0.5.5e
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
+(200-400) to Accuracy Rating
+(30-50) to Accuracy Rating
+(100-150) to Accuracy Rating
+(100-150) to Accuracy Rating
+(150-200) to Accuracy Rating
+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating
+(0-60) to Accuracy Rating
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal WastingYou and Allies in your Presence have (20-28)% increased Accuracy Rating
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal WastingYou and Allies in your Presence have (20-28)% increased Accuracy Rating
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal WastingYou and Allies in your Presence have (20-28)% increased Accuracy Rating
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal WastingYou and Allies in your Presence have (20-28)% increased Accuracy Rating
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal WastingYou and Allies in your Presence have (20-28)% increased Accuracy Rating
+(300-600) to Accuracy Rating
+(60-100) to Accuracy Rating
You have no Accuracy Penalty at Distance
+(300-500) to Accuracy Rating
Accuracy Rating is Doubled
-(300-200) to Accuracy Rating
+(100-150) to Accuracy Rating
+(50-100) to Accuracy Rating
20% increased Accuracy Rating
+(300-400) to Accuracy Rating
+(50-70) to Accuracy Rating
+(200-300) to Accuracy Rating
+(30-50) to Accuracy Rating
+(50-100) to Accuracy Rating
+(75-125) to Accuracy Rating
+(120-160) to Accuracy Rating
+(120-160) to Accuracy Rating+(100-150) to Accuracy RatingEnemies have an Accuracy Penalty against you based on Distance
(0-50)% reduced Accuracy penalty based on distance
Supports Attacks, causing them to gain Accuracy.Supported Skills have 50% more Accuracy Rating
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full LifeSupported Skills have 50% more Accuracy Rating
Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is active
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is active
When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.Supported Skills have 30% more Accuracy Rating if used while Empowered
Always Hits
30% increased Accuracy Rating
25% increased Accuracy Rating
+(327-427) to Accuracy Rating
+(120-160) to Accuracy Rating
+(124-167) to Accuracy Rating
Has no Accuracy Penalty from Range
+120 to Accuracy Rating
Always Hits
+30 to Accuracy Rating
+(61-84) to Accuracy Rating
+60 to Accuracy Rating
+150 to Accuracy Rating
+150 to Accuracy Rating
(20-30)% increased Accuracy Rating
+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
+90 to Accuracy Rating
+250 to Accuracy against Bleeding Enemies
10% increased Accuracy Rating
15% increased Accuracy Rating
10% increased Accuracy Rating
20% increased Accuracy Rating while Dual Wielding
15% increased Accuracy Rating
30% increased Accuracy Rating at Close Range
10% increased Accuracy Rating+30 to Accuracy Rating
1% increased Attack Speed per 400 Accuracy Rating, up to 20%
30% reduced penalty to Accuracy Rating at range
Gain Accuracy Rating equal to your Intelligence10% increased Accuracy Rating
30% reduced Accuracy Rating while Surrounded
20% reduced Accuracy Rating
20% increased Accuracy Rating against Rare or Unique Enemies
15% increased Accuracy Rating
Enemies you Mark have 10% reduced Accuracy Rating
25% increased Accuracy Rating with Quarterstaves
30% increased penalty to Accuracy Rating at range
Gain Accuracy Rating equal to your Strength
Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
25% increased Accuracy Rating with Spears
12% increased Accuracy Rating
+30 to Accuracy Rating
Accuracy Rating is Doubled Never deal Critical Hits
15% increased Accuracy Rating
30% increased Accuracy Rating against Rare or Unique Enemies
20% increased Accuracy Rating while Shapeshifted
20% reduced Accuracy Rating while moving
20% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
16% increased Accuracy Rating with Two Handed Melee Weapons16% increased Accuracy Rating with One Handed Melee Weapons
30% increased Accuracy Rating while moving
15% increased Accuracy Rating with One Handed Melee Weapons
12% increased Accuracy Rating
Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon
Enemies have an Accuracy Penalty against you based on Distance
Allies have increased Accuracy and Critical Hit Chance#% increased Accuracy Rating
# to Accuracy Rating
#% increased Accuracy Rating
Your Ice Golem is granting you increased Accuracy and Critical Strike Chance#% increased Accuracy Rating
#% increased Accuracy Rating
You have additional Accuracy and increased Critical Strike Chance# to Accuracy Rating
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Accuracy Rating |
| T1 | 1 | (5-10)% increased Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T1 | 1 | (1-2)% increased Accuracy Rating with Bows |
| T1 | 1 | (5-15)% increased Accuracy Rating with Bows |
| Tier | Level | |
|---|---|---|
| T8 | 1 | +(11-32) to Accuracy Rating |
| T7 | 11 | +(33-60) to Accuracy Rating |
| T6 | 18 | +(61-84) to Accuracy Rating |
| T5 | 26 | +(85-123) to Accuracy Rating |
| T4 | 36 | +(124-167) to Accuracy Rating |
| T3 | 48 | +(168-236) to Accuracy Rating |
| T2 | 58 | +(237-346) to Accuracy Rating |
| T1 | 67 | +(347-450) to Accuracy Rating |
| T1 | 76 | +(451-550) to Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T8 | 8 | (15-19)% increased Physical Damage +(16-20) to Accuracy Rating |
| T7 | 14 | (20-24)% increased Physical Damage +(21-46) to Accuracy Rating |
| T6 | 23 | (25-34)% increased Physical Damage +(47-72) to Accuracy Rating |
| T5 | 38 | (35-44)% increased Physical Damage +(73-97) to Accuracy Rating |
| T4 | 54 | (45-54)% increased Physical Damage +(98-123) to Accuracy Rating |
| T3 | 65 | (55-64)% increased Physical Damage +(124-149) to Accuracy Rating |
| T2 | 70 | (65-74)% increased Physical Damage +(150-174) to Accuracy Rating |
| T1 | 81 | (75-79)% increased Physical Damage +(175-200) to Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T9 | 8 | +(11-32) to Accuracy Rating |
| T8 | 13 | +(33-60) to Accuracy Rating |
| T7 | 18 | +(61-84) to Accuracy Rating |
| T6 | 26 | +(85-123) to Accuracy Rating |
| T5 | 36 | +(124-167) to Accuracy Rating |
| T4 | 48 | +(168-236) to Accuracy Rating |
| T3 | 58 | +(237-346) to Accuracy Rating |
| T2 | 67 | +(347-450) to Accuracy Rating |
| T1 | 76 | +(451-550) to Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T2 | 18 | +(61-84) to Accuracy Rating Lesser Essence of Battle |
| T1 | 36 | +(124-167) to Accuracy Rating Essence of Battle |
| Tier | Level | |
|---|---|---|
| T3 | 8 | 5% increased Light Radius +(10-20) to Accuracy Rating |
| T2 | 15 | 10% increased Light Radius +(21-40) to Accuracy Rating |
| T1 | 30 | 15% increased Light Radius +(41-60) to Accuracy Rating |
| Tier | Level | |
|---|---|---|
| T3 | 8 | 5% increased Light Radius +(10-20) to Accuracy Rating |
| T2 | 15 | 10% increased Light Radius +(21-40) to Accuracy Rating |
| T1 | 30 | 15% increased Light Radius +(41-60) to Accuracy Rating |