0.5.5e
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield. Physical and Chaos damage from Hits Contribute to Poison Magnitude. Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
+25% chance to be Poisoned100% chance to Poison on Hit with Spell Damage
Used when you become Poisoned
Critical Hits Poison the enemy
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy(5-10)% chance to Poison on Hit
(10-20)% chance to Poison on HitAll Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on youAll Damage from Hits against Poisoned targets Contributes to Chill Magnitude(15-25)% increased Magnitude of Poison you inflict
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
(20-30)% chance to Poison on HitAll Damage from Hits Contributes to Poison Magnitude
Cannot be Poisoned
(20-30)% chance to Poison on HitTargets can be affected by +1 of your Poisons at the same time
Any number of Poisons from this Weapon can affect a target at the same timeAlways Poison on Hit with this weapon
(60-40)% reduced Poison Duration on you
The thrown flask Consumes Poison on Hit to cause an acidic burst.Cannot PoisonEnemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison30% more Area of Effect per Poison affecting the Enemy
This skill creates a toad that jumps around briefly, the toad then explodes, dealing Attack damage in an area and inflicting Poison.100% chance to Poison on Hit
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud.Does not Hit, but Poisons enemies as though Hitting themLimit 6 Poison Clouds
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Poison Spread radius on kill 1.6mChance to Hinder on spreading Poison 17%Chance to Hinder on spreading Poison (0-20)%
While active, stores a portion of the Poison Damage you deal.Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Expected Poison damage stored (cap) 4% (197)Expected Poison damage stored (cap) (0-2)% (0)(0-50)% increased Magnitude of Poison on targets that are not PoisonedMaximum more Area of Effect from stored Poison 600%Always Poisons on Hit
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.(0-10)% more Magnitude of Poison inflictedBreak Armour equal to (0-20)% of Poison damageDoes not Hit, but Poisons enemies as though Hitting themPoison inflicted by this Skill is affected by Modifiers to Skill Effect DurationPoison duration is 3 seconds
The swarms are untargetable Minions that Attack and Poison enemies.
While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned.Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Always Poisons on HitMaximum additional explosion radius from Poison +1.5mMaximum more explosion damage from Poison 300%Overgrown Pustules grow as though dealt (0.4-194.2) Poison damage per second
They can also be Poisoned, causing them to Detonate faster and more violently.Maximum more explosion damage from Poison 300%Maximum additional explosion radius from Poison +1.5m(0-40)% increased Poison DurationAlways Poisons on Hit
The plant can be Poisoned, causing it to deal more damage.
Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death.Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.75% more Magnitude of Poison inflicted with Supported Skills
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.100% more Magnitude of Poison inflicted with Supported Skills
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.Targets can be affected by +1 Poisons from Supported Skills at the same timeSupported Skills have 20% less Poison Duration
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison insteadChance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead
Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 2% faster per Rage
Used when you become Poisoned
Targets can be affected by +1 of your Poisons at the same time25% reduced Poison Duration
25% increased Magnitude of Poison you inflict
(20-30)% chance to Poison on Hit with Attacks
20% increased Poison Duration
Companions have a 40% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time25% reduced Poison Duration
Critical Hits with Daggers have a 25% chance to Poison the Enemy
25% increased Magnitude of Poison you inflict25% chance for Attacks to Maim on Hit against Poisoned Enemies
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
40% increased Poison Duration
30% increased Magnitude of Poison you inflictRecover 2% of maximum Life on Killing a Poisoned Enemy
60% increased Magnitude of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time20% reduced Magnitude of Poison you inflict
40% reduced Poison Duration on you
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
40% increased Duration of Poisons you inflict against Slowed Enemies
Immune to Poison
Double the number of your Poisons that targets can be affected by at the same time50% less Poison Duration
12% increased Magnitude of Poison you inflict
All Poison has been removed from you, and you cannot be Poisoned.
You are taking Chaos Damage and your Critical Strikes do not deal Extra Damage. You have a chance to Poison and Poisons from Critical Strikes are stronger.#% increased Poison Duration#% chance to Poison on Hit#% increased Magnitude of Poison you inflict with Critical Hits
Allies poison on hit and deal extra chaos damage.Poison on Hit
If you die under the effect of this buff, surrounding targets will take chaos damage over time based on the Poisons on you.
While active, store a percentage of the Poison Damage you deal, up to a cap. Activate Plague Nova to deal Physical Damage to enemies around you based on the amount of stored Poison.
All Poison has been removed from you, and you cannot be Poisoned.
Debuff inflicts Chaos damage over time which bypasses Energy Shield.
Each of your Raised Spiders is granting you increased Attack Speed and increased Damage with Poison
#% chance to Poison on Hit
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Magnitude of Poison you inflict |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Magnitude of Poison you inflict |
| T2 | 45 | (20-29)% increased Magnitude of Poison you inflict |
| T1 | 75 | (30-42)% increased Magnitude of Poison you inflict |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% chance to Poison on Hit |
| T1 | 1 | 1% chance to Poison on Hit |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Poison Duration |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Poison Duration |
| Tier | Level | |
|---|---|---|
| T5 | 21 | (36-40)% reduced Poison Duration on you |
| T4 | 37 | (41-45)% reduced Poison Duration on you |
| T3 | 50 | (46-50)% reduced Poison Duration on you |
| T2 | 64 | (51-55)% reduced Poison Duration on you |
| T1 | 76 | (56-60)% reduced Poison Duration on you |