0.5.5e
Channelling Skills can be held down to gain power or continue using the Skill for a longer period of time.
Non-Channelling Spells cost an additional 6% of your maximum LifeNon-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum LifeNon-Channelling Spells deal 6% increased Damage per 100 maximum Life
Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge.
Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
Cannot use Channelling Skills or Skills with Cooldowns.
The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.Non-Channelling Spells cost an additional 6.7% of your maximum ManaNon-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you haveNon-Channelling Spells Gain (0-1)% of Damage as extra Lightning damage for each 100 maximum Mana you haveNon-Channelling Spells cost an additional (0-2)% of your maximum Mana
Spell, AoE, Projectile, Physical, ChannellingChannel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode.
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.Energy gained per second while Channelling 60Loses 25 Energy per second while you are not Channelling Loses all Energy when Reservation becomes inactive
Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, RepeatableChannel to charge up before firing off a burning arrow.
Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Attack, AoE, Melee, Lightning, Duration, Channelling, TravelFlip backward and Channel to charge your Quarterstaff with Lightning.
Attack, Melee, Sustained, Channelling, MetaChannel to create fleeting images of your astral self near the target location.The images cannot perform Channelled Skills or Conditional Skills.
Command, AoE, Physical, ChannellingChannel and Command Kelari to Channel alongside you, creating blades that hang over the target location.The longer you Channel, the more blades Kelari will create.
Spell, ChannellingChannel to Recharge Energy Shield and allow that Recharge to Overflow.Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, ChannellingConsumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground.Channelling ends after one group of Projectiles
Attack, AoE, Ammunition, Projectile, Lightning, Channelling
Spell, ChannellingChannel to create a protective bubble all around you, Blocking Hits against you.While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward.
ChannellingChannel to imbue your armour with Runic Plates.
Attack, AoE, Projectile, Cold, Channelling, Payoff, RepeatableChannel to charge up your bow before releasing a powerful shot.
Spell, AoE, Projectile, Sustained, Fire, Duration, ChannellingChannelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Channelling ends when reaching 4 Stages
Cannot Support Channelled Skills.
Cannot Support Channelled Skills.
Cannot Support Channelled Skills.
Cannot Support Channelled Skills or Skills which already have a Condition for use.
Cannot Support Channelled Skills and does not modify Skills used by Minions.
Cannot Support Channelled Skills and does not modify Skills used by Minions.
Cannot Support Channelled Skills and does not modify Skills used by Minions.
Support, ChannellingSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 20% more Damage per second spent Channelling, up to 40%
Cannot support Channelling Skills.
Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Cannot support Channelling Skills.
Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Support, Channelling
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Support, ChannellingSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported Skills
Support, ChannellingSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported SkillsYou have 50% more Stun Threshold while Channelling Supported Skills
Cannot Support Channelling Skills.
Cannot Support Channelling Skills.
Cannot Support Channelling Skills.
Cannot Support Channelling Skills.
Cannot Support Channelling Skills.
Support, ChannellingSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Support, ChannellingSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Remove a Curse after Channelling for 2 secondsChannelling Skills deal 20% increased Damage
Channelling Skills deal 25% increased Damage50% increased Stun Threshold while Channelling
You have stages from channelling Cyclone. These charges will be lost while not channelling.
You are gaining stages by channelling the Detonating Arrow skill.
You have Storm Burst orbs that will explode when you stop channelling
You are channelling Supercharged Slam.