0.5.5e
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards. Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Heavy Stuns Enemies that are on Full Life
(35-50)% increased Melee Damage against Heavy Stunned enemies
Always deals Critical Hits against Heavy Stunned Enemies
Mark a target, making them suffer Heavy Stun build up from Blood Loss.The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss.Heavy Stun buildup from Blood Loss 300%Heavy Stun buildup from Blood Loss (0-50)%Maximum more damage from Heavy Stun buildup 100%Maximum more area of effect from Heavy Stun buildup 100%
The Strike will cause a Heavy Stun on enemies that are Primed for Stun.Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Build Glory by Heavy Stunning enemies.Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun.
While your Crossbow is raised Blocking too much damage may Heavy Stun you.
You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.
Shield Bash causes 600% more Heavy Stun buildup
This Buff is removed if you are Heavy Stunned.While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
50% more Damage against Heavy Stunned Enemies
Blocking Hits this way causes you to accumulate Heavy Stun buildup.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun.If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock.
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.Triggers when you Heavy Stun an enemy
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned.Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration.Heavy Stunning additional enemies adds to the Buff's duration.
(0-50)% more Damage against Heavy Stunned Enemies
Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge.15% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power+(0-5)% Surpassing chance to grant a Power Charge on Heavy Stun, modified by Monster Power
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them
Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun.Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy Stun
Supported Skills will also automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported SkillsGain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot Stun
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup
Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 30% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.Gain 40% increased Spell damage for 8 seconds on Heavy Stunning an enemy with Supported Skills
Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Intimidates Ignited Fully Armour Broken Enemies on Heavy Stun
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds
Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
Hits that Heavy Stun Enemies have Culling Strike
20% increased Damage against Heavy Stunned enemies
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
Damage with Hits is Lucky against Heavy Stunned Enemies
20% more Damage against Heavy Stunned Enemies with Maces
40% increased Damage against Heavy Stunned enemies
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
25% more Damage against Heavy Stunned Enemies
Cannot be Heavy Stunned while Sprinting
Receives Heavy Stun buildup from Blood Loss, and releases a blood explosion when killed or Heavy Stunned.