0.5.5e
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.
(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
(40-50)% increased Rarity of Items found
(15-25)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
10% increased Rarity of Items found
(10-15)% increased Rarity of Items found
(0-20)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
(12-20)% increased Rarity of Items found
(10-15)% increased Rarity of Items found
(10-15)% increased Rarity of Items found
(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
10% increased Rarity of Items found
20% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply
(30-50)% increased Rarity of Items found
When you kill a Rare monster, you gain its Modifiers for 60 seconds
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(5-15)% increased Rarity of Items found
(10-15)% increased Rarity of Items found
(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items found(56-85)% increased Rarity of Items found
(6-15)% increased Rarity of Items found
Used when you kill a Rare or Unique enemy
(10-20)% increased Rarity of Items found
(12-20)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(30-40)% increased Rarity of Items found
(6-15)% increased Rarity of Items found(-25-25)% increased Rarity of Items found
(10-20)% increased Rarity of Items found
(10-15)% increased Rarity of Items found
(5-15)% increased Rarity of Items found
50% increased Rarity of Items found when on Low Life
(10-20)% increased Rarity of Items found
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments.
Blood Boil applies to non-Unique enemies in your Presence every 2 seconds
50% more damage with Hits for Shockwaves originating from a Unique enemy
If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges.Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges
50% more damage with Hits for pulses originating from a Unique enemy
Consumes Freeze on Unique enemies to deal 425% more DamageConsumes Freeze on Non-Unique enemies to deal 250% more Damage
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.Draws out an Unstable Apparition from Rare or Unique enemies you Hit
The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
The explosion destroys their Corpse if the enemy was Normal or Magic.
Conjure Abyssal spirits to Hinder a Rare Undead for a duration.
Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges.Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges
Arctic Petals on Critical Hit vs Rare or Unique 2
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them.
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack.Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Raven gain time while Rare or Unique in Presence 2s
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them.
200% more Knockback Distance against Unique Enemies
Supported Skills deal 20% more damage to Frozen Unique enemies
Supported Skills deal 20% more damage to Frozen Unique enemies
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique Enemies
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life.Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
Adds an incubated Rare Abyss item to an equippable item Item drops after killing # monsters
Adds an incubated Rare Abyss item to an equippable item Item drops after killing # monsters
Removes a random modifier and augments a Rare item with a new guaranteed modifier
When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Desecrates a Rare Amulet, Ring or Belt with a chance for otherworldly modifiers
Desecrates a Rare Amulet, Ring or Belt
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Desecrates a Rare Weapon or Quiver
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Desecrates a Rare Armour
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiers
Place into an empty Augment Socket in a Rare Weapon to apply its effect to that item. Transforms modifiers upon socketing, further added modifiers will not be transformed. Once socketed it cannot be retrieved or replaced.
Place into an empty Augment Socket in a Rare Weapon to apply its effect to that item. Transforms modifiers upon socketing, further added modifiers will not be transformed. Once socketed it cannot be retrieved or replaced.
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain Monster Level: 83
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain 20% increased Rarity of Items found in this Area 20% increased Pack Size Monster Level: 81
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain 40% increased Rarity of Items found in this Area 40% increased Pack Size Monster Level: 82
Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 83
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Adds Crusader influence and a new Crusader modifier to a rare item
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
(21-25)% increased Rarity of Items dropped in Heists
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 20% increased Rarity of Items found in this Area 20% increased Pack Size Monster Level: 74
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 40% increased Rarity of Items found in this Area 40% increased Pack Size Monster Level: 79
Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 81
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Augments a Rare item with a new random modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
50% increased Attack Damage against Rare or Unique Enemies
(26-30)% increased Rarity of Items dropped in Heists
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place.
Adds Elder Influence outcome to Map Area 90% more Rare Elder Items found in Area
Adds Shaper Influence outcome to Map Area 90% more Rare Shaper Items found in Area
Desecrates a Rare Amulet, Ring or Belt
Desecrates a Rare Weapon or Quiver
Desecrates a Rare Armour
(16-20)% increased Rarity of Items dropped in Heists
Used when you kill a Rare or Unique enemy
Removes a random modifier and augments a Rare item with a new random modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Augments a Rare item with a new random modifier
Upgrades a Magic item to a Rare item, adding 1 modifier
Adds Hunter influence and a new Hunter modifier to a rare item
Place into an empty Augment Socket in a Rare Weapon to apply its effect to that item. Transforms modifiers upon socketing, further added modifiers will not be transformed. Once socketed it cannot be retrieved or replaced.
Upgrades a Corruption Enchantment on a Rare Amulet, Ring or Belt and removes a random Modifier
Upgrades a Corruption Enchantment on a Rare Armour and removes a random Modifier
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
While this item is active in your inventory your next Divine Orb used on a Rare item will Sanctify it
Upgrades a Normal or Magic item to a Rare item with 4 random modifiers
Upgrades a normal item to a rare item with up to four linked sockets
Unpredictably either upgrades a Normal item to Unique rarity or destroys it
Place into an empty Augment Socket in a Rare Weapon to apply its effect to that item. Transforms modifiers upon socketing, further added modifiers will not be transformed. Once socketed it cannot be retrieved or replaced.
Removes a random modifier and augments a Rare item with a new random modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Augments a Rare item with a new random modifier
Upgrades a Magic item to a Rare item, adding 1 modifier
Adds Elder Influence outcome to Map Area 60% more Rare Elder Items found in Area
Adds Shaper Influence outcome to Map Area 60% more Rare Shaper Items found in Area
Upgrades a normal item to a rare item
Upgrades a normal item to a rare item
Reforges a rare item with new random modifiers
Reforges a rare item with new random modifiers
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Upgrades a normal item to a rare item
Upgrades a normal item to a rare item
Reforges a rare item with new random modifiers
Reforges a rare item with new random modifiers
Desecrates a Rare Amulet, Ring or Belt
Desecrates a Rare Jewel
Desecrates a Rare Weapon or Quiver
Desecrates a Rare Armour
Desecrates a Rare Waystone
Upgrades a normal item to a rare item
Upgrades a normal item to a rare item
Reforges a rare item with new random modifiers
Reforges a rare item with new random modifiers
Upgrades a normal item to a rare item
Upgrades a normal item to a rare item
Reforges a rare item with new random modifiers
Reforges a rare item with new random modifiers
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Adds Redeemer influence and a new Redeemer modifier to a rare item
Upgrades a Magic item to a Rare item, adding 1 modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Adds Elder Influence outcome to Map Area 30% more Rare Elder Items found in Area
Adds Shaper Influence outcome to Map Area 30% more Rare Shaper Items found in Area
(11-15)% increased Rarity of Items dropped in Heists
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers
Unpredictably raises or lowers the tier of each modifier on a corrupted rare item
Unpredictably adds or removes a modifier on a corrupted rare item
Unpredictably either upgrades a corrupted item to unique rarity or destroys it
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 20% increased Rarity of Items found in this Area 20% increased Pack Size Monster Level: 74
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 40% increased Rarity of Items found in this Area 40% increased Pack Size Monster Level: 79
Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 81
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain Monster Level: 82
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain 20% increased Rarity of Items found in this Area 20% increased Pack Size Monster Level: 78
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain 40% increased Rarity of Items found in this Area 40% increased Pack Size Monster Level: 81
Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 82
Adds a kill threshold to a Corrupted Rare Jewellery item, when threshold is met Siphons a random modifier and improves the numeric values of other modifiers
Adds Warlord influence and a new Warlord modifier to a rare item
Adds Elder Influence outcome to Map Area 150% more Rare Elder Items found in Area
Adds Shaper Influence outcome to Map Area 150% more Rare Shaper Items found in Area
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 20% increased Rarity of Items found in this Area 20% increased Pack Size Monster Level: 74
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 40% increased Rarity of Items found in this Area 40% increased Pack Size Monster Level: 79
Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84
Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 81
Upgrades a Corruption Enchantment on a Rare Weapon or Quiver and removes a random Modifier
Upgrades a Corruption Enchantment on a Rare Jewel and removes a random Modifier
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
40% increased Culling Strike Threshold against Rare or Unique Enemies
30% increased chance to inflict Ailments against Rare or Unique Enemies
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
25% increased Damage with Hits against Rare and Unique Enemies20% increased Accuracy Rating against Rare or Unique Enemies20% increased chance to inflict Ailments against Rare or Unique Enemies
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
25% increased chance to inflict Ailments against Rare or Unique Enemies
30% increased Attack Damage against Rare or Unique Enemies
30% increased Accuracy Rating against Rare or Unique Enemies
Non-Unique Time-Lost Jewels have 40% increased radius
Reveal Weaknesses against Rare and Unique enemies
Tame Beast can capture Unique Beasts Can have up to one Unique Tamed Beast summonedUnique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 secondsUnique Tamed Beasts deal 0% more damageUnique Tamed Beasts have 0% increased Skill SpeedUnique Tamed Beasts have 30% increased movement speed
+1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedRare Monsters have 10% increased chance of Monster Modifiers
20% increased Rare Monsters in Forest Areas20% increased Rare Monsters in Desert Areas
Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
5% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
20% increased Magic Monsters
Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
Rare Monsters in Corruption Areas have a 25% increased chance of Monster Modifiers
Strongboxes have 50% increased chance to be guarded by Magic Monster Packs
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
+1 to maximum Prefixes and total Modifiers on Rare Strongboxes
Strongboxes have 25% increased chance to be guarded by Rare Monster Packs
25% increased Rare Monsters in Forest Areas
Select a bonus for Magic Packs
10% increased Magic Pack Size
Unique Monsters have 20% increased chance to drop Exceptional Items in your Maps
20% increased Rarity of Items dropped by Map Bosses
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Rare Monsters in Corrupted Nexuses have a 35% increased chance of Monster Modifiers
6% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
10% increased Rarity of Items found in Mountain Areas10% increased Rarity of Items found in Swamp Areas
Rare Essence Monsters have a 40% increased chance of Monster Modifiers
Magic Monster Packs have 5% chance to have an additional Modifier
+1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Rare Monsters have 30% increased chance of Monster Modifiers
50% chance Vaal Beacon Unique Monsters have an Essence Modifier
Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
10% increased Magic Pack Size
+1 to maximum Monster Modifiers on Rare Monsters Each Monster Modifier grants at least 100% increased Rarity of Items DroppedRare Monsters have 10% increased chance of Monster Modifiers
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
33% chance for Shrine Worshippers to be Magic
Select a bonus for Rare Monsters
Rare Monsters have at least 3 Monster Modifiers Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated
20% increased Rarity of Items Dropped Shrine Worshippers
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
20% chance each Vaal Beacon adds a Vaal Unique Monster to the Area
20% increased Magic Monsters in Water Areas20% increased Magic Monsters in Grass Areas
Revived Monsters from Ritual Altars have 40% increased chance to be Rare
Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
20% increased Rare Monsters
2% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Rare Monsters in The Fractured Lake Map have 1% chance to drop additional Fragmented Mirror Jewellery item
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Tablets also provide 10% increased Rarity of Items Dropped by Monsters from their mechanic
50% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
20% increased Rarity of Items dropped by Possessed Monsters
15% increased Rarity of Items dropped by Spirit-Influenced Monsters
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled EffectivenessRare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Select between Pack Size, Effectiveness or Rarity
Zantipi's Medallion can be found from Unique Monsters in the Temple
Rare Monsters always Manifest Delirium Demons when within Fog
20% increased Magic Monsters in Water Areas
2% increased Rarity of Items Dropped by Monsters per Monster Modifier
20% increased amount of Rare Chests
1 Rare Monster per Area is Duplicated
50% increased Rarity of Waystones found
25% increased Rarity of Items Dropped by Rogue Exiles
You have increased Quantity and Rarity of Items found
You have increased Quantity and Rarity of Items found
You have taken a modifier from a slain Rare Monster.
You have increased Item Quantity and Rarity but take increased Damage
For each Stack: Scourge Monsters deal 1% more Damage to you with Hits and Ailments 2% more Quantity of Items found from Scourge Monsters 2% more Rarity of Items found from Scourge Monsters 0.5% more Corruption absorbed by items in your Blood Crucible
Items dropped by slain enemies have vastly increased quantity and rarity. You also take increased damage.
You find items of increased Rarity
You find items of increased Rarity.
You have taken the mods of a slain Rare Monster for yourself
You have taken the mods of a slain Rare Monster for yourself
You have taken the mod of a slain Rare Monster for yourself
You have increased Rarity of Items Found while this flask is in effect
You have taken a random mod of a slain Rare Monster for yourself
You have taken the mods of a slain Rare Monster for yourself
<enchanted>{{#% increased Rarity of Items Dropped by Monsters}}
You have taken the modifiers of a Rare Monster for yourself
You have increased Rarity of Items Found.Increased Rarity of Items Dropped.
You find items of increased Rarity.
You have taken the modifiers of a slain Rare Monster for yourself
You have taken one of the mods of a slain Rare Monster for yourself
Grants more spell damage, and increased spell critical strike chance. Create consecrated ground when you hit Rare or Unique enemies#% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Damage with Hits against Rare and Unique Enemies |
| T1 | 1 | (2-3)% increased Damage with Hits against Rare and Unique Enemies |
| Tier | Level | |
|---|---|---|
| T3 | 1 | Rare Monsters deal 5% reduced Damage |
| T2 | 60 | Rare Monsters deal (6-7)% reduced Damage |
| T1 | 78 | Rare Monsters deal (8-10)% reduced Damage |
| Tier | Level | |
|---|---|---|
| T3 | 1 | Rare Monsters take (11-15)% increased Damage |
| T2 | 60 | Rare Monsters take (16-20)% increased Damage |
| T1 | 78 | Rare Monsters take (21-30)% increased Damage |