0.5.5e
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Adds (16-20) to (23-27) Physical Damage
Adds 1 to 3 Physical Damage to Attacks
-4 Physical Damage taken from Attack Hits
10% of Physical damage dealt by your Hits causes Blood Loss
(100-120)% increased Physical Damage
Spells which cost Life Gain (80-120)% of Damage as Extra Physical Damage
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Adds 1 to 4 Physical Damage to Attacks
You take Fire Damage instead of Physical Damage from BleedingBleeding you inflict deals Fire Damage instead of Physical Damage
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
Adds (18-22) to (24-28) Physical Damage
250% of Melee Physical Damage taken reflected to Attacker
(80-120)% increased Physical Damage
Adds (10-14) to (16-20) Physical Damage
Attacks have added Physical damage equal to 3% of maximum Life
Adds (13-17) to (22-28) Physical Damage
Adds (58-65) to (102-110) Physical Damage
50% of Physical Damage taken as Fire Damage
Adds (10-15) to (21-26) Physical Damage
Adds (5-7) to (10-12) Physical DamageAttacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Adds (14-21) to (25-37) Physical Damage
(200-300)% increased Physical Damage
(10-20)% increased Global Physical Damage
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
-30 Physical Damage taken from Hits
Adds (8-12) to (16-20) Physical Damage
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Bear Skills Convert 80% of Physical Damage to Fire Damage
Maximum Physical Damage Reduction is 50%
(5-10)% of Physical Damage prevented Recouped as LifeMinions have (3-12)% additional Physical Damage Reduction
300 Physical Damage taken on Minion Death
Adds (16-20) to (23-27) Physical Damage
(80-120)% increased Physical Damage
(70-100)% increased Physical Damage
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
Adds (2-3) to (5-6) Physical Damage to Attacks
100% of Parry Physical Damage Converted to Cold Damage
-10 Physical damage taken from Projectile Attacks
(30-50)% of Physical damage from Hits taken as Lightning damage
Spell Hits Gain (23-31)% of Damage as Extra Physical Damage per Curse on target
(150-240)% increased Physical Damage
Adds (1-4) to (8-12) Physical Damage to AttacksYou take Fire Damage instead of Physical Damage from BleedingBleeding you inflict deals Fire Damage instead of Physical DamageAttacks have added Physical damage equal to 3% of maximum LifeAttacks have added Physical damage equal to (0-5)% of maximum Life(200-300) Physical Damage taken on Minion Death(1-1000) Physical Damage taken on Minion Death
(600-700)% increased Physical Damage
(250-350)% increased Physical Damage
Adds (30-36) to (75-81) Physical Damage
Adds (39-48) to (69-79) Physical Damage
(10-30)% chance to Avoid Physical Damage from Hits
Adds 1 to 4 Physical Damage to Attacks
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
(40-60)% increased Physical Damage
(300-400)% increased Physical Damage
(240-300)% increased Physical Damage
Adds (14-26) to (27-32) Physical Damage
Take (25-100)% of Mana Costs you pay for Skills as Physical Damage
Adds (21-26) to (25-31) Physical Damage
Adds (23-30) to (35-55) Physical Damage
(80-120)% increased Physical Damage
No Physical Damage
Adds (40-48) to (65-72) Physical DamageLeeches (5-8)% of Physical Damage as LifeLeeches (4-7)% of Physical Damage as Mana
Leeches (10-20)% of Physical Damage as LifeLife Leech recovers based on your Chaos damage instead of Physical damage
(60-90)% increased Physical Damage
Adds (2-3) to (6-8) Physical Damage
(120-160)% increased Physical Damage
(250-300)% increased Physical Damage
Adds (14-18) to (30-36) Physical Damage
Adds (8-12) to (16-18) Physical Damage
Adds (25-35) to (40-50) Physical DamageLeeches 10% of Physical Damage as Life
(90-120)% increased Physical Damage
(300-350)% increased Physical Damage
15% additional Physical Damage Reduction
(250-300)% increased Physical DamageLeeches (5-10)% of Physical Damage as Life
(150-250)% increased Physical DamageLife Leech recovers based on your Lightning damage as well as Physical damage
100% of Fire Damage from Hits taken as Physical Damage
No Physical Damage
Physical Damage of Enemies Hitting you is Unlucky
(100-160)% increased Spell Physical Damage
(120-150)% increased Physical Damage
Adds (6-10) to (12-16) Physical Damage to Attacks
Adds (13-15) to (22-25) Physical Damage
Adds (12-15) to (22-25) Physical Damage
(80-100)% increased Physical Damage
(150-200)% increased Physical Damage
Adds 1 to 4 Physical Damage to AttacksAdds (5-7) to (9-13) Physical Damage to Attacks
Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
50% of Physical Damage prevented Recouped as Life
50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (4-6) to (8-10) Physical Damage
Spell, Minion, AoE, Physical, RepeatableSacrifice some of a damageable Minion's life to deal Physical damage in an area around it.Minion life Sacrificed for Physical damage 1%
Attack, AoE, Projectile, PhysicalConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area.
Percentage of Physical damage Converted to Fire damage 100%Physical to Fire Conversion 100%Converts 100% of Physical damage to Fire damage
Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, StormMore Physical and Chaos damage granted 20%More Physical and Chaos damage granted (0-5)%Converts 70% of Physical damage to Chaos damage
Attack, AoE, Melee, Strike, PhysicalDeals (0-20)% more Physical damage
Attack, Ammunition, Projectile, Physical
Buff, Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Minion, Companion, Persistent, Physical
Buff, Persistent, AoE, Physical, Fire, Detonator, TravelConverts 60% of Physical damage to Fire damage
Attack, AoE, Projectile, PhysicalConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Buff, Persistent, AoE, Physical, DurationCorrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Spell, AoE, Physical, Duration, Repeatable
Spell, AoE, Projectile, Physical, Channelling
Buff, Spell, Persistent, AoE, Sustained, Physical, Duration, PlantWhile active, a portion of the Physical Attack damage you deal is stored.Physical Attack damage dealt stored (max) 1% (0)
Minion, Companion, Persistent, Physical
Converts 100% of Physical damage to Chaos damage
Converts 80% of Physical damage to Lightning damage
Converts 20% of Physical damage to Fire damageConverts 40% of Physical damage to Fire damage
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target.
Converts 100% of Physical damage to Lightning damage
Converts (0-40)% of Physical damage to Cold damage
Attack, AoE, Melee, Strike, Physical, ChaosConverts 50% of Physical damage to Chaos damageConverts 80% of Physical damage to Chaos damage
Spell, AoE, Physical, Fire, Detonator, RepeatablePhysical damage from Corpse Life 6.8%Converts (0-60)% of Physical damage to Fire damage
Spell, AoE, Physical, RepeatablePhysical damage from Corpse Life (0-2)%Physical damage from Corpse Life (6.6-14.2)%
Converts 100% of Physical damage to Fire damage
Converts 80% of Physical damage to Lightning damage
Converts 100% of Physical damage to Cold damageConverts 100% of Physical damage to Fire damageConverts 100% of Physical damage to Lightning damage
Converts 100% of Physical damage to Cold damageConverts 100% of Physical damage to Fire damageConverts 100% of Physical damage to Lightning damage
Converts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Fire damage
Converts 30% of Physical damage to Fire damage
Converts 60% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
Buff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Spell, Physical, Duration, Chaining, RepeatableEnemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Converts 60% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Converts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 100% of Physical damage to Fire damage
Converts 30% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
Converts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damage
Converts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Fire damage
Converts 60% of Physical damage to Lightning damage
Converts 100% of Physical damage to Fire damage
Converts 100% of Physical damage to Fire damage
Converts 20% of Physical damage to Lightning damageConverts 70% of Physical damage to Lightning damage
Converts 100% of Physical damage to Cold damageConverts 100% of Physical damage to Fire damage
Converts 60% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damageGains (0-15)% of Physical damage as Cold damageConverts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damage
Converts 73% of Physical damage to Chaos damage
Buff, Persistent, AoE, PhysicalUnstable Apparitions spawned from slain enemies deal 8% of that enemy's Life as added unscalable Physical damage
Buff, Attack, Persistent, AoE, Physical, Herald, PayoffWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies.Deals +(0-4)% of exploded enemy's Blood Loss as unscalable Physical Attack DamageBuff grants (0-15)% increased Physical damageDeals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
100% of Explosion Physical Damage Converted to Cold Damage
100% of Explosion Physical Damage Converted to Cold Damage
Buff, Attack, Persistent, AoE, Physical, Herald, PayoffKilling an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies.Deals (6-25)% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
Converts 100% of Physical damage to Lightning damage
Converts 100% of Physical damage to Lightning damage
Attack, Ammunition, Projectile, Physical, Duration, Payoff
Spell, AoE, Physical, Chaos, Duration, Repeatable
Spell, AoE, Physical, Duration, RepeatableOn teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Converts 100% of Physical damage to Cold damage
Converts 60% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Cold damage
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit.Empowered Attacks Convert #% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Fire damage
Minion, Persistent, Command, Physical
Command, AoE, Physical, Channelling
Attack, AoE, Melee, Physical, Channelling3 to 4 Added Physical Damage per 5 Armour on Shield
Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Converts 100% of Physical damage to Lightning damage
Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Converts 80% of Physical damage to Cold damageGains (0-10)% of Physical damage as Cold damage
Converts 100% of Physical damage to Cold damage
Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Minion, Companion, Persistent, Physical, ChaosConverts 70% of Physical damage to Chaos damage
Converts 60% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
Converts 100% of Physical damage to Fire damage
Converts 80% of Physical damage to Fire damage
Converts 100% of Physical damage to Fire damageConverts 40% of Physical damage to Lightning damage
Converts 100% of Physical damage to Fire damage
Attack, Melee, Physical, Duration, Channelling
Converts 40% of Physical damage to Fire damageConverts 80% of Physical damage to Fire damage
Converts 80% of Physical damage to Cold damage
Converts 20% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
Buff, Persistent, AoE, Physical, Chaos, Nova
Converts 80% of Physical damage to Lightning damage
Spell, Physical
Converts 40% of Physical damage to Lightning damage
Buff, Attack, Persistent, AoE, PhysicalWhile active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you.
Minions from this skill convert 70% of Physical Damage to Fire Damage
Attack, AoE, Melee, Physical, ChannellingShield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Converts 60% of Physical damage to Fire damage
Buff, Minion, Persistent, Physical, Chaos, Duration
Spell, AoE, Physical, DurationConjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
Converts 60% of Physical damage to Cold damage
Attack, AoE, Melee, Sustained, Physical, Channelling5 to 7 Added Physical Damage per 15 Armour on Shield
Attack, AoE, Melee, Slam, Physical, Lightning, TravelConverts 40% of Physical damage to Lightning damageConverts 80% of Physical damage to Lightning damage
Converts 100% of Physical damage to Fire damage
Break Armour from Physical damage (0-40)%
Converts 60% of Physical damage to Fire damage
Buff, Persistent, Physical, Duration
Warcry, AoE, Physical, NovaGains (0-20)% of Physical damage as Fire damage
Converts 60% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Attack, AoE, Physical, Lightning, FireLife Leech recovers based on this Skill's Elemental damage as well as Physical damageLeech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone LancesConverts 40% of Physical damage to Fire damageConverts 40% of Physical damage to Lightning damage
Attack, AoE, Melee, Physical, Channelling, Travel3 to 5 Added Physical Damage per 15 Armour on Shield6 to 8 Added Physical Damage per 15 Armour on Shield
Attack, AoE, Melee, Physical, Duration5 to 7 Added Physical Damage per 15 Armour on ShieldGains (0-20)% of Physical damage as Fire damage
Converts 40% of Physical damage to Lightning damage
Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Converts 100% of Physical damage to Cold damage
Converts 60% of Physical damage to Fire damage
Converts 100% of Physical damage to Lightning damage
Converts 70% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
Minion, Warcry, Persistent, Physical, Payoff
Minion, Persistent, PhysicalBreak Armour from Physical damage (0-30)%
Minion, Persistent, Physical, Fire, Chaos
Minion, Persistent, Physical, Fire, Chaos
Minion, Persistent, Physical
Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable
Converts 100% of Physical damage to Fire damage
Converts 100% of Physical damage to Cold damage
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel6 to 10 Added Physical Damage per 15 Armour on ShieldConverts 50% of Physical damage to Cold damageConverts 80% of Physical damage to Cold damage(12-14) to (20-22) Added Physical Damage per 15 Armour on Shield
Converts 75% of Physical damage to Fire damage
Converts 70% of Physical damage to Fire damage
Minion, Persistent, AoE, Physical, Chaos, Duration
Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Attack, AoE, Melee, Slam, Physical, Cold, DurationConverts 70% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
Converts 30% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Converts 80% of Physical damage to Lightning damage
Converts 60% of Physical damage to Lightning damage
Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.Sundered Armour additional Physical damage increase 20%
Converts 100% of Physical damage to Fire damage
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Converts 60% of Physical damage to Lightning damage
Converts 70% of Physical damage to Lightning damage
Attack, AoE, Projectile, Physical, Duration, Repeatable, WindFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it.
Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Converts 60% of Physical damage to Lightning damage
Converts 80% of Physical damage to Fire damage
Converts 100% of Physical damage to Lightning damage
Converts 80% of Physical Damage to Lightning Damage
Spell, AoE, Physical, Duration, Curse, Repeatable
Converts 100% of Physical damage to Fire damage
Converts 80% of Physical damage to Cold damage
Deals (0-20)% more Physical damage
Minion, Companion, Persistent, Physical
Break Armour from Physical damage (0-40)%
Deals (0-20)% more Physical damage
Minion, Companion, Persistent, Physical
Support, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Support, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
Support, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
Converts 100% of Physical damage to Fire damage
Support, Lineage, PhysicalSupported Skills Gain a portion of their Life cost as extra Physical Damage.Supported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%
Support, Warcry, AoE, Trigger, Physical, PayoffSupported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Support, Physical, ColdHits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.Hits against targets Frozen by Supported Skills Break Armour equal to 100% of Physical damage dealt
Support, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Support, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Support, PhysicalSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical DamageHits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Support, Physical, Chaos, Conditional
Support, Spell, PhysicalSupported Skills Daze on Critically Hitting enemies with Physical damage.Supported Skills Daze on Critically Hitting enemies with Physical damage
Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical
Support, Attack, AoE, Trigger, Physical, Channelling, Staged
Support, Physical
Support, Physical
Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Totems created by Supported Skills create a Mana Font with a radius of 4 metres Allies in Mana Fonts Leech Mana equal to 12% of Physical Damage dealt by Supported Totem
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life.
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life.
Support, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Mana.
Support, Mark, PhysicalEnemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 10% of Physical damage dealt
Support, Mark, PhysicalEnemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Hits against targets Marked by Supported Skills Break Armour equal to 15% of Physical damage dealt
Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your Hits
Enemies Marked by Supported Skills cause you to Leech Mana equal to 8% of Physical Attack Damage they take from your HitsEnemies Marked by Supported Skills cause you to Leech Life equal to 8% of Physical Attack Damage they take from your Hits
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup.Physical Damage from Hits also Contributes to Freeze BuildupSupported Skills deal added Physical damage equal to 15% of Runic Ward cost
Support, PhysicalPercentage of Physical Damage as Armour Break vs Parried 25%
Support, PhysicalSupports Physical skills, granting them an additional level.+1 to Level of Supported Physical Skills
Support, PhysicalSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Physical Damage from Supported Skill is Pinning
Support, Attack, PhysicalSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost.Supported Skills deal added Physical damage equal to 25% of Runic Ward cost
Support, Lineage, PhysicalSupports Shield Skills that Hit, causing those Hits to Crush their targets, and Physical Hits against those targets while Crushed to Break their Armour.Hits against targets Crushed by Supported Skills Break Armour equal to 10% of Physical damage dealt
Support, PhysicalSupported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
Support, Lineage, PhysicalFully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.Fully Breaking Armour with Supported Skills causes affected targets to permanently take 5% increased Physical Damage, up to 20%
Support, Lineage, Physical, ChaosSupported Skills Gain 40% of Physical Damage as Extra Chaos Damage
Adds 6 to 10 Physical Damage to Attacks
Adds 1 to 3 Physical Damage to Attacks
Leeches 4% of Physical Damage as Mana
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Adds (10-15) to (18-26) Physical DamageAdds (14-21) to (25-37) Physical Damage
(64-97) to (98-145) Physical Thorns damage
Gain 8% of Damage as Extra Physical Damage
Adds 6 to 10 Physical Damage to Attacks
Leeches 5% of Physical Damage as Life
Adds (16-24) to (28-42) Physical DamageAdds (23-35) to (39-59) Physical Damage
18% increased Physical DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Leeches 4% of Physical Damage as Mana
Adds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Physical Damage to Attacks
Minions gain 10% of their Physical Damage as Extra Lightning DamageMinions take 10% of Physical Damage as Lightning Damage
Adds 9 to 12 Physical Damage31 to 52 Physical Thorns damage
10% of Physical Damage prevented Recouped as Life
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Gain 13% of Physical Damage as extra Chaos Damage
16% increased Physical DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Adds (6-9) to (11-15) Physical Damage to Attacks
-10 Physical Damage taken from Attack Hits
250% of Melee Physical Damage taken reflected to Attacker
Adds 14 to 20 Physical Damage
Physical Damage is Pinning
17 to 26 Physical Thorns damage
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Gain 30% of Physical Damage as Extra Fire Damage
Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Adds 4 to 8 Physical Damage
15% increased Global Physical Damage
Adds 6 to 10 Physical Damage to Attacks
Leeches 3% of Physical Damage as Life
Adds (4-6) to (7-11) Physical DamageAdds (5-8) to (10-15) Physical Damage
14% increased Physical DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Leeches 2% of Physical Damage as Mana
Adds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Physical Damage to Attacks
Adds 3 to 4 Physical Damage6 to 9 Physical Thorns damage
Minions have 20% additional Physical Damage Reduction
Adds 6 to 10 Physical Damage to Attacks
Leeches 6% of Physical Damage as Life
Gain (15-20)% of Damage as Extra Physical DamageGain (25-33)% of Damage as Extra Physical Damage
(10-15)% of Physical Damage from Hits taken as Chaos Damage
20% increased Physical DamageBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Leeches 5% of Physical Damage as Mana
Adds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Physical Damage to Attacks
Adds 6 to 10 Physical Damage to Attacks
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Rolls only the minimum or maximum Damage value for Physical Damage
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Adds 6 to 9 Physical Damage14 to 21 Physical Thorns damage
Adds 5 to 12 Physical Damage to Attacks
(15-20)% increased Physical Damage
Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived 10% improved Rewards
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
40% increased Physical Damage while affected by Herald of Blood
25% increased Physical Damage
Every 10 Rage also grants 12% increased Physical Damage
25% increased Physical Damage
Gain 4% of Physical Damage as extra Chaos Damage
Gain 12% of Physical Damage as Extra Fire Damage
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled EnemiesGain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
25% increased Physical Damage
Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt20% increased Physical Damage
Gain 10% of Damage as Extra Physical Damage
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
20% increased Physical Damage10% of Physical Damage taken Recouped as Life
Minions gain 10% of Physical Damage as Chaos Damage
20% increased Physical Damage
Totems have 20% additional Physical Damage Reduction
20% increased Physical Damage
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Minions have 20% additional Physical Damage Reduction
5% of Physical Damage prevented Recouped as Life
Gain 8% of Physical Damage as extra Chaos Damage
Gain 8% of Damage as Extra Physical Damage
5% of Physical Damage taken as Fire Damage
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
30% increased Physical Damage while Shapeshifted
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
Minions Break Armour equal to 3% of Physical damage dealt
25% increased Physical Damage
25% increased Physical Damage
20% increased Physical Damage
20% of Physical Damage taken Recouped as Life
20% increased Physical Damage
Enemies you apply Incision to take 2% increased Physical Damage per Incision
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
20% of Physical Damage taken as Chaos Damage
5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold Damage5% of Physical Damage taken as Fire Damage
Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Life Leech recovers based on your Elemental damage as well as Physical damage
Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
15% increased Physical Damage
60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
Leech recovers based on Chaos Damage as well as Physical Damage
Maximum Physical Damage Reduction is 50%
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
#% of Physical Damage Converted to Chaos Damage
You deal increased Damage, and have increased Attack, Cast and Movement Speed and additional Physical Damage Reduction.#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
Gain #% of Physical Damage as extra Chaos Damage
You deal more Physical and Chaos Damage, Wither enemies on Hit and periodically create Chaos Tornados.
# Physical Damage taken from HitsYou are immune to being Frozen. While stationary, you take less fire and physical damage.
You are dealing a portion of Physical Damage as Extra Lightning Damage and have higher chance to Shock.Gain #% of Physical Damage as Extra Lightning Damage
Debuff inflicts Physical damage over time. This Damage bypasses Energy Shield.You are Bleeding, causing you to take Physical Damage over time.
You are taking physical damage and have reduced movement speed.
You are taking Physical and Fire damage over time.
You are taking Physical Damage over Time
You are taking physical damage over time from a Blood Purge
Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge.Leech #% of Physical Attack Damage as Life
You are taking physical damage over time from a Blood Ritual
You are taking Physical Damage over time
#% additional Physical Damage Reduction
You are taking Physical Damage over time from the Bone Roil
Your Physical Attack damage is stored, and casting a Spell will create a patch of Thorny Ground that deals the stored damage to enemies moving over it.
Physical damage taken causes Armour Break on you.
#% increased Global Physical Damage
You have Physical Damage and Attack Speed#% increased Global Physical Damage
Your Carrion Golem is granting additional Physical Damage for Non-Golem Minions
You are taking Chaos and Physical Damage over time
You are taking increased Chaos and Physical Damage the longer you are in the beam
#% increased Physical Damage taken
Your Chaos Golem is granting you additional Physical Damage Reduction#% additional Physical Damage Reduction
#% additional Physical Damage Reduction per Endurance Charge
You deal a portion of your Physical Damage as extra Fire DamageGain #% of Physical Damage as Extra Fire Damage
#% additional Physical Damage Reduction
Gain #% of Physical Damage as Extra Cold Damage
Gain #% of Physical Damage as Extra Cold Damage
Gain #% of Physical Damage as Extra Cold Damage
Gain #% of Physical Damage as Extra Cold Damage
#% increased Physical Damage taken
You are taking Physical Damage over time while near the sphere of darkness.
#% additional Physical Damage Reduction
Debuff inflicts Physical damage over time.
You are taking Physical Damage over time
You are taking Physical Damage over time
Grants #% additional Physical Damage Reduction per Crab BarrierAspect of the Crab grants you additional Physical Damage Reduction per Crab Barrier.
Gain #% of Physical Damage as Extra Cold Damage
#% additional Physical Damage Reduction
You are taking Physical Damage over time from a Foul Sage's Spores.
Gain #% of Physical Damage as Extra Lightning Damage
Enemies take Physical Damage over time
Increased Physical damage taken.#% increased Physical Damage taken
You are taking Physical damage over time and cannot recover Life or Energy Shield.
You are taking Fire Damage, Physical Damage, Chaos Damage, Lightning Damage, have reduced maximum Fire, Chaos, and Lightning Resistances, and cannot Recover Life or Energy Shield.
#% additional Physical Damage Reduction
You are taking Physical Damage over time.
You are taking Physical Damage while standing in Eldritch Decay
You are taking Lightning and Physical Damage over time
Gain #% of Physical Damage as Extra Fire Damage
You take Physical Damage whenever you use a movement skill
You have extra physical damage reduction and elemental resistance for each endurance charge you have.#% additional Physical Damage Reduction per Endurance Charge
You are taking Physical Damage over time and your Resolve is being drained.
#% increased Global Physical Damage
#% additional Physical Damage Reduction
Taking Physical Damage over time.
You are taking Physical Damage over time.
You are taking Physical Damage over time.
Gain #% of Physical Damage as Extra Fire DamageYou deal a percentage of your Physical Damage as additional Fire Damage
Gain #% of Physical Damage as Extra Fire Damage
Gain #% of Physical Damage as Extra Fire Damage
Gain #% of Physical Damage as Extra Fire Damage
#% increased Physical Damage taken
#% of Physical Damage Converted to Fire DamageGain #% of Physical Damage as Extra Fire Damage
You are in Blood Stance, nearby enemies are maimed and take increased physical damage.
A portion of your Physical Damage is gained as Lightning Damage, you always Shock, and you deal increased Lightning Damage.Gain #% of Physical Damage as Extra Lightning Damage
You are taking Physical Damage over time.
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
You are taking Physical Damage while standing in Ground Spores
You are taking Physical Damage over time
#% additional Physical Damage Reduction
Grants some of Physical damage as extra Cold Damage, and more Cold DamageGain #% of Physical Damage as Extra Cold Damage#% additional Physical Damage Reduction
Slain Enemies with Blood Loss explode dealing Physical Attack Damage#% increased Global Physical Damage
You deal more physical damage.Buff grants #% more Physical Damage
Slain Enemies with Blood Loss explode dealing Physical Attack Damage
You are taking Physical Damage over time from a Heretical Flare
You are invulnerable to Physical Damage.<nemesismod>{{Monsters are Immune to Physical Damage}}#% more Physical Damage taken
Gain #% of Physical Damage as Extra Fire Damage
Overwhelm #% Physical Damage Reduction
While active, stores a percentage of the Physical damage that is prevented by your Armour or other damage reduction. Using the Warding Nova Skill unleashes the stored damage in a nova of spikes.
You are taking Physical damage over time.
Allies Deal Extra Physical Damage#% increased Global Physical Damage
You are taking Physical Damage over Time
Gain #% of Physical Damage as Extra Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
#% increased Physical Damage taken
You deal more Melee Physical Damage and Knock enemies back
You are taking Physical Damage
#% additional Physical Damage Reduction
You deal additional physical damage for each Impale on enemies you hit
Allies Deal Extra Physical Damage#% increased Global Physical Damage
You deal less damage, and take increased Fire and Physical damage while near a Chieftain's totems#% increased Physical Damage taken
Gain extra Fire Damage based on Physical Damage.Gain #% of Physical Damage as Extra Fire Damage
Your spells deal additional physical damage.
#% more Melee Physical Damage
Physical Damage from Hits is taken from this Aegis before your Life or Energy Shield. The Aegis will be restored to full value if you take no Physical Damage from Hits for a while.
#% increased Global Physical Damage
Allies Deal Extra Physical Damage#% increased Global Physical Damage
You are invulnerable to Physical Damage.<nemesismod>{{Monsters are Immune to Physical Damage}}
You take increased Physical Damage.#% increased Physical Damage taken
#% increased Global Physical Damage
You have increased Physical Damage taken. You take reduced Damage from all other Damage types.#% increased Physical Damage taken
Reflects Physical Damage
Allies Reflect Physical Damage
Fire a Projectile which deals Physical Damage when you take Physical Damage.
#% increased Physical Damage taken
#% additional Physical Damage Reduction
You will take more physical damage from all sources. This effect will become more powerful as you stay in this aura longer.#% additional Physical Damage Reduction
You are taking Physical Damage over time
You are taking Physical Damage over time
You are taking Physical Damage over time.
Reflects Physical Damage
#% additional Physical Damage Reduction
You are slowed and taking Physical Damage over time
#% additional Physical Damage Reduction
Gain #% of Physical Damage as Extra Fire DamageGain #% of Physical Damage as Extra Cold DamageGain #% of Physical Damage as Extra Lightning Damage#% increased Global Physical DamageGain #% of Physical Damage as extra Chaos Damage
You have reduced physical damage reduction and maximum resistances.#% additional Physical Damage Reduction
You are taking physical damage over time.You are taking Physical damage over time while standing in the Sandstorm.
Gain #% of Damage as Extra Physical Damage
A portion of your Physical Damage is gained as Fire Damage, you always Ignite, and you deal increased Fire Damage.Gain #% of Physical Damage as Extra Fire Damage
You are invulnerable to Physical Damage and hard to see.<nemesismod>{{Monsters are Immune to Physical Damage}}
You are taking ever-increasing Physical Damage per stack of Shadow Surge.
A portion of your Physical Damage is gained as Cold Damage, you always Freeze, and you deal increased Cold Damage.Gain #% of Physical Damage as Extra Cold Damage
#% additional Physical Damage Reduction
You are taking Physical Damage over time and dealing Less Damage.
You are taking Physical Damage over time and lose Skill Speed as you use Skills.
You are taking Physical Damage over time
Your Spectral Wolves are granting you additional Physical Damage with Attacks
#% additional Physical Damage Reduction
You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.#% of Physical Damage from Hits taken as Cold DamageGain #% of Physical Damage as Extra Cold Damage
You are taking Physical Damage over time and your Movement Speed is being reduced due to being inside the Tornado. An additional stack of this effect is applied when deep inside the Tornado.You are taking Physical Damage over time while inside the Tornado
Totems have #% additional Physical Damage Reduction
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.#% of Physical Damage from Hits taken as Cold Damage
Gain #% of Physical Damage as Extra Lightning Damage
Grants increased Physical Damage and Movement Speed#% increased Global Physical Damage
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
Return this to a Stone Altar. You are taking escalating Physical Damage over Time.
#% additional Physical Damage Reduction
You are taking Physical Damage over Time
You have increased Physical Damage and Block Chance
Agony Crawler deals #% increased Physical Damage per Virulence you have
Gain #% of Physical Damage as Extra Lightning Damage
You are taking Lightning and Physical damage over time.
Physical damage you take is increased.#% increased Physical Damage taken
You are taking Physical Damage over time and have reduced movement speed.
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
#% additional Physical Damage Reduction
| Tier | Level | |
|---|---|---|
| T7 | 1 | (1-2) to (3-4) Physical Thorns damage |
| T6 | 10 | (5-7) to (7-10) Physical Thorns damage |
| T5 | 19 | (11-16) to (17-23) Physical Thorns damage |
| T4 | 38 | (24-35) to (36-53) Physical Thorns damage |
| T3 | 48 | (40-60) to (61-92) Physical Thorns damage |
| T2 | 63 | (64-97) to (98-145) Physical Thorns damage |
| T1 | 74 | (101-151) to (152-220) Physical Thorns damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Global Physical Damage |
| T1 | 1 | (5-15)% increased Global Physical Damage |
| Tier | Level | |
|---|---|---|
| T8 | 1 | (40-49)% increased Physical Damage |
| T7 | 8 | (50-64)% increased Physical Damage |
| T6 | 16 | (65-84)% increased Physical Damage |
| T5 | 33 | (85-109)% increased Physical Damage |
| T4 | 46 | (110-134)% increased Physical Damage |
| T3 | 60 | (135-154)% increased Physical Damage |
| T2 | 75 | (155-169)% increased Physical Damage |
| T1 | 82 | (170-179)% increased Physical Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds (1-2) to (4-5) Physical Damage |
| T9 | 1 | Adds (2-3) to (5-7) Physical Damage |
| T8 | 8 | Adds (4-6) to (7-11) Physical Damage |
| T8 | 8 | Adds (5-8) to (10-15) Physical Damage |
| T7 | 16 | Adds (6-9) to (11-16) Physical Damage |
| T7 | 16 | Adds (8-12) to (15-22) Physical Damage |
| T6 | 33 | Adds (11-17) to (20-30) Physical Damage |
| T6 | 33 | Adds (8-12) to (14-21) Physical Damage |
| T5 | 46 | Adds (10-15) to (18-26) Physical Damage |
| T5 | 46 | Adds (14-21) to (25-37) Physical Damage |
| T4 | 54 | Adds (13-20) to (23-35) Physical Damage |
| T4 | 54 | Adds (19-29) to (33-49) Physical Damage |
| T3 | 60 | Adds (16-24) to (28-42) Physical Damage |
| T3 | 60 | Adds (23-35) to (39-59) Physical Damage |
| T2 | 65 | Adds (21-31) to (36-53) Physical Damage |
| T2 | 65 | Adds (29-44) to (50-75) Physical Damage |
| T1 | 75 | Adds (26-39) to (44-66) Physical Damage |
| T1 | 75 | Adds (37-55) to (63-94) Physical Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds (1-2) to 3 Physical Damage to Attacks |
| T8 | 8 | Adds (2-3) to (4-6) Physical Damage to Attacks |
| T7 | 16 | Adds (2-4) to (5-8) Physical Damage to Attacks |
| T6 | 33 | Adds (4-6) to (8-11) Physical Damage to Attacks |
| T5 | 46 | Adds (5-7) to (9-13) Physical Damage to Attacks |
| T4 | 54 | Adds (6-10) to (12-17) Physical Damage to Attacks |
| T3 | 60 | Adds (7-11) to (14-20) Physical Damage to Attacks |
| T2 | 65 | Adds (10-15) to (18-26) Physical Damage to Attacks |
| T1 | 75 | Adds (12-19) to (22-32) Physical Damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal (1-2) to (3-4) added Attack Physical Damage |
| T8 | 8 | Allies in your Presence deal (2-3) to (4-6) added Attack Physical Damage |
| T7 | 16 | Allies in your Presence deal (2-4) to (5-8) added Attack Physical Damage |
| T6 | 33 | Allies in your Presence deal (4-6) to (8-11) added Attack Physical Damage |
| T5 | 46 | Allies in your Presence deal (5-7) to (9-13) added Attack Physical Damage |
| T4 | 54 | Allies in your Presence deal (6-10) to (12-17) added Attack Physical Damage |
| T3 | 60 | Allies in your Presence deal (7-11) to (14-20) added Attack Physical Damage |
| T2 | 65 | Allies in your Presence deal (10-15) to (18-26) added Attack Physical Damage |
| T1 | 75 | Allies in your Presence deal (12-19) to (22-32) added Attack Physical Damage |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (25-34)% increased Spell Physical Damage |
| T8 | 2 | (50-68)% increased Spell Physical Damage |
| T7 | 8 | (35-44)% increased Spell Physical Damage |
| T7 | 8 | (69-88)% increased Spell Physical Damage |
| T6 | 16 | (45-54)% increased Spell Physical Damage |
| T6 | 16 | (89-108)% increased Spell Physical Damage |
| T5 | 33 | (109-128)% increased Spell Physical Damage |
| T5 | 33 | (55-64)% increased Spell Physical Damage |
| T4 | 46 | (129-148)% increased Spell Physical Damage |
| T4 | 46 | (65-74)% increased Spell Physical Damage |
| T3 | 60 | (149-188)% increased Spell Physical Damage |
| T3 | 60 | (75-89)% increased Spell Physical Damage |
| T2 | 70 | (189-208)% increased Spell Physical Damage |
| T2 | 70 | (90-104)% increased Spell Physical Damage |
| T1 | 81 | (105-119)% increased Spell Physical Damage |
| T1 | 81 | (209-238)% increased Spell Physical Damage |
| Tier | Level | |
|---|---|---|
| T8 | 8 | (15-19)% increased Physical Damage +(16-20) to Accuracy Rating |
| T7 | 14 | (20-24)% increased Physical Damage +(21-46) to Accuracy Rating |
| T6 | 23 | (25-34)% increased Physical Damage +(47-72) to Accuracy Rating |
| T5 | 38 | (35-44)% increased Physical Damage +(73-97) to Accuracy Rating |
| T4 | 54 | (45-54)% increased Physical Damage +(98-123) to Accuracy Rating |
| T3 | 65 | (55-64)% increased Physical Damage +(124-149) to Accuracy Rating |
| T2 | 70 | (65-74)% increased Physical Damage +(150-174) to Accuracy Rating |
| T1 | 81 | (75-79)% increased Physical Damage +(175-200) to Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T3 | 8 | Adds (4-6) to (7-11) Physical Damage Lesser Essence of Abrasion |
| T3 | 8 | Adds (5-8) to (10-15) Physical Damage Lesser Essence of Abrasion |
| T2 | 46 | Adds (10-15) to (18-26) Physical Damage Essence of Abrasion |
| T2 | 46 | Adds (14-21) to (25-37) Physical Damage Essence of Abrasion |
| T1 | 60 | Adds (16-24) to (28-42) Physical Damage Greater Essence of Abrasion |
| T1 | 60 | Adds (23-35) to (39-59) Physical Damage Greater Essence of Abrasion |
| Tier | Level | |
|---|---|---|
| T1 | 72 | Gain (15-20)% of Damage as Extra Physical Damage Perfect Essence of Abrasion |
| T1 | 72 | Gain (25-33)% of Damage as Extra Physical Damage Perfect Essence of Abrasion |
| (1-2)% increased Global Physical Damage Ancient Diluted Liquid Greed |
| (5-15)% increased Global Physical Damage Diluted Liquid Greed |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Minions have (1-2)% additional Physical Damage Reduction |
| T1 | 1 | Minions have (6-16)% additional Physical Damage Reduction |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Physical Spell Skills |
| T5 | 2 | +1 to Level of all Physical Spell Skills |
| T4 | 18 | +2 to Level of all Physical Spell Skills |
| T4 | 18 | +2 to Level of all Physical Spell Skills |
| T3 | 36 | +(3-4) to Level of all Physical Spell Skills |
| T3 | 36 | +3 to Level of all Physical Spell Skills |
| T2 | 55 | +(5-6) to Level of all Physical Spell Skills |
| T2 | 55 | +4 to Level of all Physical Spell Skills |
| T1 | 81 | +5 to Level of all Physical Spell Skills |
| T1 | 81 | +7 to Level of all Physical Spell Skills |
| Tier | Level | |
|---|---|---|
| T2 | 21 | Leech (6-6.9)% of Physical Attack Damage as Life |
| T1 | 38 | Leech (7-7.9)% of Physical Attack Damage as Life |
| T2 | 54 | Leech (8-8.9)% of Physical Attack Damage as Life |
| T1 | 65 | Leech (9-9.9)% of Physical Attack Damage as Life |
| Tier | Level | |
|---|---|---|
| T2 | 21 | Leech (5-5.9)% of Physical Attack Damage as Mana |
| T1 | 38 | Leech (6-6.9)% of Physical Attack Damage as Mana |
| T2 | 54 | Leech (7-7.9)% of Physical Attack Damage as Mana |
| T1 | 65 | Leech (8-8.9)% of Physical Attack Damage as Mana |
| Tier | Level | |
|---|---|---|
| T4 | 21 | Leeches (6-6.9)% of Physical Damage as Life |
| T3 | 38 | Leeches (7-7.9)% of Physical Damage as Life |
| T2 | 54 | Leeches (8-8.9)% of Physical Damage as Life |
| T1 | 65 | Leeches (9-9.9)% of Physical Damage as Life |
| Tier | Level | |
|---|---|---|
| T4 | 21 | Leeches (5-5.9)% of Physical Damage as Mana |
| T3 | 38 | Leeches (6-6.9)% of Physical Damage as Mana |
| T2 | 54 | Leeches (7-7.9)% of Physical Damage as Mana |
| T1 | 65 | Leeches (8-8.9)% of Physical Damage as Mana |
| Tier | Level | |
|---|---|---|
| T5 | 32 | 4% additional Physical Damage Reduction |
| T4 | 41 | 5% additional Physical Damage Reduction |
| T3 | 53 | 6% additional Physical Damage Reduction |
| T2 | 66 | 7% additional Physical Damage Reduction |
| T1 | 77 | 8% additional Physical Damage Reduction |
| Tier | Level | |
|---|---|---|
| T2 | 45 | Leech (8-12)% of Physical Attack Damage as Life Leech Life (15-25)% faster |
| T1 | 45 | Leech (8-12)% of Physical Attack Damage as Life Leech Life (15-25)% slower |
| Tier | Level | |
|---|---|---|
| T1 | 65 | Break Armour equal to (2-4)% of Physical Damage dealt |
| T1 | 65 | Break Armour equal to (4-7)% of Physical Damage dealt |