0.5.5e
Knockback pushes Enemies away when Hit.
Knockback direction is reversed
Knocks back and interrupts enemies in a smaller area
Knocks Back Enemies
Knocks Back Enemies
Cannot Knock Enemies Back
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you.Knocks Back Enemies
Knocks back enemies in a 4 metre radius
Knocks Back Enemies
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun.Knocks Back Enemies
Knocks Back Enemies
Knocks Back Enemies
Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Leaving the area collapses the storm, dealing damage and causing Knockback.Knocks Back EnemiesMore Knockback distance per stage 10%
Entering the Whirlwind collapses it, dealing damage and causing Knockback.Knocks Back EnemiesMore Knockback distance per stage 10%
Enemies will be Dazed and Knocked Back based on how close they are to you.Knocks Back Enemies
Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.More Knockback distance per stage 25%
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies.Each Serpent also damages and Knocks Back enemies.Knocks Back Enemies200% more Knockback Distance against Unique EnemiesMore Knockback Distance (0-30)%
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies.Knocks Back Enemies
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.Supported Skills have 40% more Knockback Distance
Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Knocks Enemies Back on Hit
20% increased Knockback Distance20% chance to Knock Enemies Back with Hits at Close Range
20% increased Knockback Distance
20% increased Knockback Distance
Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
Knocks Enemies Back on Hit
| Tier | Level | |
|---|---|---|
| T1 | 1 | (5-15)% increased Knockback Distance |
| T1 | 1 | Notable Passive Skills in Radius also grant (3-7)% increased Knockback Distance |