0.5.5e
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default. The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit. Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites. The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
(4-6)% reduced Ignite Duration on you
Cannot be Ignited
Used when you become IgnitedCreates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
Regenerate (1-2)% of maximum Life per second while Ignited
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Ignite you inflict deals Chaos Damage instead of Fire Damage(80-100)% increased Ignite Magnitude(75-60)% reduced Ignite Duration on EnemiesWithered does not expire on Enemies Ignited by you
Projectiles Pierce all Ignited enemies
Inflict Cold Exposure on Igniting an Enemy
(50-35)% reduced Magnitude of Ignite on you
(30-50)% reduced Ignite Duration on you
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
(10-20)% increased Ignite Magnitude
Take 100 Fire Damage when you Ignite an Enemy
(20-30)% increased Ignite Magnitude
(20-30)% increased Ignite Magnitude
(20-30)% increased Ignite Magnitude
(20-30)% increased Ignite Magnitude
(20-30)% increased Ignite Magnitude
Ignite you inflict deals Chaos Damage instead of Fire DamageWithered does not expire on Enemies Ignited by youIgnites you inflict spread to other Enemies that stay within 1.5 metres for 1 secondWind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited, Shocked, and Chilled Ground
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
You cannot be Ignited for 6 seconds after being Ignited
(30-50)% reduced Ignite Duration on you
100% increased Ignite Magnitude
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited, Shocked, and Chilled Ground
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite MagnitudesCold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
(14-23)% increased Ignite Magnitude
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom.Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from.
More Ignite Magnitude (0-40)%
Additional smaller flasks are thrown at nearby Ignited Enemies.Throw additional Projectiles at up to (0-2) Ignited EnemiesCannot IgniteThrow additional Projectiles at up to 4 Ignited Enemies
Does not Hit, but Ignites enemies as though Hitting them100% increased Ignite Magnitude
Ignites from a single use of this Skill CompoundLess Ignite Magnitude 60%
Create a wall of Fire in front of you, which Ignites everything within its area.
While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per secondHits enemies every 0.5 seconds until affected Ignite expires
The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.An additional +(0-5)% of Overkill damage contributes to base Ignite damageIgnite damage from Overkill damage (16.67-23)%Ignite duration is 3 seconds
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame.Grisly Pyres deal Damage equal to 30% of the highest expected remaining Damage of the Consumed Ignites
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.Increased Ignite duration per Fragment in one hit 30%More Ignite Magnitude on 15 Heat ConsumptionIgnites you inflict with this skill deal Damage 200% faster
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you.Ignites from a single use of this Skill Compound if not from Ignited Ground(0-20)% more Ignite duration
100% more Ignite duration
Once Ignited, Oil Ground adds 100% of this Attack's Fire Damage as unscalable Damage to the Ignite
Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Once Ignited, Oil Ground adds 150% of this Attack's Fire Damage as unscalable Damage to the Ignite
At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite.Igniting any enemy with the Explosion also applies Ignite to enemies within range.Ignites inflicted by this Skill Spread to other enemies that stay within 1.8 metres for 1 second
More Ignite Magnitude 100%
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is 6.65 seconds
Build Glory by inflicting Freeze, Shock or Ignite on enemies.
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.Minions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it.
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.Gain Elemental Archon when you Ignite an Enemy
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited.The damage of the Ignite is based on the Life of the supported Minion.Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is active
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supports any skill that Hits enemies, causing its Ignites to last longer.Supported Skills have 100% increased Ignite Duration on Enemies
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical Hit
Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.The explosion Spreads the initial enemy's Ignite to other enemies Hit.Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a target
Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite.Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.Supported Skills cannot IgniteSupported Skills Consume Ignite on Enemies they Hit, creating a Flame Pillar
Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.Supported Skills cannot IgniteProjectiles from Supported Skills Pierce Ignited Enemies
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.Cannot support skills that Consume Freeze or Ignite.Supported Skills Consume Freeze from Enemies they Ignite50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot IgniteSupported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite.The damage of the Ignite is based on the Life of the supported Minion.Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite.The damage of the Ignite is based on the Life of the supported Minion.Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite.The damage of the Ignite is based on the Life of the supported Minion.Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion's Maximum Life
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.50% more Magnitude of Ignite inflicted with Supported Skills
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.75% more Magnitude of Ignite inflicted with Supported Skills
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.100% more Magnitude of Ignite inflicted with Supported Skills
Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.Enemies Shocked by Supported Skills take 20% of damage from Ignite as Lightning damage as well as Fire damage
Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken.Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits are Crushing Blows against Ignited and Fully Armour Broken EnemiesIntimidates Ignited Fully Armour Broken Enemies on Heavy Stun
Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
30% increased Ignite Magnitude
Used when you become Ignited
30% increased Ignite Magnitude
Cannot be Ignited
20% increased Ignite Duration on Enemies
30% increased Ignite Magnitude
30% increased Ignite Magnitude
30% increased Ignite Magnitude
(30-50)% increased Ignite Magnitude
Ignites you inflict deal Damage (30-40)% faster
40% increased Ignite Magnitude
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
Ignites you inflict deal Damage 18% faster
Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
15% increased Ignite Duration on Enemies
Ignites you inflict deal Damage 15% faster
Immune to Ignite if a majority of your Socketed Support Gems are Red
30% increased Elemental Damage if you've Ignited an Enemy Recently
4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
Remove Ignite when you Warcry
25% reduced Ignite Duration on you
Enemies Ignited by you have -5% to Fire Resistance
30% reduced Magnitude of Ignite on you15% increased Ignite Magnitude
40% reduced Magnitude of Ignite on you
40% increased Damage with Hits against Ignited Enemies
25% increased Ignite Magnitude
Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
+2% to Maximum Fire Resistance while Ignited50% increased Fire Damage while Ignited50% increased Armour while Ignited
50% reduced Magnitude of Ignite on you
10% increased Cast Speed while Ignited
Ignites you inflict deal Damage 10% faster
Ignites you cause are reflected back to you40% reduced Magnitude of Ignite on you
30% increased Damage with Hits against Ignited Enemies
10% increased Ignite Duration on Enemies25% increased Damage with Hits against Ignited Enemies
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
You take more Fire damage from hits, less Cold damage from hits and have additional chance to be Ignited#% chance to be Ignited
An Infernalist is granting you all your Damage contributes to Ignite Chance and Magnitude
#% chance to Avoid being Ignited
Movement speed Slowed and inflicted with Fire Exposure. Ignited Ground or Detonator Skills are guaranteed to Ignite.
All Ignite has been removed from you, and Ignite cannot be inflicted on you.
Fire Damage and Igniting
Increased chance to Ignite based on Flammability magnitude.
All Ignite has been removed from you, and you cannot be Ignited.
You cannot be Ignited#% chance to Avoid being Ignited
All of your damage Ignites.All Damage from Hits Contributes to Flammability and Ignite Magnitudes
Movement speed Slowed and inflicted with Fire Exposure. Ignited Ground or Detonator Skills will Ignite the Oil.
You cannot be Chilled, Frozen, Ignited or Shocked. You have additional Elemental Resistances and maximum Elemental Resistances.#% chance to Avoid being Ignited
A portion of your Physical Damage is gained as Fire Damage, you always Ignite, and you deal increased Fire Damage.
A percentage of Ignite damage is also being done as Lightning damage.
Twilight Priests are empowering Torvian with Shock, Chill, Ignite and Freeze with all hits. Get Torvian to throw a boulder at the scaffolding to interrupt the Priests and remove this buff.All Damage from Hits Contributes to Flammability and Ignite Magnitudes
Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude.
Grants immunity to Ignite and raises maximum Fire Resistance.Immune to Ignite
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Ignite Magnitude |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Ignite Magnitude |
| T2 | 45 | (20-34)% increased Ignite Magnitude |
| T1 | 75 | (35-50)% increased Ignite Magnitude |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Duration of Ignite, Shock and Chill on Enemies |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-5)% increased Duration of Ignite, Shock and Chill on Enemies |
| Tier | Level | |
|---|---|---|
| T5 | 21 | (36-40)% reduced Ignite Duration on you |
| T4 | 37 | (41-45)% reduced Ignite Duration on you |
| T3 | 50 | (46-50)% reduced Ignite Duration on you |
| T2 | 64 | (51-55)% reduced Ignite Duration on you |
| T1 | 76 | (56-60)% reduced Ignite Duration on you |