0.5.5e
Shields are defensive items that are equipped in your off hand, usually granting Armour. While holding a Shield you have a chance to passively Block. Shields also grant a Skill that lets you Block incoming Hits more actively, either raising your Shield to absorb the Hit or Parrying the Hit depending on the type of Shield. Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
This item gains bonuses from Socketed Items as though it was a Shield
No Movement Speed Penalty while Shield is Raised
Cannot use Shield Skills
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits.Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.The bone spike is itself a Minion, and shields itself.If it dies, shields on your other Minions disappear.Less Damage taken by Shielded Minions for 1 second after Shield is lost (0-30)%
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage.5 to 7 Added Physical Damage per 15 Armour on Shield
3 to 4 Added Physical Damage per 5 Armour on Shield
While active, increases your Block Chance passively and imbues your Shield with lava over time.When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.Fully imbues Shield in 8 seconds5 to 7 Added Fire damage per 15 Armour on Shield5 to 7 Added Fire damage per 15 Evasion on Shield
Raise your Shield to Block all incoming Blockable hits.Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies.While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you.You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash can't be EvadedShield Bash always Light Stuns Shield Bash Dazes if holding a Tower ShieldShield Bash causes 600% more Heavy Stun buildupShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you.While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.5 to 7 Added Physical Damage per 15 Armour on Shield
While charging, your Shield is raised and you will Block all incoming Blockable hits.3 to 5 Added Physical Damage per 15 Armour on Shield6 to 8 Added Physical Damage per 15 Armour on Shield
Ram your Shield into the ground, throwing up a wall of earth.Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all.5 to 7 Added Physical Damage per 15 Armour on ShieldLimit 2 active Shield Walls
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Hurl your Shield as a Projectile which Returns to you at the end of its flight.While the Shield is in flight, this skill is replaced with Embrace the Fall.This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.6 to 10 Added Physical Damage per 15 Armour on Shield(12-14) to (20-22) Added Physical Damage per 15 Armour on Shield
Supports Shield Skills that Hit, causing those Hits to Crush their targets, and Physical Hits against those targets while Crushed to Break their Armour.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
+5% to maximum Block chance if you've Blocked with a raised Shield Recently
+(11-19)% to Chaos Resistance
Place into an empty Augment Socket in a Shield, a Buckler or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield, Buckler or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.Double Stun Threshold while Shield is Raised
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Weapon, Shield or Buckler to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Recover (15-25) Runic Ward when you Block
(15-25)% of Damage is taken from Mana before Life
Place into an empty Augment Socket in a Weapon, a Body Armour or a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raisedRaise Shield inflicts Parried for 2 seconds on Hit
100% chance to Daze Enemies whose Hits you Block with a raised Shield
100% increased Armour, Evasion and Energy Shield from Equipped Shield
Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised
4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
50% increased Armour, Evasion and Energy Shield from Equipped Shield2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
25% increased Chance to Block if you've Blocked with a raised Shield Recently50% increased Armour, Evasion and Energy Shield from Equipped Shield
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Weapons, Shields and Focii may be found as Exceptional Items
#% Chance to Block Attack Damage while holding a Shield
You cannot be harmed by direct damage from enemies in front the shield.
The Frost Shield will take some damage for you.
You cannot be harmed by direct damage from enemies outside the shield.
You cannot block and gain no defences from equipped shield. Your spells deal added physical damage based on shield quality.
You are being granted the defences of an allied Guardian's shield
| Tier | Level | |
|---|---|---|
| T1 | 1 | (18-32)% increased Armour, Evasion and Energy Shield from Equipped Shield |
| T1 | 1 | Notable Passive Skills in Radius also grant (8-15)% increased Armour, Evasion and Energy Shield from Equipped Shield |