0.5.5e
Impale is a Debuff inflicted by Hits, which stores 30% of the Pre-mitigation Physical Hit damage of the Impaling hit as its Magnitude. Subsequent Attack Hits against Impaled targets will Extract the Impale debuff. When this occurs, the Magnitude of the Impale is added to the Pre-mitigation Physical damage of that attack hit. A maximum of 60 Impale Debuffs can be present on a target at once. If multiple Impales are present on a target, each Attack's Hit only Extracts and benefits from the strongest one of them.
Critical Hits inflict ImpaleCritical Hits cannot Extract Impale
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits.
On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.Inflicts an additional Impale100% increased Impale Magnitude(0-10)% increased Impale Magnitude
(0-30)% chance to Impale Enemies on Hit
Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.Supported Skills cannot Extract ImpaleIce Crystals created by Supported Skills can Impale with Cold Damage as though it was PhysicalIce Crystals created by Supported Skills have 100% chance to Impale
Impaled, subsequent Hits inflict additional hit damage.
You deal additional physical damage for each Impale on enemies you hit
You cannot be impaled again, and Call of Steel cannot remove impale debuffs from you.#% chance to Avoid being Impaled