0.5.5e
Chilled Ground Chills those standing in it, and lasts 6 seconds by default.
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Chilled Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Chilled GroundWind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited, Shocked, and Chilled Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count as being boosted by Ignited, Shocked, and Chilled Ground
If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage.
Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.Explosion and Chilled Ground radius are 2.2 metres
As the storm persists it creates slowly expanding Chilled Ground.When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Chilled Ground duration is 6 secondsFractures Chilled Ground within 6 metresConverts Chilled Ground within 8 metres
Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.Supported Skills create Chilled Ground for 8 seconds when they Freeze an Enemy
Enemies standing on Chilled Ground take 25% increased Fire Damage
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
On Freezing Enemies create Chilled Ground