0.5.5e
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
Adds 1 to (193-207) Lightning Damage
Adds 1 to (50-55) Lightning Damage
100% of Lightning Damage Converted to Cold Damage
+100% of Armour also applies to Lightning DamageLightning Resistance does not affect Lightning damage taken
Adds 1 to (30-50) Lightning damage to Attacks
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(15-25)% chance for Lightning Damage with Hits to be Lucky
Lightning damage from Hits Contributes to Electrocution Buildup
(30-50)% of Physical damage from Hits taken as Lightning damage
Lightning Damage of Enemies Hitting you is Unlucky100% of Lightning Damage Converted to Cold Damage100% of Cold Damage Converted to Lightning Damage
Adds 1 to (19-29) Lightning Damage
Attacks have Added maximum Lightning Damage equal to (6-9)% of maximum Mana
(10-20)% of Lightning damage taken as Cold damage
Adds 1 to (60-80) Lightning DamageOn Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 500
33% of Elemental Damage Converted to Lightning Damage
(10-30)% chance to Avoid Lightning Damage from Hits
Adds (1-8) to (123-152) Lightning Damage
Adds 1 to (40-45) Lightning Damage
Adds 1 to (80-120) Lightning Damage
Lightning Damage of Enemies Hitting you is Unlucky during effect
Lightning Damage of Enemies Hitting you is Unlucky
Adds 1 to (200-300) Lightning DamageLife Leech recovers based on your Lightning damage as well as Physical damage
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(86-99)% increased Lightning Damage
Used when you take Lightning damage from a Hit
100% of Fire damage Converted to Lightning damage
Adds 1 to (300-500) Lightning Damage100% of Lightning Damage Converted to Chaos Damage
Adds 1 to (30-50) Lightning damage to Attacks
100% of Cold Damage Converted to Lightning Damage
Buff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Spell, Projectile, Lightning, Chaining, RepeatableAn arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.Consumes a Lightning Infusion if possible to deal more damage and Chain further.More damage from Lightning Infusion 200%Additional Chains from Lightning Infusion 6
Buff, Persistent, LightningWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you haveNon-Channelling Spells Gain (0-1)% of Damage as extra Lightning damage for each 100 maximum Mana you have
Buff, Minion, Persistent, Physical, Lightning, Cold, Fire, Duration
Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, RepeatableThe Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies.
Buff, Persistent, Trigger, Lightning, Meta
Spell, Attack, Buff, AoE, Lightning, Duration, ConditionalConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks.Converts 80% of Physical damage to Lightning damage
Attack, AoE, Lightning, Duration, HazardLightning damage from this skill Contributes to Electrocution BuildupConverts 100% of Physical damage to Lightning damage
Spell, AoE, Lightning, Duration, Curse, RepeatableCurse all targets in an area after a short delay, lowering their Lightning Resistance.Curse inflicts -23% to Lightning Resistance
Buff, Attack, Persistent, AoE, Lightning
Attack, AoE, Projectile, Lightning, Duration, RepeatableHitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution.Converts 80% of Physical damage to Lightning damageDamage as extra Lightning Damage vs stuck targets (0-10)%
Buff, Persistent, Lightning, Cold, Fire, Duration
Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Attack, AoE, Melee, Lightning, Cold, Fire, Nova, PayoffConverts 100% of Physical damage to Lightning damage
Attack, AoE, Trigger, Lightning, Cold, FireConverts 100% of Physical damage to Lightning damage
Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Spell, AoE, Lightning, Duration, Nova, RepeatableUnleash a Nova of Lightning damage to Electrocute enemies.Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Lightning damage from this skill Contributes to Electrocution BuildupEnemies Hit receive Electrocution buildup from Lightning damage for 4 second duration
Buff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Attack, AoE, Melee, Slam, Projectile, LightningConsumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Empowered damage Gained as Lightning 50%
Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Gains (0-10)% of damage as Lightning damage
Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Attack, AoE, Projectile, LightningConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Buff, Persistent, Aura, Lightning
Attack, Ammunition, Projectile, Lightning, Chaining, MergingLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies.Converts 60% of Physical damage to Lightning damage
Attack, AoE, Melee, Lightning, Duration, Channelling, TravelFlip backward and Channel to charge your Quarterstaff with Lightning.Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through.Converts 20% of Physical damage to Lightning damage(0-30)% chance for Lightning Damage with Hits to be LuckyConverts 70% of Physical damage to Lightning damage
Buff, Attack, Persistent, AoE, Lightning, Herald, PayoffBuff grants (0-20)% increased Lightning damageConverts 100% of Physical damage to Lightning damage
Buff, Attack, Persistent, AoE, Lightning, Herald, PayoffConverts 100% of Physical damage to Lightning damage
Spell, AoE, Projectile, Lightning, Duration, RepeatableAfter a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted.
Attack, AoE, Projectile, Lightning, Chaining, RepeatableOn hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damage(0-30)% chance for Lightning Damage with Hits to be LuckyConverts 100% of Physical damage to Lightning damage
Spell, AoE, Lightning, RepeatableCall down a Shocking bolt of Lightning to strike enemies in a small area.
Spell, AoE, Trigger, Lightning, RepeatableCall down a Shocking bolt of Lightning to strike enemies in a small area.
Spell, AoE, LightningCall down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies.(0-20)% more Lightning Damage
Attack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableFire an arrow that drops from above, creating a Lightning burst.The arrow remains in the ground, and any Chaining Lightning beams can Chain to it.When Chained to, the arrows charge up for a brief period before releasing another Lightning burst.Converts 100% of Physical damage to Lightning damage
Attack, AoE, Projectile, Lightning, RepeatableConverts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Spell, AoE, Lightning, Duration, Remnant, RepeatableOn teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies.Creates a Lightning Infusion on successful use.
Attack, AoE, Projectile, LightningAim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you.Converts 80% of Physical damage to Lightning damage(0-20)% more Lightning DamageConverts 100% of Physical damage to Lightning damage
Converts 40% of Physical damage to Lightning damage
Attack, AoE, Ammunition, Projectile, Lightning, ChannellingConverts 80% of Physical damage to Lightning damage
Attack, AoE, Melee, Strike, Lightning, PayoffPerform a Lightning-charged stab that can be chained into a combination of up to three attacks.Converts 40% of Physical damage to Lightning damage
Buff, Persistent, Aura, LightningAura grants +22% to Lightning ResistanceAura grants +(0-8)% to Lightning Resistance
Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage.Damage Gained as Lightning 50%Damage Gained as Lightning (0-10)%
Attack, AoE, Melee, Slam, Physical, Lightning, TravelConverts 40% of Physical damage to Lightning damageConverts 80% of Physical damage to Lightning damage
Attack, AoE, Physical, Lightning, FireConverts 40% of Physical damage to Lightning damage
Attack, AoE, Ammunition, Projectile, Lightning, PayoffConverts 40% of Physical damage to Lightning damage
Attack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments.Converts 80% of Physical damage to Lightning damage(0-20)% more Lightning DamageConverts 100% of Physical damage to Lightning damage
Attack, AoE, Melee, Strike, Lightning, PayoffIf the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge.Converts 100% of Physical damage to Lightning damage
Minion, Persistent, Lightning
Spell, Buff, Persistent, Lightning, Cold, Fire
Spell, Projectile, Lightning, Duration, Repeatable
Spell, Projectile, Trigger, Lightning, Cold, Duration, Repeatable
Attack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts.Converts 30% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Attack, AoE, Melee, LightningSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical damage to Lightning damage
Attack, AoE, Ammunition, Projectile, Lightning, DurationConverts 60% of Physical damage to Lightning damage
Attack, AoE, Projectile, Lightning, Duration, RepeatableAt the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock.Converts 80% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
Attack, AoE, Melee, Strike, LightningConverts 60% of Physical damage to Lightning damage
Attack, AoE, Melee, Slam, Lightning, Detonator, TravelLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical damage to Lightning damage
Buff, Persistent, Lightning, Cold, Fire
Buff, Lightning, Cold, Fire, Duration, Conditional
Spell, AoE, Trigger, Lightning, ChainingWhile active, taking Lightning damage builds up charge on you.Lightning damage from this skill Contributes to Electrocution Buildup
Attack, AoE, Trigger, Lightning, DurationConverts 60% of Physical damage to Lightning damage
Attack, AoE, Trigger, Lightning, ChainingProjectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.Lightning damage from this skill Contributes to Electrocution BuildupConverts 100% of Physical damage to Lightning damage
Attack, AoE, Projectile, Grenade, Lightning, DurationFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Lightning damage Contributes to Electrocution BuildupConverts 80% of Physical Damage to Lightning Damage(0-20)% more Lightning Damage
Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.Supported Skills consume 14% of your maximum Mana Flask charges on use Supported Skills Gain 2% of Damage as extra Lightning Damage per Mana Flask charge consumed
Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.Supported Skills consume 35% of your maximum Mana Flask charges on use Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumed
Support, Lineage, Projectile, Lightning, ColdSupports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Support, Lineage, Lightning, ColdFully Broken Armour inflicted with Supported Skills also increases Cold and Lightning Damage Taken from Hits
Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.Charged Shots with Supported Skills Gain 30% of Damage as extra Lightning Damage
Every third shot with Supported Skills Gains Damage as extra Lightning Damage.Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Skills deal 50% less Fire and Lightning Damage
Support, Spell, Projectile, Trigger, Lightning, ChainingShocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Support, Lightning, ChannellingWhile Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.Gain 15% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills
Support, LightningLightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Support, Projectile, Trigger, Lightning, Duration
Support, Projectile, Trigger, Lightning, Duration
Support, Lineage, Spell, AoE, Trigger, LightningLightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Support, Lineage, LightningSupports Lightning Skills that Hit, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage.Supported Skills only roll the minimum or maximum Damage value for Lightning Damage+1 to Level of Supported Lightning Skills
Support, Lineage, Lightning, ChaosSupported Skills Gain 40% of Lightning Damage as Extra Chaos Damage
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Skills deal 50% less Cold and Lightning Damage
Support, Lightning
Support, LightningSupports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Gain 25% of Damage as Extra Lightning Damage
Support, LightningSupports Lightning skills, granting them an additional level.+1 to Level of Supported Lightning Skills
Support, LightningSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Support, Lightning
Support, Lightning
Support, Lightning
Support, Projectile, Lightning, Chaining
Support, Lightning, FireEnemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
Support, Attack, Lightning, DurationCulling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.Attacks Gain 25% of Damage as Lightning Damage for 8 seconds on Culling an enemy with Supported Skills
Adds 1 to 16 Lightning damage to Attacks
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Adds 0 to 0 Lightning Damage
Adds 0 to 0 Lightning Damage
Adds (1-3) to (55-60) Lightning DamageAdds (1-4) to (80-88) Lightning Damage
Adds 1 to (20-30) Lightning damage to Attacks
Adds 1 to 16 Lightning damage to Attacks
Adds (1-6) to (85-107) Lightning DamageAdds (1-8) to (128-162) Lightning Damage
Minions gain 10% of their Physical Damage as Extra Lightning DamageMinions take 10% of Physical Damage as Lightning Damage
1 to 100 Lightning Thorns damage
Adds 1 to 30 Lightning DamageGain 10% of Damage as Extra Lightning Damage
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers25% increased Lightning Damage
+3 to Level of all Lightning Skills+1 to Level of all Lightning Skills
On Hitting an enemy, gains maximum added Lightning damage equal to
Adds 1 to 16 Lightning damage to Attacks
Adds 1 to (13-19) Lightning DamageAdds (1-2) to (19-27) Lightning Damage
Adds 1 to 10 Lightning DamageGain 6% of Damage as Extra Lightning Damage
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Adds 1 to 16 Lightning damage to Attacks
Gain (15-20)% of Damage as Extra Lightning DamageGain (25-33)% of Damage as Extra Lightning Damage
(26-30)% of Lightning Damage taken Recouped as Life
Adds 1 to 40 Lightning DamageGain 12% of Damage as Extra Lightning Damage
100% of Lightning Damage Converted to Cold Damage
Skills Gain (4-6)% of damage as Extra Lightning damage per 50 Runic Ward Cost
(40-60)% increased Lightning Damage
(50-100)% chance for Lightning Skills to Chain an additional time
Adds 1 to 20 Lightning DamageGain 8% of Damage as Extra Lightning Damage
Adds 1 to 60 Lightning Damage against Shocked Enemies
Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
Used when you take Lightning damage from a Hit
+40% of Armour also applies to Lightning Damage
20% increased Lightning Damage
60% chance for Lightning Skills to Chain an additional time
+30% of Armour also applies to Lightning Damage
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
40% increased Lightning Damage while affected by Herald of Thunder
Gain 5% of Lightning damage as Extra Cold damage
Gain 6% of Elemental Damage as Extra Lightning Damage
Gain 8% of Damage as Extra Lightning Damage while Shapeshifted
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
25% increased Lightning Damage
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Gain 5% of Damage as Extra Lightning Damage
5% increased Attack and Cast Speed with Lightning Skills
Gain 6% of Cold damage as Extra Lightning damage
14% increased Lightning Damage8% increased Attack and Cast Speed with Lightning Skills
Gain 6% of Lightning damage as Extra Cold damage
Damage Penetrates 10% Lightning Resistance if on Low Mana
10% more Maximum Lightning Damage
+30% of Armour also applies to Lightning Damage
Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
20% increased Lightning Damage
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
Gain 4% of Damage as Extra Lightning Damage
20% of Lightning Damage taken as Fire Damage
5% of Physical Damage taken as Lightning Damage
Gain 10% of Damage as Extra Lightning Damage
#% of Lightning Damage Converted to Chaos Damage
You are taking Lightning Damage over Time
Grants Added Lightning Damage, and a percentage of damage from hits will be taken from this buff before your Life or Energy Shield.
#% increased Lightning Damage#% increased Lightning Damage taken
Gain #% of Physical Damage as Extra Lightning Damage
You have increased Item Rarity, Armour, Evasion and Energy Shield, and Gain 30% of Damage as Extra Lightning DamageGain #% of Damage as Extra Lightning Damage
#% increased Lightning Damage taken
#% increased Lightning Damage taken
You are taking Lightning Damage over time
Gain #% of Physical Damage as Extra Lightning Damage
Enemies take Lightning Damage over time
You are taking Fire Damage, Physical Damage, Chaos Damage, Lightning Damage, have reduced maximum Fire, Chaos, and Lightning Resistances, and cannot Recover Life or Energy Shield.
Lightning damage causes Electrocution buildup.
You are taking Lightning Damage and losing Mana.
You are taking Lightning Damage over time
You are taking Lightning Damage over Time
You are taking Lightning Damage over Time
You are taking Lightning Damage over time
#% increased Lightning Damage taken
You are taking Lightning Damage from a Galvanic Flare
A portion of your Physical Damage is gained as Lightning Damage, you always Shock, and you deal increased Lightning Damage.Gain #% of Physical Damage as Extra Lightning Damage#% increased Lightning Damage
#% increased Lightning Damage
You are dealing additional Lightning DamageGain #% of Damage as Extra Lightning Damage
Lightning Damage from Hits is taken from this Aegis before your Life or Energy Shield. The Aegis will be restored to full value if you take no Lightning Damage from Hits for a while.
You are taking Lightning Damage from a Lightning Beam skill.
You're taking Lightning Damage from Lightning Bond
You deal more Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
Lightning Damage and ShockingGain #% of Physical Damage as Extra Lightning Damage
Allies deal additional lightning damageGain #% of Physical Damage as Extra Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
You have increased Lightning Damage taken. You take reduced Damage from all other Damage types.#% increased Lightning Damage taken
Your next Projectile Attack will cause a Lightning explosion
You are taking Lightning Damage from a Lightning Swarm
Lowered Lightning Resistance to a minimum of 0
You are taking Lightning Damage over time, but your Action Speed is increased
You are taking Lightning Damage and losing Mana.
You are taking Lightning Damage over time and having Mana drained. You cannot recover Mana
You are slowed and taking Fire, Cold and Lightning damage over time
You have less Movement Speed and take increased Lightning Damage#% increased Lightning Damage taken
#% increased Lightning Damage taken
You are taking Lightning Damage from a Lightning Beam skill.
You deal lightning damage to those around you, while draining your mana.You are taking lightning damage from being near an enemy using Righteous Lightning
Gain #% of Physical Damage as Extra Lightning Damage
You are taking Lightning Damage over time and periodically gaining Ruin
You are taking Lightning Damage over Time
Grants additional Lightning Damage and chance to Shock.
You are taking Lightning Damage over time due to being inside the Tornado.
A percentage of Ignite damage is also being done as Lightning damage.
You have increased Movement Speed, additional Elemental Resistances and Gain 30% of Damage as Extra Lightning DamageGain #% of Damage as Extra Lightning DamageGains 30% of Damage as Extra Lightning Damage
You are taking Lightning Damage over Time
You take increased Lightning Damage.#% increased Lightning Damage taken
You have additional Lightning Resistance and less Lightning Damage taken#% more Lightning Damage taken
Allies deal additional lightning damage and additional damage against the undead.Gain #% of Physical Damage as Extra Lightning Damage
Gaining extra damage as Lightning damage.Gain #% of Damage as Extra Lightning Damage
Gain #% of Physical Damage as Extra Lightning Damage
Grants additional Lightning Damage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Lightning Damage |
| T1 | 1 | (5-15)% increased Lightning Damage |
| T6 | 8 | (3-7)% increased Lightning Damage |
| T5 | 16 | (8-12)% increased Lightning Damage |
| T4 | 33 | (13-17)% increased Lightning Damage |
| T3 | 46 | (18-22)% increased Lightning Damage |
| T2 | 65 | (23-26)% increased Lightning Damage |
| T1 | 75 | (27-30)% increased Lightning Damage |
| Tier | Level | |
|---|---|---|
| T10 | 1 | Adds 1 to (4-6) Lightning Damage |
| T10 | 1 | Adds 1 to (7-10) Lightning Damage |
| T9 | 8 | Adds (1-2) to (19-27) Lightning Damage |
| T9 | 8 | Adds 1 to (13-19) Lightning Damage |
| T8 | 16 | Adds (1-2) to (20-30) Lightning Damage |
| T8 | 16 | Adds (1-3) to (31-43) Lightning Damage |
| T7 | 33 | Adds (1-2) to (36-52) Lightning Damage |
| T7 | 33 | Adds (1-4) to (53-76) Lightning Damage |
| T6 | 46 | Adds (1-3) to (55-60) Lightning Damage |
| T6 | 46 | Adds (1-4) to (80-88) Lightning Damage |
| T5 | 54 | Adds (1-4) to (63-82) Lightning Damage |
| T5 | 54 | Adds (1-6) to (93-122) Lightning Damage |
| T4 | 60 | Adds (1-6) to (85-107) Lightning Damage |
| T4 | 60 | Adds (1-8) to (128-162) Lightning Damage |
| T3 | 65 | Adds (1-13) to (168-231) Lightning Damage |
| T3 | 65 | Adds (1-8) to (111-152) Lightning Damage |
| T2 | 75 | Adds (1-10) to (157-196) Lightning Damage |
| T2 | 75 | Adds (1-16) to (239-300) Lightning Damage |
| T1 | 81 | Adds (1-12) to (202-234) Lightning Damage |
| T1 | 81 | Adds (1-19) to (310-358) Lightning Damage |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Adds 1 to (4-6) Lightning damage to Attacks |
| T8 | 8 | Adds 1 to (10-15) Lightning damage to Attacks |
| T7 | 16 | Adds 1 to (16-22) Lightning damage to Attacks |
| T6 | 33 | Adds 1 to (23-27) Lightning damage to Attacks |
| T5 | 46 | Adds 1 to (28-32) Lightning damage to Attacks |
| T4 | 54 | Adds (1-2) to (33-40) Lightning damage to Attacks |
| T3 | 60 | Adds (1-2) to (41-47) Lightning damage to Attacks |
| T2 | 65 | Adds (1-3) to (48-59) Lightning damage to Attacks |
| T1 | 75 | Adds (1-4) to (60-71) Lightning damage to Attacks |
| Tier | Level | |
|---|---|---|
| T9 | 1 | Allies in your Presence deal 1 to (5-7) added Attack Lightning Damage |
| T8 | 8 | Allies in your Presence deal 1 to (10-15) added Attack Lightning Damage |
| T7 | 16 | Allies in your Presence deal 1 to (16-22) added Attack Lightning Damage |
| T6 | 33 | Allies in your Presence deal 1 to (23-27) added Attack Lightning Damage |
| T5 | 46 | Allies in your Presence deal 1 to (28-32) added Attack Lightning Damage |
| T4 | 54 | Allies in your Presence deal (1-2) to (33-40) added Attack Lightning Damage |
| T3 | 60 | Allies in your Presence deal (1-2) to (41-47) added Attack Lightning Damage |
| T2 | 65 | Allies in your Presence deal (1-3) to (48-59) added Attack Lightning Damage |
| T1 | 75 | Allies in your Presence deal (1-4) to (60-71) added Attack Lightning Damage |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (25-34)% increased Lightning Damage |
| T8 | 2 | (50-68)% increased Lightning Damage |
| T7 | 8 | (35-44)% increased Lightning Damage |
| T7 | 8 | (69-88)% increased Lightning Damage |
| T6 | 16 | (45-54)% increased Lightning Damage |
| T6 | 16 | (89-108)% increased Lightning Damage |
| T5 | 33 | (109-128)% increased Lightning Damage |
| T5 | 33 | (55-64)% increased Lightning Damage |
| T4 | 46 | (129-148)% increased Lightning Damage |
| T4 | 46 | (65-74)% increased Lightning Damage |
| T3 | 60 | (149-188)% increased Lightning Damage |
| T3 | 60 | (75-89)% increased Lightning Damage |
| T2 | 70 | (189-208)% increased Lightning Damage |
| T2 | 70 | (90-104)% increased Lightning Damage |
| T1 | 81 | (105-119)% increased Lightning Damage |
| T1 | 81 | (209-238)% increased Lightning Damage |
| Tier | Level | |
|---|---|---|
| T6 | 5 | Gain (13-15)% of Damage as Extra Lightning Damage |
| T6 | 5 | Gain (26-30)% of Damage as Extra Lightning Damage |
| T5 | 16 | Gain (16-18)% of Damage as Extra Lightning Damage |
| T5 | 16 | Gain (31-36)% of Damage as Extra Lightning Damage |
| T4 | 33 | Gain (19-21)% of Damage as Extra Lightning Damage |
| T4 | 33 | Gain (37-42)% of Damage as Extra Lightning Damage |
| T3 | 46 | Gain (22-24)% of Damage as Extra Lightning Damage |
| T3 | 46 | Gain (43-48)% of Damage as Extra Lightning Damage |
| T2 | 60 | Gain (25-27)% of Damage as Extra Lightning Damage |
| T2 | 60 | Gain (49-54)% of Damage as Extra Lightning Damage |
| T1 | 80 | Gain (28-30)% of Damage as Extra Lightning Damage |
| T1 | 80 | Gain (55-60)% of Damage as Extra Lightning Damage |
| Tier | Level | |
|---|---|---|
| T3 | 8 | Adds (1-2) to (19-27) Lightning Damage Lesser Essence of Electricity |
| T3 | 8 | Adds 1 to (13-19) Lightning Damage Lesser Essence of Electricity |
| T2 | 46 | Adds (1-3) to (55-60) Lightning Damage Essence of Electricity |
| T2 | 46 | Adds (1-4) to (80-88) Lightning Damage Essence of Electricity |
| T1 | 60 | Adds (1-6) to (85-107) Lightning Damage Greater Essence of Electricity |
| T1 | 60 | Adds (1-8) to (128-162) Lightning Damage Greater Essence of Electricity |
| Tier | Level | |
|---|---|---|
| T1 | 72 | Gain (15-20)% of Damage as Extra Lightning Damage Perfect Essence of Electricity |
| T1 | 72 | Gain (25-33)% of Damage as Extra Lightning Damage Perfect Essence of Electricity |
| (1-2)% increased Lightning Damage Ancient Diluted Liquid Guilt |
| (5-15)% increased Lightning Damage Diluted Liquid Guilt |
| Tier | Level | |
|---|---|---|
| T5 | 2 | +1 to Level of all Lightning Spell Skills |
| T5 | 2 | +1 to Level of all Lightning Spell Skills |
| T4 | 18 | +2 to Level of all Lightning Spell Skills |
| T4 | 18 | +2 to Level of all Lightning Spell Skills |
| T3 | 36 | +(3-4) to Level of all Lightning Spell Skills |
| T3 | 36 | +3 to Level of all Lightning Spell Skills |
| T2 | 55 | +(5-6) to Level of all Lightning Spell Skills |
| T2 | 55 | +4 to Level of all Lightning Spell Skills |
| T1 | 81 | +5 to Level of all Lightning Spell Skills |
| T1 | 81 | +7 to Level of all Lightning Spell Skills |