0.5.5e
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening. Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
(25-40)% chance to build an additional Combo on HitRecover (4-6)% of Maximum Mana when you expend at least 10 ComboRecover (6-12)% of Maximum Life when you expend at least 10 Combo
Build Combo by successfully Striking Enemies with other skills.After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage.Requires 8 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsRequires (0-1) fewer Combo to use
Build Combo by successfully Striking Enemies with other skills.After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground.Requires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 seconds
Supports Skills which can expend Combo.On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended
Supported Skills cannot be used until enough Combo has been built up, but deal more damage.Cannot support skills which already Combo.Supported Skills require 3 Combo to useSupported Skills lose Combo if they generate no Combo for 4 seconds
Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage.Cannot support skills which already Combo.Supported Skills require 5 Combo to useSupported Skills lose Combo if they generate no Combo for 4 seconds
Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use.Cannot support skills which already gain Combo.Supported Skills deal 3% more Damage per Combo expendedSupported Skills lose Combo if they generate no Combo for 4 secondsSupported Skills can gain up to 10 Combo Supported Skills expend all Combo on use
Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use.Cannot support skills which already gain Combo.Supported Skills deal 4% more Damage per Combo expendedSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills can gain up to 10 Combo Supported Skills expend all Combo on use
DNT-UNUSED Supported Skills create a Bell for every 2 Combo expended when expending Combo
Supports Skills which require Combo to use.Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.Supported Skills lose Combo 60% slower
Supported Skills have a chance to build additional Combo on Hit.Supported Strike Skills have a 40% chance to build an additional Combo on Hit
Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks.Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had.Cannot support skills which already gain Combo.Supported Skills have 6% increased area of effect per Combo expendedSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills can gain up to 10 Combo Supported Skills expend all Combo on use
Gain 250 Guard for 0.5 seconds per Combo expended when using SkillsGain Finality for 0.2 seconds per Combo expended when using Skills
50% chance to build an additional Combo on Hit
Skills deal 8% increased Damage per Combo consumed, up to 40%
20% Chance to build an additional Combo on Hit
Skills lose Combo 20% slower
When you gain Combo, gain an additional Combo-0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
Gain Combo from all Attack HitsSkills can build and retain Combo regardless of Weapon Set
Final Strikes have 100% increased Critical Hit Chance. Strike skills skip to their Final Strike if they have one. Skills cannot gain Combo.
Not Displayed Quarterstaff Strikes build Combo. Tempest Bell can be used at five Combo.
| Tier | Level | |
|---|---|---|
| T2 | 45 | (20-39)% chance to build an additional Combo on Hit |
| T1 | 75 | (40-60)% chance to build an additional Combo on Hit |