0.5.5e
Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is. Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often. The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite. Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted. Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%. Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
50% increased Flammability Magnitude
Flammability Magnitude is doubled
(30-50)% increased Flammability Magnitude
(50-80)% increased Flammability Magnitude
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
100% increased Flammability Magnitude
100% increased Flammability Magnitude
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite MagnitudesCold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Inflicts 100% more Flammability Magnitude
Inflicts 200% more Flammability Magnitude
Inflicts (0-20)% more Flammability Magnitude
Inflicts 300% more Flammability Magnitude
Inflicts (0-20)% more Flammability Magnitude
Inflicts 200% more Flammability Magnitude
Inflicts (0-20)% more Flammability Magnitude
Inflicts (0-100)% more Flammability MagnitudeInflicts 200% more Flammability Magnitude
Inflicts 100% more Flammability Magnitude
Supported Skills have 25% less Flammability Magnitude
Supported Skills have 200% more Flammability Magnitude
Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes
(50-80)% increased Flammability Magnitude
(50-80)% increased Flammability Magnitude
Flammability Magnitude is doubled
100% increased Flammability Magnitude
Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
40% increased Flammability Magnitude
Fire Spells Convert 100% of Fire Damage to Chaos Damage Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
30% increased Flammability Magnitude
50% increased Flammability Magnitude
80% increased Flammability Magnitude
80% increased Flammability Magnitude
60% increased Flammability Magnitude
100% increased Flammability Magnitude
All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
40% increased Flammability Magnitude
Curse inflicts lowered Fire Resistance.Increased chance to Ignite based on Flammability magnitude.
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Flammability Magnitude |
| T1 | 1 | (2-3)% increased Flammability Magnitude |
| T5 | 15 | (51-60)% increased Flammability Magnitude |
| T4 | 30 | (61-70)% increased Flammability Magnitude |
| T3 | 45 | (71-80)% increased Flammability Magnitude |
| T2 | 60 | (81-90)% increased Flammability Magnitude |
| T1 | 75 | (91-100)% increased Flammability Magnitude |