0.5.5e
Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.
The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.(40-59)% chance to Aggravate Bleeding on Hit
Supported Skills create 2 additional Haemocrystals when Consuming Aggravated Bleeding
Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning them
Aggravate Bleeding on targets you Critically Hit with Attacks
10% chance to Aggravate Bleeding on targets you Hit with Attacks
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground