0.5.5e
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Damage you deal with this skill is not based on your Weapon.
After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss.
This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side.
While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you.
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Improves the quality of a martial weapon
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Martial Weapon or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Base Critical Hit Chance for Attacks with Weapons is 7%
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Place into an empty Augment Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Improves the quality of a Martial Weapon, exceeding maximum quality by up to 10% with a chance of Corrupting it
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved