0.5.5e
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds.
The thrown flask Consumes Poison on Hit to cause an acidic burst.Enemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding.Enemies lose Life equal to +(0-4)% of Consumed Blood LossMore area of effect per (1-381) Blood Loss Consumed
The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss.
Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy.Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses.The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Maximum Ailments Consumed 20
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel.
When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark.
Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed.Consumes Freeze on Unique enemies to deal 425% more DamageConsumes Freeze on Non-Unique enemies to deal 250% more Damage
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame.Grisly Pyres deal Damage equal to 30% of the highest expected remaining Damage of the Consumed Ignites
Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Consumes a Fire Infusion if possible to also create Ignited Ground.
Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
Consumes Rage to create additional Molten Fissures.Consumes 10 Rage on Landing to create 1 additional Fissure
Consumes a Frenzy Charge to fire more arrows.
If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery.Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour Minimum duration between consumptions is 6.65 seconds
Consumes Shock from enemies it Hits, but not Electrocution.
If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge.
This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned.
Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting.Consuming Freeze enhances the explosion.
The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark.
Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout
Cannot support skills that Consume Freeze.Supported Skills Consume Freeze on enemies to deal 40% more Damage
Cannot support skills that Consume Freeze.Freezes Consumed by Supported Skills Chill the targetSupported Skills Consume Freeze on enemies to deal 40% more Damage
Cannot support skills that Consume Fully Broken Armour.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge.Cannot support the skills of Minions or skills which already Consume Elemental Ailments.Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the first time they Activate
Cannot support skills that Consume Broken Armour.Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge.Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge
Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Cannot Support Skills which already Consume Bleeding.Supported Skills Consume Bleeding on Enemies they Hit, creating 4 HaemocrystalsSupported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Cannot support skills that Consume Freeze.Supported Skills trigger Nature's Exchange when Consuming FreezeSupported Skills Consume Freeze on enemies to deal 50% more Damage
Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.Supported Skills Consume all Endurance Charges on use Supported Skills restore 10% of your maximum Life on use per Endurance Charge Consumed this way
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward.Cannot support skills that Consume Broken Armour.
Supported Skills Consume a Frenzy Charge on use to Break Armour equal to 50% of Physical Damage dealt
25% chance on Consuming a Shock on an Enemy to reapply it
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them