0.5.5e
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.
250% of Melee Physical Damage taken reflected to Attacker
(30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds(30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Gain 1 Rage on Melee Hit
Gain 1 Rage on Melee Hit
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
(15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks(0-50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
(35-50)% increased Melee Damage against Heavy Stunned enemies
16% increased Melee Strike Range with this weapon
(15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
20% increased Melee Strike Range with this weapon
25% increased Melee Strike Range with this weapon
Adds 1 to (77-111) Lightning Damage to Unarmed Melee Hits+(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance
+(2-3) to Level of all Melee Skills
Gain 1 Rage on Melee Hit
Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, ConditionalWhile embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Attack, Shapeshift, Werewolf, AoE, Melee
Triggers Explosion, Bolt, or Wave on Melee Critical Hit
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Melee, Slam, Projectile, Lightning
Attack, Shapeshift, Bear, AoE, Melee, Slam
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Attack, AoE, Melee, Lightning, Duration, Channelling, Travel+1 metres to Melee Strike Range
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Attack, AoE, Melee, Slam, Duration, Conditional
Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every 0.05 seconds
Attack, Melee, Sustained, Channelling, MetaThe images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby.
Attack, AoE, Melee, Physical, Channelling
While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side.
Attack, Melee, Physical, Duration, Channelling
Attack, AoE, Melee, Strike, Fire, Channelling+3.5 metres to Melee Strike Range
Attack, AoE, Melee, StrikeStrike your foes down with a powerful blow using a melee weapon.
Attack, AoE, Melee, Physical, Channelling
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
While active, gains Energy when you kill an enemy with a Melee Attack.Energy gained per enemy Power on Melee kill 30
Attack, AoE, Melee, Sustained, Physical, Channelling
Attack, AoE, Melee, Physical, Channelling, Travel
+0.2 metres to Melee Strike Range
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Attack, AoE, Melee, Slam, Channelling, Staged
Attack, Buff, AoE, Melee, Trigger, Fire, ChannellingChannel to temper your main hand Melee Martial Weapon.While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
Attack, AoE, Melee, Sustained, Duration, Conditional
Collapse deals Melee damage
Attack, AoE, Melee, Sustained, Conditional, Wind
Attack, Shapeshift, Wyvern, AoE, Melee, Wind
Support, Attack, Melee, Strike, Conditional
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Support, Attack, Melee, Strike, ConditionalSupports Melee Attacks you use yourself.
Support, Attack, Melee, Strike, ConditionalSupports Melee Attacks you use yourself.
Support, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
Support, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Support, Attack, MeleeSupports Melee Attack Skills.Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.Supported Skills deal 10% more Melee Damage for each Elemental Ailment on Enemies they Hit
Support, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Support, Attack, AoE, Melee, StrikeSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Support, Attack, MeleeSupports Melee Attacks.Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 secondsSupported Skills deal no Melee damage
Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 secondsSupported Skills deal no Melee damage
Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 2 secondsSupported Skills deal no Melee damage
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Support, Attack, MeleeSupports Melee Attack Skills you use yourself.
Support, Attack, AoE, Melee, Strike, Projectile, Trigger, FireSupports Melee Strike Skills you use yourself.
Support, Lineage, Attack, Melee, ConditionalSupports Melee Attack Skills.Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.
25% increased Melee Strike Range with this weapon
(21-25)% increased Melee Damage
25% increased Melee Strike Range with this weapon
250% of Melee Physical Damage taken reflected to Attacker
16% increased Melee Strike Range with this weapon
25% increased Melee Strike Range with this weapon
(26-30)% increased Melee Damage
16% increased Melee Strike Range with this weapon
(11-15)% increased Melee Damage
16% increased Melee Strike Range with this weapon
16% increased Melee Strike Range with this weapon
+(1.5-2) metres to Melee Strike Range
(16-20)% increased Melee Damage
16% increased Melee Strike Range with this weapon
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Melee Attack Skills have +1 to maximum number of Summoned Totems
16% increased Melee Damage
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged AttackSuccessfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
25% increased Melee Critical Hit Chance
75% increased Melee Damage with Spears while Surrounded
15% increased Melee Damage15% increased Stun Buildup with Melee Damage
50% increased Melee Damage against Immobilised Enemies25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
40% increased Melee Damage with Hits at Close Range
30% increased Melee Damage when on Full Life
40% increased Critical Damage Bonus with One Handed Melee Weapons
8% increased Melee Attack Speed
25% increased Melee Damage+0.2 metres to Melee Strike Range
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
20% increased Melee Damage
32% increased Spell Damage while wielding a Melee Weapon
16% increased Accuracy Rating with Two Handed Melee Weapons16% increased Accuracy Rating with One Handed Melee Weapons+0.2 metres to Melee Strike Range
30% increased Stun Buildup with Melee Damage
6% increased Attack Speed with One Handed Melee Weapons15% increased Accuracy Rating with One Handed Melee Weapons
Trigger Elemental Expression on Melee Critical Hit
20% increased Melee Damage
Your next Melee Attack will be exerted by Ambush
You have increased Area of Effect with Melee Skills.Melee Skills have #% increased Area of Effect
You deal more Melee Damage.#% increased Melee Damage
When you are Hit by a Melee Attack, you retaliate with Cold Damage but lose a stage.
You deal more Melee Physical Damage and Knock enemies back
You have Phasing, allowing you to move through enemies. You move faster, are less visible to enemies and deal more Melee Physical Damage. #% more Melee Physical Damage
You deal more Melee Physical Damage. #% more Melee Physical Damage
#% more Melee Physical Damage
You deal more Melee Damage and have increased Attack Speed
Additional Melee Physical Damage from a Guardian's strength#% increased Melee Physical Damage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Melee Damage |
| T1 | 1 | (5-15)% increased Melee Damage |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| T1 | 1 | (2-3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
| T1 | 1 | (2-3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Gain 1 Rage on Melee Hit |
| T1 | 1 | Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit |
| Tier | Level | |
|---|---|---|
| T2 | 5 | +1 to Level of all Melee Skills |
| T4 | 18 | +1 to Level of all Melee Skills |
| T3 | 36 | +2 to Level of all Melee Skills |
| T1 | 41 | +2 to Level of all Melee Skills |
| T2 | 55 | +3 to Level of all Melee Skills |
| T1 | 75 | +3 to Level of all Melee Skills |
| T1 | 81 | +4 to Level of all Melee Skills |
| Tier | Level | |
|---|---|---|
| T4 | 18 | +2 to Level of all Melee Skills |
| T3 | 36 | +3 to Level of all Melee Skills |
| T2 | 55 | +4 to Level of all Melee Skills |
| T1 | 81 | +5 to Level of all Melee Skills |
| Gain 1 Rage on Melee Hit Liquid Despair |
| Notable Passive Skills in Radius also grant Gain 1 Rage on Melee Hit Ancient Liquid Despair |