0.5.5e
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
-10% to all Elemental Resistances per Power Charge+(-1-1) to Maximum Power Charges
(20-25)% Chance to gain a Charge when you kill an enemy
(20-30)% increased Charm Charges gained
(20-30)% increased Flask Charges gained(15-10)% reduced Flask Charges used
(15-10)% reduced Charges per useGrants a Power Charge on use
(15-10)% reduced Flask Charges used
Flasks gain 0.17 charges per Second
5% increased Movement Speed per Frenzy Charge+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently+1 to Maximum Power Charges(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently+1 to Maximum Power Charges(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently+1 to Maximum Power Charges(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently+1 to Maximum Power Charges(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
+1 to Maximum Endurance Charges(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently+1 to Maximum Power Charges(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
(10-15)% chance when a Charm is used to use another Charm without consuming Charges(4-8)% increased Flask Charges gained
Life Flasks gain 0.25 charges per SecondMana Flasks gain 0.25 charges per Second
25% reduced Endurance Charge DurationRecover 5% of maximum Life for each Endurance Charge consumed
50% increased Flask Charges used100% increased Flask Charges gained
(20-25)% Chance to gain a Charge when you kill an enemy
Attacks consume an Endurance Charge to Critically HitTake 100 Chaos damage per second per Endurance Charge
(30-40)% increased Charges gained
(100-150)% increased Charges per use
(75-50)% reduced Charges per use
+1 to Maximum Power Charges12% increased Critical Damage Bonus per Power Charge
Charms use no Charges
20% chance to gain a Power Charge on HitLose all Power Charges on reaching maximum Power ChargesShocks you when you reach maximum Power Charges
Life Flasks gain (0.17-0.25) charges per Second
(15-10)% reduced Charm Charges used
Gains (0.15-0.20) Charges per Second
Gain an additional Charge when you gain a Charge
Flasks gain 0.17 charges per Second(20-30)% increased Flask Charges gained
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
(20-30)% increased Flask Charges gained
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5-10)% of Flask's Life Recovery amount
(60-50)% reduced Charges
(20-30)% increased Flask Charges gained
(30-40)% increased Charges gainedGrants a Frenzy Charge on use
25% chance to gain a Power Charge on Critical Hit
50% of Charges consumed by used Charms are granted to your Life Flasks50% of Charges consumed by used Life Flasks are granted to your Charms
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you.Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge.
Consumes all Endurance Charges to increase Warcry duration by 50% per charge+(0-20)% increased Warcry duration per Endurance Charge consumed
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors.
This Skill's cooldown can be bypassed by expending an Endurance Charge.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.Mana Flask charges Consumed 5
Consumes your Power Charges to cause much larger explosions.Chance to not remove Charges (0-20)%
Cannot Consume Charges
While active, you gain powerful Buffs based on your active Charges.However, maintaining the Buff Consumes Charges every few seconds.Increased Skill Speed with Frenzy Charge 24%More Critical Hit Chance with Power Charge 24%More Armour, Evasion and Energy Shield with Endurance Charge 18%Charge consumption interval 10sCharge consumption interval (0-2.4)sBuff grants (0-2)% increased damage per Charge
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks.Buff duration per Power Charge 6sChance to not remove Charges (0-20)%
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy.Minimum Frenzy Charge gain interval 7.3s(0-10)% chance to gain an additional Charge(-1-0) seconds to delay on gaining a Frenzy Charge
If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges.Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges(0-20)% chance to gain an additional Charge(0-20)% chance to gain an additional random Charge when you gain a Charge
Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge.
When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.Aura grants 0.5 Flask charges per second
Cannot Consume Charges
Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Chance to not remove Charges (0-20)%
Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.More Damage per Power Charge Consumed (0-20)%Chance to not remove Charges (0-20)%Projectiles per Power Charge Consumed 3More Damage if Power Charge Consumed 100%More Damage per Power Charge Consumed 50%
This Skill's cooldown can be bypassed by expending an Endurance Charge.
Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.You cannot gain Power Charges while using this SkillAdditional Strikes per Power Charge 2Chance to not remove Charges (0-20)%
This Skill's cooldown can be bypassed by expending an Endurance Charge.
Flip backward and Channel to charge your Quarterstaff with Lightning.
Cannot Consume Charges
Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Frenzy-Charged fragment duration is 1 secondChance to not remove Charges (0-20)%
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
Consuming a Power Charge creates additional images.Additional Images created with Power Charge 2(0-10)% chance to not remove a Power Charge but still count as consuming it
This Skill's cooldown can be bypassed by expending a Frenzy Charge.
This Skill's cooldown can be bypassed by expending an Endurance Charge.
This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges.Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges
When Chained to, the arrows charge up for a brief period before releasing another Lightning burst.
Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Split count when Consuming Frenzy Charge 3Benefits from consuming Charges have (0-20)% chance to be doubled
The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
The raven grants you a Frenzy Charge for each enemy it Culls.(0-20)% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Flask charges granted 0.5/s
Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana.
Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground.Chance to not remove Charges (0-20)%
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types.Can only be used while you have maximum Power Charges.More Elemental Damage granted per Power Charge 15%Buff duration per Power Charge 5sMore Elemental Damage granted per Power Charge (0-2)%
Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge.Additional Power Charge chance (0-10)%
Charge length is 8.6 metresCharge width is 1.8 metres
When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Consumes a Frenzy Charge to fire more arrows.More arrows fired if Frenzy Charge Consumed 150%
Consume a Corpse or Power Charge to create a short-lived Zombie.Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Shapeshift into a Bear and charge forward, Slamming the ground as you run.
Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage.
This Skill's cooldown can be bypassed by expending an Endurance Charge.
Channel to charge in the target direction.You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with.
If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge.(0-50)% chance to gain an additional Charge
The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells.Life per Endurance Charge Consumed 20Duration per Endurance Charge Consumed 20Damage per Power Charge Consumed 10
Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets.More Damage if Frenzy Charge Consumed 100%More Damage per Frenzy Charge Consumed 30%Chains per Frenzy Charge Consumed 1Benefits from consuming Charges have (0-30)% chance to be doubled
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep.At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace.
While active, taking Lightning damage builds up charge on you.Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies.For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake.Requires 1 Frenzy Charge to use
Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge.15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power+(0-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power
Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.Cannot Support Skills which consume Power Charges.Supported Skills consume a Power Charge on use Supported Skills have 80% more duration when consuming a Power Charge
On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.Supported Skills consume 14% of your maximum Mana Flask charges on use Supported Skills Gain 2% of Damage as extra Lightning Damage per Mana Flask charge consumed
Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.Supported Skills consume 35% of your maximum Mana Flask charges on use Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumed
On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Mana Flask ChargesEnemies killed by Hits from Supported Skills grant 50% more Life Flask ChargesEnemies killed by Hits from Supported Skills grant 50% more Charm charges
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesEnemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesEnemies killed by Hits from Supported Skills grant 100% more Charm charges
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to grant an additional Charge
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional ChargeSupported Skills have 15% chance to grant an additional random Charge
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills
Supports Skills which generate Charges.When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Supports Skills which generate Charges.When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Supported Warcries spend 20 Rage to bypass their Cooldown, instead of an Endurance Charge
Supported Warcries spend 15 Rage to bypass their Cooldown, instead of an Endurance Charge
Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges.Cannot Support Skills which consume Frenzy Charges.Supported Skills cannot generate Frenzy ChargesSupported Skills will consume a Frenzy Charge on use if possible Supported Skills have 40% more Skill Speed when consuming Frenzy Charges
While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge.Offerings from Supported Skills grant you a Power Charge every 4 seconds
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubled
Supported Skills will consume Endurance Charges on use to create Jagged Ground.Cannot Support Skills which consume Endurance Charges.Supported Skills consume an Endurance Charge on UseSupported Skills create Jagged Ground when consuming an Endurance Charge
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming them
Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do.Supported Skills cannot generate Power Charges.Cannot Support Skills which consume Power Charges.Supported Skills cannot generate Power ChargesSupported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power Charges
Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.Cannot Support Skills which consume Endurance Charges.Supported Skills cannot generate Endurance ChargesSupported Skills Consume all Endurance Charges on use Supported Skills restore 10% of your maximum Life on use per Endurance Charge Consumed this way
Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
Supported Skills gain Voltaic Charge as you move, up to a maximum.When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 2 Voltaic Charge per Metre travelledSupported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumedSupported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use
30% chance when you gain a Charge to gain an additional Charge30% increased Endurance, Frenzy and Power Charge Duration
(20-30)% increased Charm Charges gained
Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds40% increased Endurance Charge Duration
Adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. Replaces any existing enchantment.
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
15% chance when you gain a Power Charge to gain an additional Power Charge+1 to Maximum Power ChargesIf you would gain a Power Charge, Allies in your Presence gain that Charge instead40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Skills have 10% chance to not remove Charges but still count as consuming them15% chance for Charms you use to not consume ChargesAllies in your Presence share Charges with you25% increased Endurance, Frenzy and Power Charge Duration
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge+1 to Maximum Frenzy ChargesIf you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Flasks gain 0.2 charges per Second
+1 to Maximum Power Charges
Charms gain 1 charge per SecondCharms gain 0.5 charges per Second
Recover 5% of maximum Life for each Endurance Charge consumed
While this item is active in your inventory will fully recover your flask and charm charges when you reach Low Life
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
(10-15)% reduced Charm Charges used
Flasks gain 0.2 charges per SecondCharms gain 0.25 charges per Second
Flasks gain (0.5-1) charges per Second
8% chance to gain an additional random Charge when you gain a Charge
Flasks gain (0.75-1) charges per Second
50% chance when you gain a Power Charge to gain an additional Power Charge
Mana Flasks gain 0.1 charges per Second
Mana Flasks gain 0.1 charges per Second
15% increased Flask Charges gained
10% chance for Flasks you use to not consume Charges
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
Life Flasks gain 0.1 charges per Second
Gain a Power Charge when you consume an Elemental Infusion
+1 to Maximum Power Charges10% chance when you gain a Power Charge to gain an additional Power Charge
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
+2 to Maximum Power Charges
40% increased Charm Charges gained
Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently+1 to Maximum Frenzy Charges
Life Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second
Skills have 10% chance to not remove Charges but still count as consuming them40% increased Endurance, Frenzy and Power Charge Duration
30% increased Damage if you've consumed a Frenzy Charge Recently10% increased Skill Speed if you've consumed a Frenzy Charge Recently
20% increased Critical Damage Bonus if you've gained a Power Charge Recently+1 to Maximum Power Charges
20% chance for Charms you use to not consume Charges
25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
25% chance when you gain a Power Charge to gain an additional Power Charge
Charms gain 0.15 charges per Second
Mana Flasks gain 0.1 charges per Second
Recover 5% of maximum Mana when you consume a Power Charge20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
10% chance when you gain a Power Charge to gain an additional Power Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
15% increased Charm Charges gained
When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
30% increased maximum Energy Shield if you've consumed a Power Charge Recently
25% increased Frenzy Charge Duration
20% more Charm Charges gained
20% increased Life Flask Charges gained
15% increased Life Flask Charges gained
20% increased Mana Flask Charges gained
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Spells consume a Power Charge if able to deal 40% more Damage
Gain 1 Life Flask Charge per 2% Life spent
Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold SurgesWhen you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Players Recoup a percentage of Elemental Damage they take as Energy Shield for each Absorption Charge they have.
Players gain more Damage with Ailments and more Effect of Non-Damaging Ailments for each Affliction Charge they have.
You provide extra flask charges when killed.
You gain bonuses from your Ascendancy for having Blitz Charges
These charges are granted by and affect your Reap skill.
Taking Physical Damage over time based on Life and Energy Shield, while increasing Attack Speed and Life Leech. Killing an enemy refreshes the buff duration and can grant a Frenzy Charge.#% chance to gain a Frenzy Charge on kill#% chance to gain a Frenzy Charge when you Hit a Unique EnemyLife degeneration, life leech, increased rate of attack. You gain Frenzy charges for killing enemiesGain a Frenzy Charge on kill
Reduces Flask Charges used and remove Corrupted Blood when you use a flask.#% increased Flask Charges used
Players gain a chance to deal Triple Damage and increased Stun Threshold for each Brutal Charge they have.
You gain bonuses from your Ascendancy for having Challenger Charges
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.#% chance to gain a Power, Frenzy or Endurance Charge on Hit#% chance to gain a Power, Frenzy, or Endurance Charge on kill#% increased Critical Hit Chance per Power Charge#% increased Attack Speed per Frenzy Charge#% additional Physical Damage Reduction per Endurance Charge#% to all Elemental Resistances per Endurance Charge#% increased Damage per Endurance, Frenzy or Power Charge
You have stages from channelling Cyclone. These charges will be lost while not channelling.
A Banner is granting you more Elemental Ailment threshold, additional maximum Elemental Resistances, as well as Flask charge generation.Flasks gain # charges per Second
You have Endurance Charges. These can interact with or augment certain skills and effects.
You have extra physical damage reduction and elemental resistance for each endurance charge you have.#% to all Elemental Resistances per Endurance Charge#% additional Physical Damage Reduction per Endurance Charge
You gain bonuses from your Ascendancy for having Fanatic Charges
You have Frenzy Charges. These can interact with or augment certain skills and effects.
You share Charges with Party Members in this AuraYou can't gain ChargesCannot gain Charges
Immortal Call Grants #% more Elemental Damage taken per Endurance Charge removed
You will explode if killed, dealing fire damage based on your maximum life. If this debuff has charges, it will deal attack damage in an area around you when it expires or has 6 charges.
Parasites burst from your body and drain your flask charges.
Malachai's Endurance grants you a 20% chance to gain an Endurance Charge when you kill enemies.#% chance to gain an Endurance Charge on kill
Malachai's Frenzy grants you a 20% chance to gain a Frenzy Charge when you kill enemies.#% chance to gain a Frenzy Charge on kill
Regenerate #% of maximum Life per second per Endurance Charge
You have been marked. Filimites in the arena will fire projectiles at you as you move or charge up a larger projectile while you are stationary.
You have Power Charges. These can interact with or augment certain skills and effects.
Regenerate #% of maximum Life per second per Endurance Charge
Your Power Charges have been Tainted#% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
Your Frenzy Charges have been Tainted#% increased Armour, Evasion and Energy Shield per Frenzy Charge
Your Endurance Charges have been Tainted#% increased Cooldown Recovery Rate per Power Charge
You are passively generating Charges.
Regenerate #% of maximum Life per second per Endurance Charge
You are building up Voltaic Charge
| Tier | Level | |
|---|---|---|
| T2 | 65 | (10-15)% chance for Flasks you use to not consume Charges |
| T1 | 65 | (10-18)% chance for Flasks you use to not consume Charges |
| Tier | Level | |
|---|---|---|
| T6 | 1 | (23-30)% increased Charges |
| T5 | 12 | (31-38)% increased Charges |
| T4 | 32 | (39-46)% increased Charges |
| T3 | 47 | (47-54)% increased Charges |
| T2 | 62 | (55-62)% increased Charges |
| T1 | 81 | (63-70)% increased Charges |
| Tier | Level | |
|---|---|---|
| T6 | 1 | (23-30)% increased Charges gained |
| T5 | 13 | (31-38)% increased Charges gained |
| T4 | 33 | (39-46)% increased Charges gained |
| T3 | 48 | (47-54)% increased Charges gained |
| T2 | 63 | (55-62)% increased Charges gained |
| T1 | 82 | (63-70)% increased Charges gained |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Charm Charges gained |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Charm Charges gained |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Flask Charges gained |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-5)% increased Flask Charges gained |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Life Flask Charges gained |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Life Flask Charges gained |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Mana Flask Charges gained |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Mana Flask Charges gained |
| Tier | Level | |
|---|---|---|
| T6 | 1 | (15-17)% reduced Charges per use |
| T5 | 14 | (18-20)% reduced Charges per use |
| T4 | 34 | (21-23)% reduced Charges per use |
| T3 | 49 | (24-26)% reduced Charges per use |
| T2 | 64 | (27-29)% reduced Charges per use |
| T1 | 83 | (30-32)% reduced Charges per use |
| Tier | Level | |
|---|---|---|
| T6 | 2 | (5-10)% increased Charm Charges gained |
| T5 | 16 | (11-16)% increased Charm Charges gained |
| T4 | 32 | (17-22)% increased Charm Charges gained |
| T3 | 48 | (23-28)% increased Charm Charges gained |
| T2 | 70 | (29-34)% increased Charm Charges gained |
| T1 | 81 | (35-40)% increased Charm Charges gained |
| Tier | Level | |
|---|---|---|
| T6 | 2 | (5-10)% increased Flask Charges gained |
| T5 | 16 | (11-16)% increased Flask Charges gained |
| T4 | 32 | (17-22)% increased Flask Charges gained |
| T3 | 48 | (23-28)% increased Flask Charges gained |
| T2 | 70 | (29-34)% increased Flask Charges gained |
| T1 | 81 | (35-40)% increased Flask Charges gained |
| Tier | Level | |
|---|---|---|
| T6 | 3 | (8-10)% reduced Charm Charges used |
| T5 | 18 | (11-13)% reduced Charm Charges used |
| T4 | 33 | (14-16)% reduced Charm Charges used |
| T3 | 50 | (17-19)% reduced Charm Charges used |
| T2 | 72 | (20-22)% reduced Charm Charges used |
| T1 | 81 | (23-25)% reduced Charm Charges used |
| Tier | Level | |
|---|---|---|
| T6 | 3 | (8-10)% reduced Flask Charges used |
| T5 | 18 | (11-13)% reduced Flask Charges used |
| T4 | 33 | (14-16)% reduced Flask Charges used |
| T3 | 50 | (17-19)% reduced Flask Charges used |
| T2 | 72 | (20-22)% reduced Flask Charges used |
| T1 | 81 | (23-25)% reduced Flask Charges used |
| Tier | Level | |
|---|---|---|
| T3 | 8 | (21-25)% Chance to gain a Charge when you kill an enemy |
| T2 | 26 | (26-30)% Chance to gain a Charge when you kill an enemy |
| T1 | 45 | (31-35)% Chance to gain a Charge when you kill an enemy |
| Tier | Level | |
|---|---|---|
| T3 | 8 | Gains 0.15 Charges per Second |
| T2 | 26 | Gains 0.2 Charges per Second |
| T1 | 45 | Gains 0.25 Charges per Second |
| Tier | Level | |
|---|---|---|
| T2 | 45 | Skills have (7-10)% chance to not remove Charges but still count as consuming them |
| T1 | 78 | Skills have (11-15)% chance to not remove Charges but still count as consuming them |