0.5.5e
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
+(8-12) to Spirit
+100 to Spirit
+(10-15) to Spirit+30 to Spirit
+50 to Spirit
+100 to Spirit
+(10-15) to Spirit
(20-10)% less Spirit
(30-50)% increased Spirit
+(30-40) to Spirit
2% increased Spirit per socketed Grand Spectrum
2% increased Spirit per socketed Grand Spectrum
2% increased Spirit per socketed Grand Spectrum
+(20-25) to Spirit while you have at least 200 Strength(6-10)% increased Spirit(6-10)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Intelligence2% increased Cast Speed per 20 Spirit+(20-25) to Spirit while you have at least 200 Dexterity1% increased Attack Speed per 20 Spirit
+(20-25) to Spirit while you have at least 200 Strength(6-10)% increased Spirit(6-10)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Intelligence2% increased Cast Speed per 20 Spirit+(20-25) to Spirit while you have at least 200 Dexterity1% increased Attack Speed per 20 Spirit
+(20-25) to Spirit while you have at least 200 Strength(6-10)% increased Spirit(6-10)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Intelligence2% increased Cast Speed per 20 Spirit+(20-25) to Spirit while you have at least 200 Dexterity1% increased Attack Speed per 20 Spirit
+(20-25) to Spirit while you have at least 200 Strength(6-10)% increased Spirit(6-10)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Intelligence2% increased Cast Speed per 20 Spirit+(20-25) to Spirit while you have at least 200 Dexterity1% increased Attack Speed per 20 Spirit
+(20-25) to Spirit while you have at least 200 Strength(6-10)% increased Spirit(6-10)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Intelligence2% increased Cast Speed per 20 Spirit+(20-25) to Spirit while you have at least 200 Dexterity1% increased Attack Speed per 20 Spirit
+(10-15) to Spirit
You have no Spirit
+(25-35) to Spirit
(6-10)% increased Spirit Reservation Efficiency of Skills(0-20)% increased Spirit Reservation Efficiency of Skills+(20-25) to Spirit while you have at least 200 Strength+(0-40) to Spirit while you have at least 200 Strength+(20-25) to Spirit while you have at least 200 Intelligence+(0-40) to Spirit while you have at least 200 Intelligence+(20-25) to Spirit while you have at least 200 Dexterity+(0-40) to Spirit while you have at least 200 Dexterity
Skills reserve 50% less Spirit
+(10-14) to Spirit per Socket filled
+50 to Spirit
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life+50 to Spirit
Possessed by Spirit Of The Azmeri Spirit for (10–20) seconds on use
+(20-30) to Spirit
+(30-50) to Spirit
+75 to Spirit
(50-75)% increased Spirit
(30-50)% increased Spirit Reservation Efficiency of Skills
+(35-50) to Spirit+(40-60) to Spirit(6-10)% increased Spirit Reservation Efficiency of Skills
(8-12)% increased Spell Damage per 10 Spirit
+(0-20) to Spirit
+(20-40) to Spirit
+(10-30) to Spirit
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you.If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors.Conjures a spirit warrior every 150% of socketed Attack time
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command.
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
(0-15)% increased Spirit Reservation Efficiency
Conjure Abyssal spirits to Hinder a Rare Undead for a duration.Spirit duration is 8 seconds+(0-1.6) seconds to Spirit duration
(0-40)% increased Spirit Reservation Efficiency
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands.Limit 10 Summoned Raging SpiritsSpirit duration is 5 secondsFire Area Spells summon a Spirit per 1.5 metres of radius Projectiles from Fire Spells summon a Spirit on hitMaximum 2 Spirits summoned per Spell castLimit (0-2) Summoned Raging Spirits
(0-20)% increased Spirit Reservation Efficiency
First 2 minions summoned have no base spirit reservation
Summon the spirit of the bound monster as a Reviving Minion.
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.Spirit Vessel deals 20% more Damage per different socketed Skill
Call upon Spirits of the Stag, sending them leaping forward.
Call upon a Bear Spirit Companion to maul your foes.The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies.The Bear Spirit does not count toward your Companion limit.
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
Does not support Skills which reserve Spirit.
Supports Persistent Skills, making them Reserve Life instead of Spirit.Supported Skills Reserve a percentage of your maximum Life equal to 66% of base Spirit Reservation
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Cannot support skills which reserve Spirit.
Cannot support skills which reserve Spirit.
Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Does not support Skills which reserve Spirit.
+2 to Armour per 1 Spirit1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
1% increased Spirit for each Corrupted Item Equipped
+3 to Spirit per Idol socketed in your Equipment5% increased Spirit
+(20-30) to Spirit
+(20-30) to Spirit
+20 to Spirit
Grants +30 to Maximum Spirit
Grants +40 to Maximum Spirit
Grants +30 to Maximum Spirit
Area contains 7 additional Tormented Spirits
25% reduced Spirit
+(10-15) to Spirit
Area contains 5 additional Tormented Spirits
15% increased Spirit
+50 to Spirit-1 to Spirit per 2 Levels5% increased Spirit Reservation Efficiency of Skills
+(20-30) to Spirit
+(20-30) to Spirit
+(20-30) to Spirit
Area contains 3 additional Tormented Spirits
+(10-15) to Spirit
+15 to Spirit
Grants +10 to Maximum Spirit
Area contains 12 additional Tormented Spirits
You can equip a non-Unique Sceptre while wielding a Talisman 50% less Spirit Non-Minion Skills have 50% less Reservation Efficiency
4% increased Spirit
Trigger Ancestral Spirits when you Summon a Totem
You have no Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Cannot gain Spirit from Equipment+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
25% reduced Spirit
+40 to Spirit for each of your empty Charm slots
Bear Spirit gains Embrace of the Wild
+10 to Spirit
8% increased Spirit
Body Armour grants 30% increased Spirit
100% increased chance to encounter certain Azmeri Spirits Does not impact chance to encounter Sacred Spirits
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
You have been touched by a Tormented Spirit
You are regenerating Life, and the Bear Spirit takes a percentage of the damage you would be dealt.
Azmerian spirits guide you on your path revealing Ancient Blooms
Bring the Karui Spirit back to the entrance.
| Tier | Level | |
|---|---|---|
| T8 | 1 | (20-26)% increased Spirit |
| T7 | 8 | (27-32)% increased Spirit |
| T6 | 16 | (33-38)% increased Spirit |
| T5 | 33 | (39-44)% increased Spirit |
| T4 | 46 | (45-50)% increased Spirit |
| T3 | 60 | (51-55)% increased Spirit |
| T2 | 75 | (56-60)% increased Spirit |
| T1 | 82 | (61-65)% increased Spirit |
| Tier | Level | |
|---|---|---|
| T7 | 2 | (10-14)% increased Spirit +(17-20) to maximum Mana |
| T6 | 11 | (15-18)% increased Spirit +(21-24) to maximum Mana |
| T5 | 26 | (19-22)% increased Spirit +(25-28) to maximum Mana |
| T4 | 36 | (23-26)% increased Spirit +(29-33) to maximum Mana |
| T3 | 48 | (27-30)% increased Spirit +(34-37) to maximum Mana |
| T2 | 58 | (31-34)% increased Spirit +(38-41) to maximum Mana |
| T1 | 70 | (35-38)% increased Spirit +(42-45) to maximum Mana |
| Tier | Level | |
|---|---|---|
| T8 | 16 | +(30-33) to Spirit |
| T7 | 25 | +(34-37) to Spirit |
| T6 | 33 | +(38-42) to Spirit |
| T5 | 46 | +(43-46) to Spirit |
| T4 | 54 | +(47-50) to Spirit |
| T3 | 60 | +(51-53) to Spirit |
| T2 | 65 | +(54-56) to Spirit |
| T1 | 78 | +(57-61) to Spirit |
| Tier | Level | |
|---|---|---|
| T1 | 65 | (4-8)% increased Spirit Reservation Efficiency of Skills |
| T1 | 65 | (5-10)% increased Spirit Reservation Efficiency of Skills |
| T1 | 65 | (6-12)% increased Spirit Reservation Efficiency of Skills |