0.5.5e
Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Shocked Ground
Drop Shocked Ground while moving, lasting 8 seconds
Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake.
If targeting an enemy, the explosion also creates Shocked Ground.Explosion and Shocked Ground radius are 3 metresShocked Ground duration is 8 seconds
Shocked Ground radius is 2 metresShocked Ground duration is 6 seconds
Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shocked Ground chance on Detonation (0-30)%
Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.Shocked Ground duration is 4 seconds
Charged Mark creates Shocked Ground at the target's location.Creates Shocked Ground with a 6 second durationShocked Ground radius is (1.4-2.3) metres
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use Shocked Ground created this way has a radius of 2 metres
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
25% chance on Shocking Enemies to created Shocked Ground