0.5.5e
Remnants are lingering objects in the world which are generally created by player Skills. Walking over a Remnant collects it to grant a bonus based on the type of Remnant. Remnants will generally disappear if not collected for some time.
Remnants you create affect Allies in your Presence as well as you when collected(80-100)% increased Reservation Efficiency of Remnant Skills
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.Trigger Transmutation Explosion on picking up a Remnant
Buff, Spell, Minion, Persistent, RemnantWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death.Minion Life stored in Remnants 35%Remnants last for 8 secondsMinion Life stored in Remnants (0-5)%Remnants created by Supported Skills can be collected from (0-40)% further away
Buff, Persistent, Remnant
Buff, Persistent, RemnantWhile active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds.Picking up a Life Remnant grants you Life which can Overflow maximum Life.Each Remnant grants 11 LifeRemnant spawn on kill chance 25%Remnant spawn on Hit interval 3sRemnants last for 8 secondsRemnant spawn on kill chance (0-10)%
Spell, AoE, Lightning, Duration, Remnant, Repeatable
Buff, Persistent, Duration, RemnantThe copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Remnants last for 5 seconds
Spell, AoE, Fire, Duration, RemnantDealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Buff, Persistent, RemnantWhile active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds.Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Each Remnant grants 47 ManaRemnant spawn on Critical Hit interval 2sRemnant spawn on kill chance 25%Remnants last for 8 secondsEach Remnant grants (0-40) Mana
Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, RepeatableThe Orb leaves behind a Lightning Infusion Remnant when it expires.
Buff, Persistent, RemnantWhile active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant.These Remnants can Overflow your Runic Ward.Each Remnant grants 5 Runic WardRemnant spawn on kill chance 25%Remnant spawn on Stunning an Enemy chance 50%, once every intervalRemnants last for 8 seconds+(0-5)% chance to spawn a Remnant on killing an enemy+(0-5)% chance to spawn a Remnant on Stunning an Enemy
Buff, Persistent, RemnantWhile active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds.Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.Each Remnant causes you to recover 1.0% of maximum Life per 5 Current RageEach Remnant grants 5 RageRemnants last for 8 secondsRemnant spawn on kill chance 100%Remnant spawn on Hitting Bleeding enemies interval 2sEach Remnant grants (0-2) Rage
Buff, Persistent, Lightning, Cold, Fire, RemnantWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from 14% further awayChance for Cold Remnant on Freeze per Power 5%Chance for Fire Remnant on Ignite 5%Chance for Lightning Remnant on Shock 5%+(0-2)% chance per Power to spawn a Cold Remnant on Freezing a target+(0-2)% chance to spawn a Fire Remnant on Igniting a non-Ignited target+(0-2)% chance to spawn a Lightning Remnant on Shocking a non-Shocked targetRemnants created by Supported Skills can be collected from (0-30)% further away
Buff, Persistent, Remnant
Support, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 35% further away
Support, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.Remnants created by Supported Skills can be collected from 35% further away20% chance for Supported Skills to create an additional Remnant
Support, Lineage, RemnantSupports Skills that generate Remnants.Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.Remnants created by Supported Skills grant Khatal's Rejuvenation when collected
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 35% further away
Support, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have 20% increased effect
Support, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Effects of Remnants generated by Supported Skills occur 4 seconds after being collectedRemnants from Supported Skills have 30% increased effect
Support, RemnantSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.Remnants from Supported Skills have 40% increased effectEffects of Remnants generated by Supported Skills occur 3 seconds after being collected
Support, Attack, Melee, Physical, Duration, RemnantKilling Blows with Supported Skills on Bleeding enemies create a Blood Remnant.Blood Remnants increase your Life regeneration rate for a short while after being collected.Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%Remnants are created within a 1.5 metre radius of the slain EnemyRemnants created by Supported Skills last for 8 seconds
Support, RemnantEnemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.Supported Skills have 35% chance create a Verisium Infusion Remnant on killRemnants created by Supported Skills last for 8 seconds
30% chance to create an additional Remnant
Remnants can be collected from (35-50)% further away
Immediately start a Runic Remnant Encounter with a random Runic Inscription
Remnants can be collected from 30% further away
Remnants you create have 15% increased effectRecover 3% of Maximum Mana when you collect a RemnantRemnants can be collected from 50% further awayRemnants you create have 25% reduced effect
Remnants you create have 15% increased effect
Area contains an additional Expedition Encounter Area contains 50% increased number of Runic Monster Markers 20% increased number of Explosives Remnants in area have an additional Suffix
Recover 3% of Maximum Mana when you collect a Remnant
Create Lightning Infusion Remnants instead of Fire Create Cold Infusion Remnants instead of Lightning Create Fire Infusion Remnants instead of Cold
15% chance for Remnants you create to grant their effects twice
Remnants can be collected from 30% further away
Remnants can be collected from 50% further away10% chance to create an additional Remnant
Recover 3% of Maximum Life when you collect a Remnant
Remnants you create have 50% increased effectRemnants can be collected from 50% further away
Remnants you create have 50% increased effectRemnants can be collected from 50% further away
Remnants you create have 50% increased effectRemnants can be collected from 50% further away
Remnants can be collected from 25% further away
Each Remnant grants 1 Life
Remnants you create reappear once, 3 seconds after being collectedRemnants can be collected from 50% further away
Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
Verisium Remnants have 50% increased Monster Rarity per Remnant Completed in Area
Nearby Reviving Minion deaths create Grim Remnants which can be used to Revive your Minions.
You create Life Remnants when you kill or Hit enemies. Walking over a Life Remnant consumes it to restore your Life.
You create Mana Remnants when you kill or Critically Hit enemies affected by Elemental Ailments. Walking over a Mana Remnant consumes it to restore your Mana.
You create Runic Ward Remnants when you Stun or kill an enemy. Walking over a Runic Ward Remnant consumes it to restore your Runic Ward.
Applying Elemental Ailments has a chance to create Infusion Remnants.