0.5.5e
Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.
Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited Ground
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited Ground
Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground.
Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Enemies standing on Ignited Ground take 25% increased Cold Damage
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
Movement speed Slowed and inflicted with Fire Exposure. Ignited Ground or Detonator Skills are guaranteed to Ignite.
Movement speed Slowed and inflicted with Fire Exposure. Ignited Ground or Detonator Skills will Ignite the Oil.