0.5.5e
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
(2-3)% increased Strength
+(10-20) to Strength
+(10-20) to Strength and Intelligence
+(10-20) to Strength and Dexterity
(5-15)% increased Strength
+(5-15) to Strength
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength+(15-25) to Strength5 to 10 Added Attack Fire Damage per 25 Strength
+(10-20) to Strength
+(10-15) to Strength
+(5-10) to Strength
-(20-10) to Strength
+(15-25) to Strength and Intelligence
+(10-20) to Strength
+(10-20) to Strength
+(10-15) to Strength
+(20-30) to Strength
+(0-10) to Strength
1% more Unarmed Damage per 5 Strength+1 to Armour per Strength
+(20-30) to Strength
+(30-40) to Strength
Your maximum Energy Shield is equal to (200-300)% of your Strength
+(20-30) to Strength
50% increased Strength Requirement
+(30-50) to Strength
+(20-25) to Spirit while you have at least 200 Strength(4-6)% increased Strength
+(20-25) to Spirit while you have at least 200 Strength(4-6)% increased Strength
+(20-25) to Spirit while you have at least 200 Strength(4-6)% increased Strength
+(20-25) to Spirit while you have at least 200 Strength(4-6)% increased Strength
+(20-25) to Spirit while you have at least 200 Strength(4-6)% increased Strength
+(20-30) to Strength
+(20-40) to Strength
+10 to Strength
+(20-30) to Strength
+(10-15) to Strength
+(8-15) to Strength
+(20-30) to Strength
+(10-20) to Strength
+(20-30) to Strength
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
+150 Strength Requirement
+(10-20) to Strength
+(40-50) to Strength
+100 Strength Requirement
+150 Strength Requirement
10% increased Weapon Damage per 10 Strength
+(10-15) to Strength
+(20-30) to Strength
+(20-30) to Strength
+(10-15) to Strength
+(20-30) to Strength
+(20-30) to Strength
-15 Strength Requirement
+10 to Strength
+(7-14) to Strength
+(20-30) to Strength
+(20-30) to Strength
+(10-15) to Strength
+(20-30) to Strength
+(10-20) to Strength and Intelligence
(15-30)% increased Strength
+(15-20) to Strength
+(15-30) to Strength
+(20-30) to Strength
+(20-30) to Strength
+(20-30) to Strength and Intelligence
+(10-20) to Strength
+(10-20) to Strength
+(10-15) to Strength
+(10-20) to Strength
+(10-15) to Strength
+(10-30) to Strength
Minions from this skill have 1% increased Damage per 1 of your Strength
The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Minions from this skill have 1% increased Damage per 1 of your Strength
Minions from this skill have 1% increased Damage per 1 of your Strength
Maximum Life per Strength Mote 2%
Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 seconds
+(10-15) to Strength
Strength Requirements of Equipped Armour Items+20 to Strength
+12 to Strength
+1 to Armour per Strength1% increased Damage per 15 Strength
+25 to Strength
+6 to Strength
Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed.
(7-10)% increased Strength
+15 to Strength
+9 to Strength
+(15-20) to Strength
Convert 40% of Requirements to Strength
Grants +5 to Strength
+10 to Strength
+5 to Strength and Dexterity
+25 to Strength
+15 to Strength
+10 to Strength
+10 to Strength
1% increased Damage per 15 Strength
+10 to Strength
+5 to Strength and Intelligence
You can wield Two-Handed Axes, Maces and Swords in one hand Triple Attribute requirements of Martial Weapons Inherent Life granted by Strength is halved
+10 to Strength
Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
+15 to Strength
+3 to Stun Threshold per Strength
+15 to Strength
+10 to Strength
Gain Accuracy Rating equal to your Strength
+10 to Strength
+5 to Strength and Intelligence
+5 to Strength and Dexterity
+10 to Strength
Companions gain your Strength+15 to Strength
+10 to Strength
+10 to Strength
+10 to Strength
+10 to Strength
+5 to Strength
+10 to Strength
5% increased Strength
+10 to Strength and Dexterity
+10 to Strength
+2 to Level of all Skills with a Strength requirement
5% increased Strength
4% increased Strength
Body Armour grants 20% increased Strength
Additional Melee Physical Damage from a Guardian's strength
| Tier | Level | |
|---|---|---|
| T8 | 1 | +(5-8) to Strength |
| T7 | 11 | +(9-12) to Strength |
| T6 | 22 | +(13-16) to Strength |
| T5 | 33 | +(17-20) to Strength |
| T4 | 44 | +(21-24) to Strength |
| T3 | 55 | +(25-27) to Strength |
| T2 | 66 | +(28-30) to Strength |
| T1 | 74 | +(31-33) to Strength |
| T1 | 81 | +(34-36) to Strength |