0.5.5e
Weapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.
+(5-10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
(40-60)% increased Armour from Equipped Body Armour(40-60)% increased Evasion Rating from Equipped Body Armour(40-60)% increased Energy Shield from Equipped Body ArmourGain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
20% reduced maximum Divinity per Corrupted Item Equipped
(20-30)% increased bonuses gained from left Equipped Ring(20-30)% increased bonuses gained from right Equipped Ring
(3-5)% increased Block chance per 100 total Item Armour on Equipped Armour Items
+(5-10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier+(-15-15)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier+(5-10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier+(-15-15)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier+(5-10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier+(-15-15)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
+(5-10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
+(5-10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
40% increased Energy Shield from Equipped Focus30% increased Energy Shield from Equipped Body Armour
1% increased Skill Speed for each Corrupted Item Equipped
1% increased Spirit for each Corrupted Item Equipped
+2% to Chaos Resistance for each Corrupted Item Equipped
1% increased Maximum Life for each Corrupted Item Equipped
Rune Socketed in Equipped Items
+1 to maximum Mana per 3 Item Armour on Equipped Helmet
1% increased Maximum Life for each Corrupted Item Equipped
+1% to all Resistances for each Corrupted Item Equipped
(2-4)% increased Chaos Damage for each Corrupted Item Equipped
+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body Armour
25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
75% increased Energy Shield from Equipped Focus
100% increased Armour, Evasion and Energy Shield from Equipped Shield
4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: • Base Unarmed Physical damage replaced with damage based on their Skill Level • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
70% increased Energy Shield from Equipped Helmet
+2 to Armour per 1 Item Energy Shield on Equipped Boots
+1 to Evasion Rating per 1 Item Armour on Equipped Gloves
20% increased bonuses gained from Equipped Quiver
All bonuses from Equipped Amulet apply to your Minions instead of you
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
+1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet
+1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
50% increased Armour, Evasion and Energy Shield from Equipped Shield2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
+1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
50% increased Armour, Evasion and Energy Shield from Equipped Shield
60% increased Energy Shield from Equipped Focus
20% increased bonuses gained from Equipped Quiver
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
50% reduced bonuses gained from Equipped Focus
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
25% increased bonuses gained from Equipped Rings and Amulets
Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
Evasion Rating from Equipped Helmet, Gloves and Boots is doubledEvasion Rating from Equipped Body Armour is halved
50% increased bonuses gained from Equipped Focus
Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
Rogue Exiles have 15% increased chance to have equipped Unique Items
| Tier | Level | |
|---|---|---|
| T1 | 1 | (18-32)% increased Armour, Evasion and Energy Shield from Equipped Shield |
| T1 | 1 | Notable Passive Skills in Radius also grant (8-15)% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (4-6)% increased bonuses gained from Equipped Quiver |
| T1 | 1 | Notable Passive Skills in Radius also grant (2-3)% increased bonuses gained from Equipped Quiver |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (30-50)% increased Energy Shield from Equipped Focus |
| T1 | 1 | Notable Passive Skills in Radius also grant (15-25)% increased Energy Shield from Equipped Focus |