0.5.5e
Runic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage. Runic Ward constantly regenerates at a default rate of 5% per second. Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled.
+(30-40) to maximum Runic Ward
Regenerate (2.5—5)% of maximum Runic Ward per second during EffectGain Guard equal to Current Runic Ward for 10 seconds when Effect ends
Lose 5% Life per second while you have no Runic Ward during Effect
Sacrifice a portion of your Life to recover Runic Ward.Runic Ward recovered by this Skill can Overflow.Gain Runic Ward equal to 70% of Sacrificed LifeGain Runic Ward equal to (0-5)% of Sacrificed Life
Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes.Gains 100% of Life and Mana Cost as Extra Runic Ward Cost
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them.
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time.
Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode.
Spend Runic Ward to instantly Revive your Minions.Total Minion Life Revived per Runic Ward spent 3Spends up to (0-200) additional Runic Ward
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you.
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
Pour your Runic Ward into conjuring blades.
Spends all your Runic Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit.More Stun Threshold per 10 Runic Ward 5%
While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward.You cannot recover Runic Ward while this Skill is active.Lose Runic Ward on Block equal to the damage you took from that HitRunic Ward required to use 20%
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands.
Spend Runic Ward to raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them.
Spend all your Runic Ward to summon Temporary Wardbound Casters.Summon one Wardbound Minion on Skill use and an additional Minion for each additional 11 Runic Ward spent
The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted.Supported Skills spend Runic Ward equal to 150% of Life and Mana Cost if possible to become Runically Boosted
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost.Lose up to 10% of your maximum Runic Ward every 5 seconds to heal nearby allies for a total of 200% of the amount of Ward lost
Supported Skills Gain 100% of Life and Mana Cost as Extra Runic Ward Cost
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup.Supported Skills cost an additional 20% of maximum Runic WardSupported Skills deal added Physical damage equal to 15% of Runic Ward costSupported Skills deal added Cold damage equal to 15% of Runic Ward cost
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward.
Supported Skills Gain 20% of Life and Mana Cost as Extra Runic Ward Cost
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost.Supported Skills cost an additional 20% of maximum Runic WardSupported Skills deal added Physical damage equal to 25% of Runic Ward cost
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.Supported Skills Gain 25% of Life and Mana Cost as Extra Runic Ward Cost
Gain (42-52)% of Damage as Extra Fire Damage while you are missing Runic Ward(10-15)% increased Attack Speed while missing Runic WardGain (21-26)% of Damage as Extra Fire Damage while you are missing Runic Ward
12% increased Runic Ward Regeneration RateRegenerate 15 Runic Ward per second
50% increased Runic Ward Regeneration Rate while Sprinting15% increased Runic Ward Cost Efficiency
16% increased Runic Ward Regeneration RateRegenerate 20 Runic Ward per second
+25 to maximum Runic Ward
+50 to maximum Runic Ward
8% increased Runic Ward Regeneration RateRegenerate 10 Runic Ward per second
+15 to maximum Runic Ward
20% increased Runic Ward Regeneration RateRegenerate 25 Runic Ward per second
+30 to maximum Runic Ward
+(51-74) to maximum Runic WardRecover (32-45) Runic Ward when a Charm is usedRecover (10-15) Runic Ward when you Block
+(750-1000) to maximum Runic Ward
Has +1 to maximum Runic Ward per player level
(30-40)% increased Runic Ward Regeneration Rate
+(100-150) to maximum Runic Ward
Recover (15-25) Runic Ward when you Block
(15-25)% Life Recovery from Flasks also applies to Runic Ward
(20-40)% increased Runic Ward Regeneration Rate
+300 to maximum Runic Ward
(25-50)% increased Runic Ward Regeneration Rate
Skills Gain (4-6)% of damage as Extra Lightning damage per 50 Runic Ward Cost
+(30-40) to maximum Runic Ward
+(30-40) to maximum Runic Ward
(15-20)% increased maximum Runic Ward
+(30-50) to maximum Runic Ward
+(30-50) to maximum Runic Ward
+(30-50) to maximum Runic Ward
(15-20)% increased Runic Ward Regeneration Rate(6-10)% increased maximum Runic Ward+(37-49) to maximum Runic Ward
(24-30)% increased Runic Ward
+(30-40) to maximum Runic Ward
+(30-50) to maximum Runic Ward
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage10% reduced Runic Ward Cost Efficiency
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage5% increased Attack Speed while missing Runic Ward
your Runic Ward has been damaged Recently
Attacks Break Armour equal to 15% of maximum Runic Ward
Mana Recovery from Regeneration is also applied to Runic Ward20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
+3 to Deflection Rating per 10 maximum Runic Ward
Gain 15% of maximum Life as Extra maximum Runic Ward+1% to all Maximum Elemental Resistances while on full Runic Ward
15% Life Recovery from Flasks also applies to Runic Ward
All damage taken bypasses Runic WardRunic Ward Regeneration Rate is doubled12% increased maximum Runic Ward
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
20% increased Runic WardGain 2% of maximum Life as Extra maximum Runic Ward
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
+4 to Stun Threshold per 10 maximum Runic Ward
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
You are recovering all your Life, Mana, Energy Shield, and Runic Ward.Regenerate # Runic Ward per second
You deal more Spell damage, but are constantly losing Runic Ward and cannot recover it.
Your Projectile Attacks spend Runic Ward to conjure blades.
| Tier | Level | |
|---|---|---|
| T1 | 25 | Gain (21-26)% of Damage as Extra Fire Damage while you are missing Runic Ward Adaptive Alloy |
| T1 | 25 | Gain (42-52)% of Damage as Extra Fire Damage while you are missing Runic Ward Adaptive Alloy |