1 | 41 | (47-53)% increased Critical Hit Chance for Spells Greater Essence of Seeking |
| T1 | 41 | (70-79)% increased Critical Hit Chance for Spells Greater Essence of Seeking |
| Tier | Level | |
|---|---|---|
| T1 | 72 | +3 to Level of all Spell Skills Perfect Essence of Sorcery |
| T1 | 72 | +5 to Level of all Spell Skills Perfect Essence of Sorcery |
| (5-15)% increased Critical Hit Chance for Spells Liquid Despair |
| Notable Passive Skills in Radius also grant (3-7)% increased Critical Hit Chance for Spells Ancient Liquid Despair |