0.5.5e
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
+(100-150) to Stun Threshold
+(40-60) to Stun Threshold
+(100-150) to Stun Threshold
+(60-100) to Stun Threshold
+(60-80) to Stun Threshold
Causes Double Stun Buildup
+(150-200) to Stun Threshold
+(75-150) to Stun Threshold
(30-50)% increased Stun Buildup
Used when you become Stunned
(6-12)% increased Stun BuildupGain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Causes (20-40)% increased Stun Buildup
+(100-150) to Stun Threshold
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
+(50-70) to Stun Threshold
Causes (40-60)% increased Stun Buildup
+(60-80) to Stun Threshold
+(70-90) to Stun Threshold per Socket filled
(10-20)% increased Stun Duration
(25-40)% increased Stun Buildup
+(100-150) to Stun Threshold
+(200-300) to Stun Threshold
+(200-300) to Stun Threshold
+(30-50) to Stun Threshold
+(150-200) to Stun Threshold
+(100-150) to Stun Threshold
Causes (150-200)% increased Stun Buildup
(20-30)% increased Stun Buildup
Causes (30-50)% increased Stun Buildup
+(60-100) to Stun Threshold
+(60-80) to Stun Threshold
+(60-80) to Stun Threshold
100% more Stun buildup
Cannot cause Stun buildup
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.500% more Stun buildup
60% more Stun buildup
Cannot cause Stun buildup
150% more Stun buildup(0-30)% more Stun buildup
200% more Stun buildup
100% more Stun buildup
600% more Stun buildup
62% more Stun buildupMore Stun buildup against Broken Armour 500%
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
400% more Stun buildup
80% less Stun buildup
Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies.
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant.Remnant spawn on Stunning an Enemy chance 50%, once every interval+(0-5)% chance to spawn a Remnant on Stunning an Enemy
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.50% more Stun buildup
50% more Stun buildup
50% more Stun buildup
(0-300)% more Stun buildup
150% more Stun buildup
Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge.Cannot cause Stun buildup
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported Skills
Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot Stun
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar
Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar
Supports any skill that you can use, making you harder to Stun while using it.
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.Trigger Wind Wave when Stunned while using Supported Skills
40% increased Stun Buildup
(25-40)% increased Stun Buildup
200% increased Stun Threshold if you've been Stunned Recently
Causes 40% increased Stun Buildup
Causes (30-50)% increased Stun Buildup
Causes Double Stun Buildup
Causes 20% increased Stun Buildup
Causes (20-40)% increased Stun Buildup
Causes 50% increased Stun Buildup
Causes (20-40)% increased Stun Buildup
Causes (20-40)% increased Stun Buildup
Causes (20-40)% increased Stun Buildup
Used when you become Stunned
Causes 30% increased Stun Buildup
Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% improved Rewards
15% increased Stun buildup while Shapeshifted
40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
Blind Enemies when they Stun you
30% increased Stun Buildup12% increased Area of Effect if you have Stunned an Enemy Recently
100% increased Stun Threshold for each time you've been Stunned Recently
10% increased Stun Buildup
Regenerate 3% of maximum Life over 1 second when Stunned
30% increased Stun Buildup
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Stun Buildup against Enemies that are on Low Life
20% increased Stun Buildup
40% increased Projectile Stun Buildup
15% increased Stun Buildup with Melee Damage
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
20% increased Stun Buildup
40% increased Stun Buildup against enemies within 2 metres
30% increased Stun Buildup with Quarterstaves
20% increased Stun Buildup
20% more Stun Buildup with Critical Hits
30% increased Stun Buildup
35% increased Stun Buildup
Regenerate 5% of maximum Life over 1 second when Stunned
30% increased Stun Buildup against enemies within 2 metres
40% faster start of Energy Shield Recharge if you've been Stunned Recently
30% increased Stun Buildup
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
20% increased Stun Buildup
25% increased Stun buildup while Shapeshifted
30% increased Stun Buildup
You cannot be Light Stunned if you've been Stunned Recently
20% increased Stun Threshold if you haven't been Stunned Recently
+25% to Critical Damage Bonus against Stunned Enemies
30% increased Stun Buildup
30% increased Stun Buildup with Melee Damage
18% increased Stun Buildup
#% chance to Avoid being Stunned
You recover slower from being stunned.
You are being granted Stun Immunity by a GuardianCannot be Stunned
Your hits have Knockback, and increased Damage and Stun Duration#% increased Stun Duration on Enemies
Your Stun Threshold is increased, and you cannot be stunned more than once during this flask effect.
Debuff inflicts 50% more Stun buildup.
#% chance to Avoid being Stunned
Cannot be Stunned
You recover faster from being stunned while this flask is in effect
Cannot be Stunned
You create Runic Ward Remnants when you Stun or kill an enemy. Walking over a Runic Ward Remnant consumes it to restore your Runic Ward.
You are being granted Stun Avoidance by a Guardian#% chance to Avoid being Stunned
You cannot be Stunned.
You have a chance to Avoid being Stunned while this flask is in effect#% chance to Avoid being Stunned
Cannot be Stunned
You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.Cannot be Stunned
You cannot be stunned or have elemental ailments applied to you, and take less damage.Cannot be Stunned
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.Cannot be Stunned
This Soul type grants 60% increased Stun Buildup per Soul.#% increased Stun Buildup
| Tier | Level | |
|---|---|---|
| T1 | 1 | (10-20)% increased Stun Buildup |
| T1 | 1 | Notable Passive Skills in Radius also grant (5-10)% increased Stun Buildup |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (15-25)% increased Stun Buildup with Maces |
| T1 | 1 | Notable Passive Skills in Radius also grant (6-12)% increased Stun Buildup with Maces |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (15-25)% increased Stun Threshold if you haven't been Stunned Recently |
| T1 | 1 | (2-3)% increased Stun Threshold if you haven't been Stunned Recently |
| Tier | Level | |
|---|---|---|
| T6 | 5 | (11-13)% increased Stun Duration |
| T5 | 18 | (14-16)% increased Stun Duration |
| T4 | 30 | (17-19)% increased Stun Duration |
| T3 | 44 | (20-22)% increased Stun Duration |
| T2 | 58 | (23-26)% increased Stun Duration |
| T1 | 71 | (27-30)% increased Stun Duration |
| Tier | Level | |
|---|---|---|
| T6 | 5 | Causes (21-30)% increased Stun Buildup |
| T5 | 20 | Causes (31-40)% increased Stun Buildup |
| T4 | 30 | Causes (41-50)% increased Stun Buildup |
| T3 | 44 | Causes (51-60)% increased Stun Buildup |
| T2 | 58 | Causes (61-70)% increased Stun Buildup |
| T1 | 74 | Causes (71-80)% increased Stun Buildup |