0.5.5e
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage. Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
(200-250)% increased Armour, Evasion and Energy Shield
(50-70)% increased Armour and Evasion
(30-50)% increased Armour and Energy Shield
(60-100)% increased Armour and Evasion
(150-200)% increased Armour
(120-180)% increased Armour and Energy Shield
(100-150)% increased Armour and Evasion
+(100-150) to Armour
(50-80)% increased Armour
+(40-60) to Armour+(100-150)% of Armour also applies to Elemental Damage
(80-120)% increased Armour
(50-100)% increased Armour and Energy Shield
(100-150)% increased Armour
(80-100)% increased Armour and Evasion
(30-50)% increased Armour
(50-100)% increased Armour and Energy Shield
(60-100)% increased Armour and Energy Shield
(50-100)% increased Armour and Energy Shield
This item gains bonuses from Socketed Items as though it was a Body Armour
(50-100)% increased Armour and Evasion
(100-150)% increased Armour and Evasion
(150-250)% increased Armour and EvasionGain (15-30)% of Evasion Rating as extra Armour
(150-200)% increased Armour and Energy Shield
(200-300)% increased Armour and Energy ShieldConvert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%Defend with (150-200)% of Armour while you have Energy Shield
(60-100)% increased Armour
(60-80)% increased Armour
(100-150)% increased Armour
(50-100)% increased Armour and Evasion+100% of Armour also applies to Lightning Damage
(60-100)% increased Armour
(120-160)% increased Armour
(150-200)% increased Armour
(50-100)% increased Armour and Energy Shield
+(0-40) to Armour
(300-400)% increased Armour and Evasion
(50-100)% increased Armour
+1 to Armour per Strength
Defend with 200% of Armour during effect
(150-200)% increased Armour, Evasion and Energy Shield
+(100-140) to ArmourDefend with 200% of Armour
(40-60)% increased Armour and Energy Shield
(100-150)% increased Armour
+(20-30)% of Armour also applies to Elemental Damage(30-40)% increased Armour
+(20-30)% of Armour also applies to Elemental Damage(30-40)% increased Armour
+(20-30)% of Armour also applies to Elemental Damage(30-40)% increased Armour
+(20-30)% of Armour also applies to Elemental Damage(30-40)% increased Armour
+(20-30)% of Armour also applies to Elemental Damage(30-40)% increased Armour
(300-400)% increased Armour
(40-60)% increased Armour from Equipped Body Armour(40-60)% increased Evasion Rating from Equipped Body Armour(40-60)% increased Energy Shield from Equipped Body ArmourGain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
+20 to ArmourEvery Rage also grants 1% increased Armour
+(100-140) to Armour+(100-150) to Armour
50% increased Armour and Evasion
(240-340)% increased Armour and Energy Shield
+(50-70) to Armour
(80-120)% increased Armour
+(15-25) to Armour
+(10-20)% of Armour also applies to Chaos Damage+(0-30)% of Armour also applies to Chaos Damage
(60-100)% increased Armour
(333-666)% increased Armour and Energy Shield
(60-80)% increased Armour and Evasion
(300-400)% increased Armour, Evasion and Energy Shield
(350-450)% increased Armour
(80-120)% increased Armour and Energy Shield
(150-200)% increased Armour and Evasion
(50-80)% increased Armour
(200-300)% increased Armour and Evasion
(150-200)% increased Armour and Energy Shield
+(150-200) to Armour
(60-100)% increased Armour
(100-150)% increased Armour and Energy Shield
(80-120)% increased Armour and Energy Shield
Fully Armour Broken enemies you kill with Hits Shatter
(30-50)% increased Armour and Energy Shield
(80-100)% increased Armour and EvasionGain Deflection Rating equal to 20% of Armour
(150-200)% increased Armour, Evasion and Energy Shield
Armour is increased by Uncapped Fire Resistance
(150-200)% increased Armour, Evasion and Energy Shield
(80-120)% increased Armour and Energy Shield
(30-50)% increased Armour
(200-300)% increased Armour
(25-50)% increased Armour
(60-100)% increased Armour and Evasion
(500-600)% increased Armour
(600-800)% increased Armour and EvasionCan't use Body ArmourThis item gains bonuses from Socketed Items as though it was a Body Armour
(70-130)% increased Armour and Energy Shield
(100-200)% increased Armour and Evasion
(100-150)% increased Armour
(30-50)% increased Armour and Evasion
(100-150)% increased Armour and Energy ShieldDefend against Hits as though you had 1% more Armour per 1% current Energy Shield
(200-300)% increased Armour and Energy Shield
(150-200)% increased Armour and Evasion
(120-180)% increased Armour and EvasionConvert All Armour to Evasion Rating
(150-200)% increased Armour
(150-250)% increased Armour and Energy Shield
(60-100)% increased Armour and Evasion
(100-150)% increased Armour
(400-500)% increased Armour
(50-100)% increased Armour
(30-60)% increased Armour
(50-100)% increased Armour and Evasion
(150-200)% increased Armour and Energy Shield
(150-200)% increased Armour and Energy Shield
(30-60)% increased Armour and Energy Shield
(50-100)% increased Armour
Gain (30-50)% of Maximum Mana as Armour
(100-150)% increased Armour and Evasion
(60-120)% increased Armour
+20 to Armour
Hits Break (30-50) Armour
Buff grants (0-20)% increased Armour per Stage
Strike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break 11 ArmourBreak (0-20)% increased Armour
Hits Break (1-845) Armour
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration.Armour gained from multiple Hits can stack.The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.Lost Energy Shield gained as Armour 50%Lost Energy Shield gained as Armour (0-5)%
More Armour, Evasion and Energy Shield with Endurance Charge 18%
When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.Aura grants 30% more Armour and Evasion Rating
5 to 7 Added Physical Damage per 15 Armour on Shield
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction.
3 to 4 Added Physical Damage per 5 Armour on Shield
5 to 7 Added Fire damage per 15 Armour on Shield
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Enemies hit by the shockwave lose Armour for a duration.5 to 7 Added Physical Damage per 15 Armour on ShieldHits Break 14 ArmourBreak (0-20)% increased Armour
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield.More Armour, Evasion and Energy Shield granted per stage 10%
Channel to imbue your armour with Runic Plates.
While active, uses fragments of armour scavenged from enemies to bolster your own.Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack.More Armour per Scavenged Plating 4%More Armour per Scavenged Plating (0-1)%
3 to 5 Added Physical Damage per 15 Armour on Shield6 to 8 Added Physical Damage per 15 Armour on Shield
5 to 7 Added Physical Damage per 15 Armour on Shield
Ice Armour radius is 4 metresIce Armour duration is 6 secondsIce Armour grants 40% reduced damage taken from Hits
6 to 10 Added Physical Damage per 15 Armour on Shield(12-14) to (20-22) Added Physical Damage per 15 Armour on Shield
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000Barrier can take Elemental Damage equal to +(0-5)% of your Armour and Evasion Rating
Armour, Evasion, & Energy Shield per Dexterity Mote 5%
Curse all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.Curse inflicts -382 to Total Armour
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Supported Skills Break 50% more Armour
Supported Skills Break 70% more Armour
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.40% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Supported Skills Fully Break Armour when inflicting a Heavy Stun
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.Refractive Plating causes 20% of Armour to apply to Elemental Hit Damage taken
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.Refractive Plating causes 30% of Armour to apply to Elemental Hit Damage taken
Supported Banners apply Refractive Dissolution to Enemies in their radius Refractive Dissolution applies 2% Elemental Exposure per 1000 player Armour, up to 80%
Supported Skills Break 70% more Armour
+2 to Armour per 1 Spirit
Desecrates a Rare Armour
Break 50% increased Armour
Improves the quality of an armour
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Place into an empty Augment Socket in a Body Armour or a Focus to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.30% increased Energy Shield from Equipped Body Armour
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved or replaced.
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet Replaces other quality types
Adds an incubated Shaper or Elder Armour item to an equippable item Item drops after killing # monsters
Adds an incubated Shaper or Elder Armour item to an equippable item Item drops after killing # monsters
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
Adds an incubated 6-Linked Armour item to an equippable item Item drops after killing # monsters
Adds an incubated 6-Linked Armour item to an equippable item Item drops after killing # monsters
Desecrates a Rare Armour
Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt18% increased Armour, Evasion and Energy Shield
+100 to Armour
15% increased Global Armour, Evasion and Energy Shield
Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
+40% of Armour also applies to Cold Damage
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
+25% of Armour also applies to Elemental Damage
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
40% increased Armour if you've consumed an Endurance Charge Recently
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt16% increased Armour, Evasion and Energy Shield
Grants 30% increased Global Armour, Evasion and Energy Shield
Upgrades a Corruption Enchantment on a Rare Armour and removes a random Modifier
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.+50% of Armour also applies to Elemental Damage
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
+20 to Armour
+1 to Armour per Strength
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Every Rage also grants 1% increased Armour
20% increased Armour while Shapeshifted
Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt14% increased Armour, Evasion and Energy Shield
+100 to Armour
15% increased Global Armour, Evasion and Energy Shield
Breaks (400-500) Armour on Critical Hit
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved or replaced.
Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets.
+20% of Armour also applies to Elemental Damage while Shapeshifted
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.+10% of Armour also applies to Chaos Damage
(20-30)% increased Global Armour, Evasion and Energy Shield
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt20% increased Armour, Evasion and Energy Shield
+100 to Armour
15% increased Global Armour, Evasion and Energy Shield
+(140-180) to Armour
Desecrates a Rare Armour
+75% of Armour also applies to Chaos Damage while on full Energy Shield
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Grants 15% of Armour also applies to Elemental Damage Gain Deflection Rating equal to 12% of Evasion Rating 12% faster start of Energy Shield recharge
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel Replaces other quality types
+100 to Armour
30% increased Armour if you haven't Dodge Rolled Recently
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.+30 to Armour
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
+(15-25)% of Armour also applies to Elemental Damage
Randomises the numeric values of base defences on an armour
Place into an empty Augment Socket in a Weapon or a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Weapon, a Body Armour or a Shield to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets.
Place into an empty Augment Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
+40% of Armour also applies to Fire Damage
Improves the quality of an Armour, exceeding maximum quality by up to 10% with a chance of Corrupting it
15% increased Global Armour, Evasion and Energy Shield
25% increased Armour and Evasion Rating while on Low Runic Ward20% increased Armour and Evasion Rating when on Low Life
Break 10% increased Armour
+(15-25)% of Armour also applies to Elemental Damage
+40% of Armour also applies to Lightning Damage
60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body Armour
20% increased Armour and Evasion Rating40% increased Armour if you haven't been Hit Recently
Defend with 120% of Armour while not on Low Energy Shield
20% increased Armour and Evasion Rating
+12% of Armour also applies to Elemental Damage
Defend with 200% of Armour against Critical Hits
+30% of Armour also applies to Lightning Damage
15% increased Armour
20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
+30% of Armour also applies to Cold Damage10% increased Armour
+10% of Armour also applies to Elemental Damage
+15% of Armour also applies to Elemental Damage
25% reduced Armour, Evasion and Energy Shield
Break 40% increased Armour
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
15% increased Armour+15% of Armour also applies to Elemental Damage
+8% of Armour also applies to Elemental Damage
20% increased Armour and Evasion Rating
100% increased Armour, Evasion and Energy Shield from Equipped Shield
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
+30% of Armour also applies to Fire Damage10% increased Armour
Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
40% increased Armour while Shapeshifted
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
25% increased Armour and Evasion RatingGain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
+20% of Armour also applies to Elemental Damage while Shapeshifted
Converts all Evasion Rating to Armour
+2 to Armour per 1 Item Energy Shield on Equipped Boots
+12% of Armour also applies to Elemental Damage
+20% of Armour also applies to Elemental Damage
30% increased Armour
50% increased Armour while Ignited
+8% of Armour also applies to Elemental Damage
+30% of Armour also applies to Cold Damage
30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
+20% of Armour also applies to Chaos Damage
25% increased Armour
+30% of Armour also applies to Elemental Damage
30% increased ArmourDefend with 120% of Armour against Projectile Attacks
+30% of Armour also applies to Fire Damage
15% increased Armour
10% increased Armour, Evasion and Energy Shield
Overgrown Plant Skills Break 50% increased Armour
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
Break 25% increased Armour
25% increased Armour and Evasion Rating
25% increased Armour and Evasion Rating
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge You cannot Recover Energy Shield from Regeneration You cannot Recover Energy Shield to above Armour
Break 50% of Armour on Heavy Stunning an Enemy
+30% of Armour also applies to Lightning Damage10% increased Armour
Enemies affected by your Hazards Recently have 25% reduced Armour
+1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
Thorns Damage has 50% chance to ignore Enemy Armour
50% increased Armour, Evasion and Energy Shield from Equipped Shield
25% increased Armour
20% increased Armour, Evasion and Energy Shield
25% increased Armour and Evasion RatingGain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
80% increased Armour from Equipped Body Armour
25% increased Armour+15% of Armour also applies to Elemental Damage
50% increased Armour, Evasion and Energy Shield from Equipped Shield
15% increased Armour
50% increased Armour while Bleeding
Every Rage also grants 1% increased Armour
+15% of Armour also applies to Elemental Damage
20% reduced Armour
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
20% increased Armour
20% increased Armour
15% increased Armour and Evasion Rating
15% increased Armour and Evasion Rating
Break 25% increased Armour
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Body Armour grants +100% of Armour also applies to Chaos Damage
10% increased Armour, Evasion and Energy Shield
Body Armour grants +50% of Armour also applies to Elemental Damage
Body Armour grants Unaffected by Damaging Ailments
Body Armour grants Hits against you have 100% reduced Critical Damage Bonus
Body Armour grants 15% increased maximum Life
Body Armour grants 60% increased Glory generation
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
Body Armour grants regenerate 3% of maximum Life per second
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
50% less Armour and Evasion Rating
Gain Deflection Rating equal to 20% of Armour
Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socket
60% of your current Energy Shield is added to your Armour for determining your Physical Damage Reduction from Armour
Can only use a Normal Body Armour+200 to Armour for each Connected Notable Passive Skill Allocated
Body Armour grants 100% increased Thorns damage
Defend with 200% of Armour
50% more Armour from Equipped Body Armour
Body Armour grants 20% increased Strength
Body Armour grants +75% to Fire Resistance
Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Body Armour grants 30% increased Spirit
Body Armour may be found as Exceptional Items
Abyssal Factions now only have different types of chests: - Ulaman may have Currency Chests - Kurgal may have Weapons Chests - Amanamu may have Armour Chests - Any Faction may have Basic and Jewellery Chests
#% increased Armour
A portion of Armour has been Broken.
All Armour has been repaired on you, and your Armour is Indestructible.
# to Armour
Taking damage to your Energy Shield will bolster your Armour.
You have more Armour#% more Armour
You have increased Item Rarity, Armour, Evasion and Energy Shield, and Gain 30% of Damage as Extra Lightning Damage#% increased Global Armour, Evasion and Energy Shield
Defend with 200% of Armour
You have more Armour and Evasion, and increased Movement Speed.#% of Armour also applies to Elemental Damage
Virtuous Barrier grants increased Evasion, Armour and Energy Shield for each Dexterity Mote. You lose a random Mote when you are Hit.#% increased Armour
#% of Armour also applies to Elemental Damage
#% increased Global Armour, Evasion and Energy Shield
#% increased Armour and Evasion Rating
Debuff negates all Armour, and causes increased Physical damage taken from Hits except on players.
You have additional Armour# to Armour
You are gaining a percentage of your evasion rating as armour.Gain #% of Evasion Rating as extra Armour
Ice Armour grants #% increased damage taken from Hits
You have increased Armour, Evasion and Energy Shield#% increased Armour
You have increased armour while this flask is in effect#% increased Armour
Enemies' armour is less effective against your hits
While active, stores a percentage of the Physical damage that is prevented by your Armour or other damage reduction. Using the Warding Nova Skill unleashes the stored damage in a nova of spikes.
You have additional Armour and Evasion, and increased Damage# to Armour
# to ArmourYou have additional Armour, and a percentage of damage from hits will be taken from this buff before your Life or Energy Shield.
You have 80% increased Armour, Evasion and Energy Shield and 40% increased Block chance#% increased Global Armour, Evasion and Energy Shield
You are being granted Armour by a Guardian# to Armour
A portion of your Armour is applying to Elemental Hit Damage taken and you gain additional Deflection Rating based on your Evasion.#% of Armour also applies to Elemental Damage
Grants additional Armour, Evasion Rating, and Stun Threshold.# to Armour
You have Thorns and more Armour.You gain Thorns and more Armour upon Fully Breaking an enemy's Armour.
# to Armour
#% increased Armour and Evasion Rating
Debuff negates all Armour, and causes increased Physical damage taken from Hits except on players.
#% increased Armour, Evasion and Energy Shield per Frenzy Charge
Increases your Damage, Armour, and Energy Shield. Lost when Shapeshifting back into a Human.#% increased Armour
Grants additional Armour and Resistances
#% of Armour also applies to Elemental Damage
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Armour |
| T1 | 1 | (2-3)% increased Armour |
| T7 | 2 | (10-14)% increased Armour |
| T6 | 16 | (15-20)% increased Armour |
| T5 | 33 | (21-26)% increased Armour |
| T4 | 46 | (27-32)% increased Armour |
| T3 | 54 | (33-38)% increased Armour |
| T2 | 65 | (39-44)% increased Armour |
| T1 | 75 | (45-50)% increased Armour |
| Tier | Level | |
|---|---|---|
| T4 | 1 | (20-29)% increased Armour, Evasion and Energy Shield |
| T3 | 50 | (30-39)% increased Armour, Evasion and Energy Shield |
| T2 | 65 | (40-49)% increased Armour, Evasion and Energy Shield |
| T1 | 75 | (50-70)% increased Armour, Evasion and Energy Shield |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (18-32)% increased Armour, Evasion and Energy Shield from Equipped Shield |
| T1 | 1 | Notable Passive Skills in Radius also grant (8-15)% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Tier | Level | |
|---|---|---|
| T10 | 1 | +(12-22) to Armour |
| T9 | 11 | +(23-51) to Armour |
| T8 | 16 | +(52-68) to Armour |
| T7 | 25 | +(69-107) to Armour |
| T6 | 33 | +(108-140) to Armour |
| T5 | 46 | +(141-186) to Armour |
| T4 | 54 | +(187-225) to Armour |
| T3 | 65 | +(226-267) to Armour |
| T2 | 70 | +(268-311) to Armour |
| T1 | 80 | +(312-351) to Armour |
| Tier | Level | |
|---|---|---|
| T11 | 1 | +(16-27) to Armour |
| T10 | 8 | +(28-56) to Armour |
| T9 | 16 | +(57-77) to Armour |
| T8 | 25 | +(78-98) to Armour |
| T7 | 33 | +(99-127) to Armour |
| T6 | 46 | +(128-159) to Armour |
| T5 | 54 | +(160-190) to Armour |
| T4 | 60 | +(191-221) to Armour |
| T3 | 65 | +(222-248) to Armour |
| T2 | 75 | +(249-277) to Armour |
| T1 | 79 | +(278-310) to Armour |
| Tier | Level | |
|---|---|---|
| T8 | 1 | +(9-16) to Armour +(6-10) to Evasion Rating |
| T7 | 16 | +(17-46) to Armour +(11-41) to Evasion Rating |
| T6 | 33 | +(47-71) to Armour +(42-64) to Evasion Rating |
| T5 | 46 | +(72-85) to Armour +(65-78) to Evasion Rating |
| T4 | 54 | +(86-102) to Armour +(79-94) to Evasion Rating |
| T3 | 60 | +(103-127) to Armour +(95-119) to Evasion Rating |
| T2 | 65 | +(128-149) to Armour +(120-141) to Evasion Rating |
| T1 | 75 | +(150-170) to Armour +(142-161) to Evasion Rating |
| Tier | Level | |
|---|---|---|
| T8 | 1 | +(9-16) to Armour +(5-8) to maximum Energy Shield |
| T7 | 16 | +(17-46) to Armour +(9-15) to maximum Energy Shield |
| T6 | 33 | +(47-71) to Armour +(16-21) to maximum Energy Shield |
| T5 | 46 | +(72-85) to Armour +(22-25) to maximum Energy Shield |
| T4 | 54 | +(86-102) to Armour +(26-29) to maximum Energy Shield |
| T3 | 60 | +(103-127) to Armour +(30-36) to maximum Energy Shield |
| T2 | 65 | +(128-149) to Armour +(37-42) to maximum Energy Shield |
| T1 | 75 | +(150-170) to Armour +(43-48) to maximum Energy Shield |
| Tier | Level | |
|---|---|---|
| T1 | 1 | Break (1-2)% increased Armour |
| T1 | 1 | Break (5-15)% increased Armour |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (15-26)% increased Armour |
| T7 | 16 | (27-42)% increased Armour |
| T6 | 35 | (43-55)% increased Armour |
| T5 | 46 | (56-67)% increased Armour |
| T4 | 54 | (68-79)% increased Armour |
| T3 | 60 | (80-91)% increased Armour |
| T2 | 65 | (92-100)% increased Armour |
| T1 | 75 | (101-110)% increased Armour |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (15-26)% increased Armour and Energy Shield |
| T7 | 16 | (27-42)% increased Armour and Energy Shield |
| T6 | 33 | (43-55)% increased Armour and Energy Shield |
| T5 | 46 | (56-67)% increased Armour and Energy Shield |
| T4 | 54 | (68-79)% increased Armour and Energy Shield |
| T3 | 60 | (80-91)% increased Armour and Energy Shield |
| T2 | 65 | (92-100)% increased Armour and Energy Shield |
| T1 | 75 | (101-110)% increased Armour and Energy Shield |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (15-26)% increased Armour and Evasion |
| T7 | 16 | (27-42)% increased Armour and Evasion |
| T6 | 33 | (43-55)% increased Armour and Evasion |
| T5 | 46 | (56-67)% increased Armour and Evasion |
| T4 | 54 | (68-79)% increased Armour and Evasion |
| T3 | 60 | (80-91)% increased Armour and Evasion |
| T2 | 65 | (92-100)% increased Armour and Evasion |
| T1 | 75 | (101-110)% increased Armour and Evasion |
| Tier | Level | |
|---|---|---|
| T8 | 2 | (15-26)% increased Armour, Evasion and Energy Shield |
| T7 | 16 | (27-42)% increased Armour, Evasion and Energy Shield |
| T6 | 33 | (43-55)% increased Armour, Evasion and Energy Shield |
| T5 | 46 | (56-67)% increased Armour, Evasion and Energy Shield |
| T4 | 54 | (68-79)% increased Armour, Evasion and Energy Shield |
| T3 | 60 | (80-91)% increased Armour, Evasion and Energy Shield |
| T2 | 65 | (92-100)% increased Armour, Evasion and Energy Shield |
| T1 | 75 | (101-110)% increased Armour, Evasion and Energy Shield |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour +(5-9) to Armour |
| T5 | 16 | (14-20)% increased Armour +(10-29) to Armour |
| T4 | 33 | (21-26)% increased Armour +(30-41) to Armour |
| T3 | 46 | (27-32)% increased Armour +(42-57) to Armour |
| T2 | 60 | (33-38)% increased Armour +(58-75) to Armour |
| T1 | 78 | (39-42)% increased Armour +(76-95) to Armour |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour +(7-10) to maximum Life |
| T5 | 16 | (14-20)% increased Armour +(11-19) to maximum Life |
| T4 | 33 | (21-26)% increased Armour +(20-25) to maximum Life |
| T3 | 46 | (27-32)% increased Armour +(26-32) to maximum Life |
| T2 | 60 | (33-38)% increased Armour +(33-41) to maximum Life |
| T1 | 78 | (39-42)% increased Armour +(42-49) to maximum Life |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour +(6-8) to maximum Mana |
| T5 | 16 | (14-20)% increased Armour +(9-16) to maximum Mana |
| T4 | 33 | (21-26)% increased Armour +(17-20) to maximum Mana |
| T3 | 46 | (27-32)% increased Armour +(21-26) to maximum Mana |
| T2 | 60 | (33-38)% increased Armour +(27-32) to maximum Mana |
| T1 | 78 | (39-42)% increased Armour +(33-39) to maximum Mana |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Energy Shield +(3-5) to Armour +(2-4) to maximum Energy Shield |
| T5 | 16 | (14-20)% increased Armour and Energy Shield +(6-16) to Armour +(5-6) to maximum Energy Shield |
| T4 | 33 | (21-26)% increased Armour and Energy Shield +(17-23) to Armour +(7-8) to maximum Energy Shield |
| T3 | 46 | (27-32)% increased Armour and Energy Shield +(24-32) to Armour +(9-10) to maximum Energy Shield |
| T2 | 60 | (33-38)% increased Armour and Energy Shield +(33-41) to Armour +(11-12) to maximum Energy Shield |
| T1 | 78 | (39-42)% increased Armour and Energy Shield +(42-52) to Armour +(13-15) to maximum Energy Shield |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Energy Shield +(7-10) to maximum Life |
| T5 | 16 | (14-20)% increased Armour and Energy Shield +(11-19) to maximum Life |
| T4 | 33 | (21-26)% increased Armour and Energy Shield +(20-25) to maximum Life |
| T3 | 46 | (27-32)% increased Armour and Energy Shield +(26-32) to maximum Life |
| T2 | 60 | (33-38)% increased Armour and Energy Shield +(33-41) to maximum Life |
| T1 | 78 | (39-42)% increased Armour and Energy Shield +(42-49) to maximum Life |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Energy Shield +(6-8) to maximum Mana |
| T5 | 16 | (14-20)% increased Armour and Energy Shield +(9-16) to maximum Mana |
| T4 | 33 | (21-26)% increased Armour and Energy Shield +(17-20) to maximum Mana |
| T3 | 46 | (27-32)% increased Armour and Energy Shield +(21-26) to maximum Mana |
| T2 | 60 | (33-38)% increased Armour and Energy Shield +(27-32) to maximum Mana |
| T1 | 78 | (39-42)% increased Armour and Energy Shield +(33-39) to maximum Mana |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Evasion +(3-5) to Armour +(2-3) to Evasion Rating |
| T5 | 16 | (14-20)% increased Armour and Evasion +(6-16) to Armour +(4-14) to Evasion Rating |
| T4 | 33 | (21-26)% increased Armour and Evasion +(17-23) to Armour +(15-21) to Evasion Rating |
| T3 | 46 | (27-32)% increased Armour and Evasion +(24-32) to Armour +(22-29) to Evasion Rating |
| T2 | 60 | (33-38)% increased Armour and Evasion +(33-41) to Armour +(30-39) to Evasion Rating |
| T1 | 78 | (39-42)% increased Armour and Evasion +(42-52) to Armour +(40-50) to Evasion Rating |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Evasion +(7-10) to maximum Life |
| T5 | 16 | (14-20)% increased Armour and Evasion +(11-19) to maximum Life |
| T4 | 33 | (21-26)% increased Armour and Evasion +(20-25) to maximum Life |
| T3 | 46 | (27-32)% increased Armour and Evasion +(26-32) to maximum Life |
| T2 | 60 | (33-38)% increased Armour and Evasion +(33-41) to maximum Life |
| T1 | 78 | (39-42)% increased Armour and Evasion +(42-49) to maximum Life |
| Tier | Level | |
|---|---|---|
| T6 | 8 | (6-13)% increased Armour and Evasion +(6-8) to maximum Mana |
| T5 | 16 | (14-20)% increased Armour and Evasion +(9-16) to maximum Mana |
| T4 | 33 | (21-26)% increased Armour and Evasion +(17-20) to maximum Mana |
| T3 | 46 | (27-32)% increased Armour and Evasion +(21-26) to maximum Mana |
| T2 | 60 | (33-38)% increased Armour and Evasion +(27-32) to maximum Mana |
| T1 | 78 | (39-42)% increased Armour and Evasion +(33-39) to maximum Mana |
| Tier | Level | |
|---|---|---|
| T6 | 10 | (6-13)% increased Armour +(8-13) to Stun Threshold |
| T5 | 19 | (14-20)% increased Armour +(14-24) to Stun Threshold |
| T4 | 38 | (21-26)% increased Armour +(25-40) to Stun Threshold |
| T3 | 48 | (27-32)% increased Armour +(41-63) to Stun Threshold |
| T2 | 63 | (33-38)% increased Armour +(64-94) to Stun Threshold |
| T1 | 74 | (39-42)% increased Armour +(95-136) to Stun Threshold |
| Tier | Level | |
|---|---|---|
| T6 | 10 | (6-13)% increased Armour and Energy Shield +(8-13) to Stun Threshold |
| T5 | 19 | (14-20)% increased Armour and Energy Shield +(14-24) to Stun Threshold |
| T4 | 38 | (21-26)% increased Armour and Energy Shield +(25-40) to Stun Threshold |
| T3 | 48 | (27-32)% increased Armour and Energy Shield +(41-63) to Stun Threshold |
| T2 | 63 | (33-38)% increased Armour and Energy Shield +(64-94) to Stun Threshold |
| T1 | 74 | (39-42)% increased Armour and Energy Shield +(95-136) to Stun Threshold |
| Tier | Level | |
|---|---|---|
| T6 | 10 | (6-13)% increased Armour and Evasion +(8-13) to Stun Threshold |
| T5 | 19 | (14-20)% increased Armour and Evasion +(14-24) to Stun Threshold |
| T4 | 38 | (21-26)% increased Armour and Evasion +(25-40) to Stun Threshold |
| T3 | 48 | (27-32)% increased Armour and Evasion +(41-63) to Stun Threshold |
| T2 | 63 | (33-38)% increased Armour and Evasion +(64-94) to Stun Threshold |
| T1 | 74 | (39-42)% increased Armour and Evasion +(95-136) to Stun Threshold |
| (10-20)% increased Armour Diluted Liquid Ire |
| (2-3)% increased Armour Ancient Diluted Liquid Ire |
| Tier | Level | |
|---|---|---|
| T6 | 1 | +(14-19)% of Armour also applies to Elemental Damage |
| T5 | 16 | +(20-25)% of Armour also applies to Elemental Damage |
| T4 | 36 | +(26-31)% of Armour also applies to Elemental Damage |
| T3 | 48 | +(32-37)% of Armour also applies to Elemental Damage |
| T2 | 66 | +(38-43)% of Armour also applies to Elemental Damage |
| T1 | 81 | +(44-50)% of Armour also applies to Elemental Damage |