0.5.5e
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default. Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs. Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers. Other mechanics such as Azmeri Spirits, Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.
Bound Undead retains up to four monster modifiers when summoned
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.Modifier duration is 82 secondsWhen used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous Modifier gained this way+(0-20) seconds to Modifier duration
Tamed Beast retains up to four monster modifiers when summoned
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies Maximum 3 Abyssal Monster Modifiers gained this way
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life.Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
+1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedRare Monsters have 10% increased chance of Monster Modifiers
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
Select an additional bonus for Runic Modifiers
Summoning Circle Bosses have a 25% chance to have an additional Monster Modifier
Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
Summoning Circle Bosses in Cleansed Areas have a 25% chance to have an additional Monster ModifierSummoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5% chance to drop a Fracturing Orb
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster Modifiers
Rare Essence Monsters have a 40% increased chance of Monster Modifiers
Magic Monster Packs have 5% chance to have an additional Modifier
Rare Monsters have 30% increased chance of Monster Modifiers
+1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedRare Monsters have 10% increased chance of Monster Modifiers
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Rare Monsters have at least 3 Monster Modifiers Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Runic Monsters have 50% increased chance to drop Logbooks per Runic Modifier
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
You have copied Modifiers from Monsters for yourself.