0.5.5e
Slams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage.
Slam Skills you use yourself cause an additional Aftershock
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, ConditionalWhile embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Slam radius is 1.2 metres
If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage.
Attack, AoE, Melee, Slam, DurationSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends.
Attack, AoE, Melee, Slam, Projectile, LightningSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you.
Attack, Shapeshift, Bear, AoE, Melee, SlamShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves.Rage spent for enraged slam 10
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Attack, AoE, Melee, Slam, Duration, ConditionalWhen you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Attack, Shapeshift, Bear, AoE, Melee, Slam, TravelShapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures.
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, TravelShapeshift into a Bear and charge forward, Slamming the ground as you run.
Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Attack, AoE, Melee, SlamSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock.Enemy Power required per Empowered Slam (max) 10 (50)
Attack, Totem, AoE, Melee, Slam, Duration, NovaRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies.Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Attack, AoE, Melee, Slam, Channelling, StagedRelease to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Attack, AoE, Melee, Slam, Sustained, Fire, DurationSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration.Using a different Slam on a Molten Fissure creates a spreading Aftershock.
While the volcano persists, Slamming it will cause another Projectile spray.
The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies.
Support, Attack, Melee, SlamSupports Slams you use yourself, giving them a chance to create an Aftershock.
Support, Attack, Melee, SlamSupports Slams you use yourself, giving them a chance to create an Aftershock.
Support, Attack, AoE, Melee, Slam, Trigger, Physical, DurationSupports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted.Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy.
Support, Attack, Melee, SlamSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, SlamSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, SlamSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Support, Attack, AoE, Melee, Slam, DurationSupports Slam skills.Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Support, Attack, Melee, SlamSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills.
10% chance for Slam Skills you use yourself to cause an additional Aftershock
+1 to Level of all Slam Skill Gems
25% chance for Slam Skills you use yourself to cause an additional Aftershock15% chance for Slam Skills you use yourself to cause an additional Aftershock
Slam Skills you use yourself have 30% increased Aftershock Area of Effect
5% chance for Slam Skills you use yourself to cause an additional Aftershock
5% chance for Slam Skills to cause an additional Aftershock
10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Every second Slam Skill you use yourself is Ancestrally Boosted
25% chance for Slam Skills you use yourself to cause an additional Aftershock
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
Slam Skills have 8% increased Area of Effect
You have embodied Kaom. Your Strikes and Slams are Ancestrally Boosted.
You are channelling Supercharged Slam.
| Tier | Level | |
|---|---|---|
| T1 | 65 | (10-16)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock |
| T1 | 65 | (16-23)% chance for Mace Slam Skills you use yourself to cause an additional Aftershock |