0.5.5e
Ailments that deal damage are Bleeding, Ignite, and Poison.
Damaging Ailments deal damage (2-4)% faster
(40-64)% increased Magnitude of Damaging Ailments you inflict
(0-40)% more Magnitude of Damaging Ailments inflicted
(0-40)% more Magnitude of Damaging Ailments per Stage
50% less Magnitude of Damaging Ailments inflicted
Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration rate
Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence.Supported Skills deal 8% more non-Ailment Damage over time per 100 Intelligence
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
Remove a Damaging Ailment when you use a Command Skill
20% increased Magnitude of Damaging Ailments you inflict15% increased Duration of Damaging Ailments on Enemies
(20-25)% increased Duration of Damaging Ailments on Enemies
Minions have (40-49)% increased Magnitude of Damaging Ailments
20% increased Magnitude of Damaging Ailments you inflictDamaging Ailments Cannot Be inflicted on you while you already have one
Damaging Ailments deal damage 12% faster
15% increased Duration of Damaging Ailments on Enemies
20% increased Duration of Damaging Ailments on Enemies
15% increased Duration of Damaging Ailments on Enemies
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
15% increased Duration of Damaging Ailments on Enemies
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
15% increased Duration of Damaging Ailments on Enemies
Body Armour grants Unaffected by Damaging Ailments
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
| Tier | Level | |
|---|---|---|
| T2 | 45 | Damaging Ailments deal damage (8-13)% faster |
| T1 | 75 | Damaging Ailments deal damage (14-20)% faster |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Duration of Damaging Ailments on Enemies |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-5)% increased Duration of Damaging Ailments on Enemies |
| T2 | 45 | (10-19)% increased Duration of Damaging Ailments on Enemies |
| T1 | 75 | (20-30)% increased Duration of Damaging Ailments on Enemies |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Damaging Ailments deal damage (3-7)% faster |
| T1 | 1 | Notable Passive Skills in Radius also grant Damaging Ailments deal damage (2-3)% faster |