0.5.5e
Biomes are found throughout Endgame Maps. Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found. Cities and special biomes are less likely to be encountered.
Reveals an Ocean Biome on the Atlas
While this item is active in your inventory your next Logbook guarantees a Medved encounter in the revealed Biome
While this item is active in your inventory your next Logbook guarantees an Olroth encounter in the revealed Biome
While this item is active in your inventory your next Logbook guarantees an Uhtred encounter in the revealed Biome
While this item is active in your inventory your next Logbook guarantees a Vorana encounter in the revealed Biome
20% increased Rare Monsters in Forest Areas20% increased Rare Monsters in Desert Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
5% increased Pack Size in Desert Areas5% increased Pack Size in Water Areas
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
6% increased Pack Size in Grass Areas
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
10% chance for Forest Areas to be a Rogue Exile Hunting Ground
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Shrines in Water Areas are Worshipped by an additional Pack of Monsters
Ocean and Island Areas are also considered to be another Biome
Summoning Circles in Non-City Areas have 5% chance to instead summon a random Deadly Map Boss
Select a bonus within Desert Areas
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
25% increased Rare Monsters in Forest Areas
15% chance for Rogue Exiles in City Areas to appear in Pairs
Strongboxes in Mountain Areas grant a random Shrine Buff
Select a bonus within Forest Areas
20% increased Quantity of Items found in Chests in Mountain Areas
Select a bonus within Grass Areas
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
10% increased Rarity of Items found in Mountain Areas10% increased Rarity of Items found in Swamp Areas
Ezomyte Cities are also considered to be another Biome
Faridun Cities are also considered to be another Biome
Vaal Cities are also considered to be another Biome
Faridun Cities contain an additional Shrine
An additional Tablet may be used on City Maps
City Areas have 15% chance to be Abandoned and occupied by the Undead
Vaal Cities contain an additional Essence
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Select a bonus within Mountain Areas
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
20% increased Magic Monsters in Water Areas20% increased Magic Monsters in Grass Areas
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Ezomyte Cities contain a Summoning Circle
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled EffectivenessRare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Select a bonus within Swamp Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
20% increased Magic Monsters in Water Areas
6% increased Pack Size in City Areas
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
City Areas have a 20% chance to be Invaded by another faction
Select a bonus within Water Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits