0.5.5e
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%. Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Hits against you have (50-35)% reduced Critical Hit Chance while you are Chilled
(50-35)% reduced Effect of Chill on you
You cannot be Chilled or Frozen
(20-30)% increased Magnitude of Chill you inflict
(20-30)% increased Magnitude of Chill you inflict
(20-30)% increased Magnitude of Chill you inflict
(20-30)% increased Magnitude of Chill you inflict
(20-30)% increased Magnitude of Chill you inflict
(20-30)% increased Magnitude of Chill you inflict
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on youAll Damage from Hits against Poisoned targets Contributes to Chill Magnitude
You cannot be Chilled or FrozenAll Damage from Hits against Poisoned targets Contributes to Chill MagnitudeAll Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on youEnemies Chilled by your Hits can be Shattered as though FrozenAll Damage from Hits against Bleeding targets Contributes to Chill MagnitudeAll Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
30% increased Chill Duration on Enemies
(30-50)% reduced Chill Duration on you
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Enemies Chilled by your Hits can be Shattered as though Frozen
You cannot be Chilled for 6 seconds after being Chilled
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on youThe Effect of Chill on you is reversed
Blind Chilled enemies on Hit
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on youAll Damage from Hits against Bleeding targets Contributes to Chill Magnitude
Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
(40-30)% reduced Duration of Ignite, Shock and Chill on Enemies
100% more Magnitude of Chill inflicted
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped.300% more Magnitude of Chill inflicted
106% more Magnitude of Chill inflicted(100-157)% more Magnitude of Chill inflicted
34% more Magnitude of Chill inflicted
Chills Enemies as though dealing 300% more damage
Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground.Cannot cause Freeze buildup or inflict Chill
50% more Magnitude of Chill inflicted
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.120% more Magnitude of Chill inflicted
(0-20)% more Magnitude of Chill inflicted
The fragments Chill nearby enemies.118% more Magnitude of Chill inflictedChilling radius is 1.2 metresChilling radius is 2.6 metres50% more Magnitude of Chill inflicted
(100-157)% more Magnitude of Chill inflicted
Chills all enemies in your Presence.(0-20)% more Magnitude of Chill inflicted
240% more Magnitude of Chill inflicted
Chills Enemies as though dealing 200% more damage
(200-504)% more Magnitude of Chill inflicted
390% more Magnitude of Chill inflicted
Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.Supported Skills Chill Enemies in 2 metre radius when Freezing an Enemy
Adds 19 to 28 Cold Damage against Chilled Enemies
40% reduced Chill Duration on you
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
30% increased Magnitude of Chill you inflict20% increased Chill Duration on Enemies
30% reduced Effect of Chill on you
15% increased Chill Duration on Enemies
Immune to Chill if a majority of your Socketed Support Gems are Blue
30% increased Elemental Damage if you've Chilled an Enemy Recently
Immune to Freeze and Chill while affected by an Archon Buff
10% increased Cast Speed while Chilled
40% reduced Effect of Chill on you
15% reduced Effect of Chill on you15% increased Magnitude of Chill you inflict
15% increased Chill and Freeze Duration on Enemies15% increased Magnitude of Chill you inflict
20% increased Magnitude of Chill you inflict20% increased Chill Duration on Enemies
30% increased Damage with Hits against Chilled Enemies
25% reduced Effect of Chill on youUnaffected by Chill during Dodge Roll
Unaffected by Chill while Leeching Mana
25% increased Magnitude of Chill you inflict40% increased Chill Duration on Enemies
25% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
Targets can be affected by two of your Chills at the same time25% less Magnitude of Chill you inflictYour Chills can Slow targets by up to a maximum of 35%
All Damage from Hits Contributes to Chill Magnitude
All Chill has been removed from you, and you cannot be Chilled.
You cannot be Chilled#% chance to Avoid being Chilled
All of your damage Chills.All Damage from Hits Contributes to Chill Magnitude
#% chance to Avoid being Chilled
Allies take reduced damage and chill enemies when hit.
#% increased Chill and Freeze Duration on Enemies
You cannot be Chilled, Frozen, Ignited or Shocked. You have additional Elemental Resistances and maximum Elemental Resistances.#% chance to Avoid being Chilled
You are chilled and significantly less accurate while in the Snowstorm.
You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.#% chance to Avoid being Chilled
All Chill has been removed from you, and you cannot be Chilled.
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.#% chance to Avoid being Chilled
Twilight Priests are empowering Torvian with Shock, Chill, Ignite and Freeze with all hits. Get Torvian to throw a boulder at the scaffolding to interrupt the Priests and remove this buff.All Damage from Hits Contributes to Chill Magnitude
Grants immunity to Freeze and Chill, and raises maximum Cold Resistance.Immune to Chill
| Tier | Level | |
|---|---|---|
| T1 | 1 | (15-25)% increased Chill Duration on Enemies |
| T1 | 1 | Notable Passive Skills in Radius also grant (6-12)% increased Chill Duration on Enemies |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-10)% increased Duration of Ignite, Shock and Chill on Enemies |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-5)% increased Duration of Ignite, Shock and Chill on Enemies |
| Tier | Level | |
|---|---|---|
| T5 | 20 | (36-40)% reduced Chill Duration on you |
| T4 | 36 | (41-45)% reduced Chill Duration on you |
| T3 | 49 | (46-50)% reduced Chill Duration on you |
| T2 | 63 | (51-55)% reduced Chill Duration on you |
| T1 | 75 | (56-60)% reduced Chill Duration on you |