0.5.5e
Hinder is a Debuff that Slows movement speed by 30% unless otherwise specified. Unless Specified, Hinder has a duration of 4 seconds.
Enemies in your Presence are Hindered
(0-5)% chance to Hinder enemies on Hit
Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Enemies inside the storm are Hindered
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Chance to Hinder on spreading Poison 17%Chance to Hinder on spreading Poison (0-20)%
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them.
Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it.
When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.Chaos damage over time inflicted by Supported Skills also Hinders enemies
Enemies in your Presence are Hindered
30% increased Damage with Hits against Hindered Enemies
Immune to Hinder
15% chance to Hinder Enemies on Hit with Spells25% increased Damage with Hits against Hindered Enemies
Enemies you Curse are Hindered, with 15% reduced Movement Speed
All Hinder has been removed from you, and you cannot be Hindered.