0.5.5e
Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.
Cannot inflict Elemental Ailments
(10-20)% increased Damage for each type of Elemental Ailment on Enemy
(10-20)% increased Duration of Elemental Ailments on Enemies
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments.
The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Maximum Ailments Consumed 20
While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types.
The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further.
Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies.Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy Maximum 100 Unbound Fury Cannot gain Unbound Fury while UnboundMore Elemental Ailment chance while Unbound 80%More Elemental Ailment buildup while Unbound 40%
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit.Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental AilmentsSupported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments
(10-15)% reduced Elemental Ailment Duration on you
12% increased Damage for each type of Elemental Ailment on Enemy
(10-15)% reduced Elemental Ailment Duration on you
24% increased Damage with Hits against Enemies affected by Elemental Ailments
20% increased Damage for each type of Elemental Ailment on Enemy
20% increased Damage for each type of Elemental Ailment on Enemy
40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
Gain 1 Volatility on inflicting an Elemental Ailment
Cannot inflict Elemental Ailments
You cannot inflict elemental ailments.
#% chance to Avoid Elemental Ailments
You create Mana Remnants when you kill or Critically Hit enemies affected by Elemental Ailments. Walking over a Mana Remnant consumes it to restore your Mana.
You deal more Elemental Damage and can apply Elemental Ailments with other damage types.
Grants additional Elemental Resistances and Immunity to Elemental Ailments
You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments.#% chance to Avoid Elemental Ailments
You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.
You cannot be stunned or have elemental ailments applied to you, and take less damage.
While Unbound, you deal more Elemental Damage, have more Elemental Ailment Buildup and more chance to inflict Elemental Ailments.More Elemental Ailment chance while Unbound@#%More Elemental Ailment buildup while Unbound@#%