0.5.5e
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated. Physical damage from Hits Contributes to Bleeding Magnitude. Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break) do not affect Bleeding damage.
(60-40)% reduced Duration of Bleeding on YouBleeding you inflict is Aggravated
Aggravate Bleeding on Enemies when they Enter your Presence
You take Fire Damage instead of Physical Damage from BleedingFire Damage also Contributes to Bleeding MagnitudeBleeding you inflict deals Fire Damage instead of Physical Damage
25% chance to be inflicted with Bleeding when Hit
(60-40)% reduced Duration of Bleeding on You
50% chance to inflict Bleeding on Hit
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks(5-10)% chance to inflict Bleeding on Hit
You take Fire Damage instead of Physical Damage from BleedingBleeding you inflict deals Fire Damage instead of Physical DamageFire Damage also Contributes to Bleeding MagnitudeAll Damage from Hits against Bleeding targets Contributes to Chill MagnitudeAll Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
Bleeding you inflict deals Damage (10-20)% faster(15-25)% chance to cause Bleeding on Hit(25-40)% chance to Aggravate Bleeding on Hit
25% chance to inflict Bleeding on Hit
Used when you start Bleeding
(20-30)% chance to cause Bleeding on Hit
Causes Bleeding on Hit
(10-20)% chance to cause Bleeding on Hit
(50-30)% reduced Duration of Bleeding on You
Moving while Bleeding doesn't cause you to take extra damage
Aggravate Bleeding on targets you Critically Hit with Attacks
(20-30)% chance to inflict Bleeding on Hit
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on youAll Damage from Hits against Bleeding targets Contributes to Chill Magnitude(10-20)% chance to inflict Bleeding on Hit(15-25)% increased Magnitude of Bleeding you inflict
(60-40)% reduced Duration of Bleeding on You
It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding.
When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.40% chance to inflict Bleeding on Hit
Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.Inflicts Bleeding on Hit
The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.(40-59)% chance to Aggravate Bleeding on Hit
The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration.(0-40)% more Magnitude of Bleeding inflictedInflicts Bleeding on Hit
Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself.Supported Attacks cannot cause BleedingSupported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported Skills
Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.Supported Skills have 100% increased chance to inflict Bleeding against Enemies on full Life
Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Cannot Support Skills which already Consume Bleeding.Supported Attacks cannot cause BleedingSupported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystals
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding.All Incision is removed from a target on inflicting it with Bleeding.3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison insteadChance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead
Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant.Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100%
Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies
When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning them
Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.Enemies you inflict Bleeding on with Supported Skills have 15% increased Movement SpeedSupported Attacks have 50% increased Bleeding DurationEnemies you inflict Bleeding on with Supported Skills have 15% increased Attack Speed
On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
Bleeding you inflict deals Damage (10-20)% faster
Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
(15-25)% chance to cause Bleeding on Hit
Bleeding you inflict deals Damage (10-20)% faster
50% chance to inflict Bleeding on Hit
Causes Bleeding on Hit10% increased Magnitude of Bleeding you inflict
Aggravate Bleeding on targets you Critically Hit with Attacks
20% increased Bleeding Duration
Bleeding you inflict deals Damage (10-20)% faster
(20-30)% increased Bleeding Duration
50% increased Magnitude of Bleeding you inflict
Attacks have (20-30)% chance to cause Bleeding
40% increased Magnitude of Bleeding you inflict
Bleeding you inflict deals Damage (10-20)% faster
Used when you start Bleeding
10% chance to Aggravate Bleeding on targets you Hit with Attacks
+250 to Accuracy against Bleeding EnemiesBleeding you inflict deals Damage 10% faster
15% increased Magnitude of Bleeding you inflict
10% chance to inflict Bleeding on Hit15% increased Magnitude of Bleeding you inflict
Maximum Life is 1 Immune to Chaos Damage and Bleeding
Immune to Bleeding while Shapeshifted
Bleeding you inflict is Aggravated Base Bleeding Duration is 1 second 50% more Magnitude of Bleeding you inflict
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
Immune to Bleeding while affected by an Archon Buff
Enemies you inflict Bleeding on cannot Regenerate Life
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
25% increased Critical Hit Chance against Bleeding Enemies20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
Bleeding you inflict on Pinned Enemies is Aggravated
40% reduced Bleeding Duration on you
50% chance to Knock Back Bleeding Enemies with Hits
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
50% increased Armour while Bleeding
15% chance to inflict Bleeding on Critical Hit
Bleeding you inflict on Cursed targets is AggravatedElemental Damage also Contributes to Bleeding Magnitude
Debuff inflicts Physical damage over time. This Damage bypasses Energy Shield.You are Bleeding, causing you to take Physical Damage over time.
All Bleeding has been removed from you, and Bleeding cannot be inflicted on you.
A percentage of all Damage from Hits is taken from this buff before your Life or Energy Shield. You are Immune to Bleeding.
Number of Incisions cause a higher chance to be inflicted with Bleeding.#% chance to be inflicted with Bleeding when Hit
You have been punctured by Lioneye's Arrows. It will cause Bleeding and Maim when he retracts them out of you.
Extra Damage and Bleeding
#% chance to be inflicted with Bleeding when Hit by an Attack
You create Hateful Remnants when you Hit or kill Bleeding enemies. Walking over a Hateful Remnant consumes it to grant you Rage and causes you to recover Life based on your current Rage.
All Bleeding has been removed from you, and Bleeding cannot be inflicted on you.
Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.Bleeding Enemies you Kill Explode, dealing #% of
You deal more damage with Bleeding.Grants #% more Magnitude of Bleeding you inflict
| Tier | Level | |
|---|---|---|
| T1 | 1 | (3-7)% chance to inflict Bleeding on Hit |
| T1 | 1 | 1% chance to inflict Bleeding on Hit |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Magnitude of Bleeding you inflict |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Magnitude of Bleeding you inflict |
| T2 | 45 | (20-29)% increased Magnitude of Bleeding you inflict |
| T1 | 75 | (30-42)% increased Magnitude of Bleeding you inflict |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Bleeding Duration |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Bleeding Duration |
| Tier | Level | |
|---|---|---|
| T5 | 21 | (36-40)% reduced Bleeding Duration on you |
| T4 | 37 | (41-45)% reduced Bleeding Duration on you |
| T3 | 50 | (46-50)% reduced Bleeding Duration on you |
| T2 | 64 | (51-55)% reduced Bleeding Duration on you |
| T1 | 76 | (56-60)% reduced Bleeding Duration on you |