0.5.5e
Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(4-8)% increased chance to inflict AilmentsGain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(80-100)% increased Chance to be afflicted by Ailments when Hit25% increased Movement Speed while affected by an Ailment
+(30-50) to Ailment Threshold
+(200-300) to Ailment Threshold
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
Supports Spells that deal non-Ailment Chaos damage over time.
Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.When inflicting an Ailment with Supported Skill, remove that Ailment from yourselfAilments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown.Supported Skills have 100% more chance to inflict Ailments
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
Supported Skills deal 30% more non-Ailment Damage over Time20% less Duration of Supported Skills and Damaging Ailments they inflict
Supported Skills deal 30% more non-Ailment Damage over Time10% less Duration of Supported Skills and Damaging Ailments they inflict
30% less Duration of Supported Skills and Damaging Ailments they inflict
More Physical Ailment or Chaos Ailment modifiers No Elemental modifiers
(20-30)% increased Magnitude of Ailments you inflict
More Elemental modifiers No Physical Ailment or Chaos Ailment modifiers
15% increased Duration of Elemental Ailments on Enemies
25% increased chance to inflict Ailments with Projectiles
10% increased Duration of Elemental Ailments on Enemies
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
20% increased duration of Ailments you inflict against Cursed Enemies
35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
20% increased chance to inflict Ailments against Enemies with Exposure
15% increased Duration of Ailments against Enemies with Exposure
15% increased chance to inflict AilmentsHits Break 30% increased Armour on targets with Ailments
20% increased chance to inflict Ailments against Rare or Unique Enemies
20% increased chance to inflict Ailments
50% increased Duration of Ailments on Beasts
20% increased chance to inflict Ailments
30% increased Magnitude of Ailments you inflict
25% increased chance to inflict Ailments against Rare or Unique Enemies
15% increased chance to inflict Ailments
10% reduced Duration of Ailments on You
10% reduced Duration of Ailments on You
20% increased chance to inflict Ailments with Projectiles
25% increased Magnitude of Ailments you inflict against Marked Enemies
15% reduced Duration of Ailments on You
33% increased Damage with Hits against Enemies affected by Ailments
Players gain more Damage with Ailments and more Effect of Non-Damaging Ailments for each Affliction Charge they have.
You take increased damage from Hits and Ailments.
For each Stack: Scourge Monsters deal 1% more Damage to you with Hits and Ailments 2% more Quantity of Items found from Scourge Monsters 2% more Rarity of Items found from Scourge Monsters 0.5% more Corruption absorbed by items in your Blood Crucible
You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.
You are receiving periodic Blessings, which heal you and remove Curses and Ailments from you
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Magnitude of Ailments you inflict |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Magnitude of Ailments you inflict |
| T2 | 45 | (20-25)% increased Magnitude of Ailments you inflict |
| T1 | 75 | (26-32)% increased Magnitude of Ailments you inflict |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased chance to inflict Ailments |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased chance to inflict Ailments |