0.5.5e
Guard is a Buff that provides a buffer against damage from Hits, taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life.
Gain Guard equal to (10-20)% of missing Energy Shield for 4 seconds when you Dodge RollMaximum amount of Guard is based on maximum Energy Shield instead
Gain Guard equal to Current Runic Ward for 10 seconds when Effect ends
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed.You cannot gain Jade stacks while you have Guard.Guard duration is 4 secondsGain Guard equal to 6% of your maximum life per Jade consumedGain Guard equal to (0-1)% of your maximum life per Jade consumed
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.% of spent Runic Ward granted as Guard 45%Guard duration is 6 secondsPulse grants Guard equal to an additional (0-5)% of Runic Ward spent+(0-2) seconds to Guard duration
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.Allies in your Presence gain Guard equal to 10% of your maximum Life for 4 seconds, every 6 seconds while a Supported Skill is active
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds20% increased Guard gained
Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds8% increased Guard gained
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
Strongboxes have 50% increased chance to be guarded by Magic Monster Packs
Strongboxes have 25% increased chance to be guarded by Rare Monster Packs
Strongboxes are guarded by an additional monster pack
All damage from Hits is taken from this buff before your Life or Energy Shield.
| Tier | Level | |
|---|---|---|
| T6 | 10 | Also grants (44-66) Guard |
| T5 | 21 | Also grants (85-128) Guard |
| T4 | 36 | Also grants (148-200) Guard |
| T3 | 48 | Also grants (205-260) Guard |
| T2 | 60 | Also grants (265-350) Guard |
| T1 | 75 | Also grants (355-500) Guard |